Supreme Commander - post-release discussion.
Also, regarding the complaints about the unit cap...
I don't think I ever had more than 40 units built at a time. It would not have affected my gameplay much. If I recall, I built 250ish units the entire game... you guys were in the 400's.
Also, Hard AI: It is HARD. Pretty sure it cheats on resource collection and unit build time. Just be warned.
I don't think I ever had more than 40 units built at a time. It would not have affected my gameplay much. If I recall, I built 250ish units the entire game... you guys were in the 400's.
Also, Hard AI: It is HARD. Pretty sure it cheats on resource collection and unit build time. Just be warned.
"Be bold, and mighty forces will come to your aid."
I too like epic.
While you people are out today being productive members of society, I've been learning how to play the game better. Learned some things about how to play the game, today, I didn't even know about...
Also, I found some TA maps like Painted Desert (which Cake and I have played the shit out of... will be fun to revisit), Metal Heck, Core Prime Industrial Area, etc.
Good times.
While you people are out today being productive members of society, I've been learning how to play the game better. Learned some things about how to play the game, today, I didn't even know about...
Also, I found some TA maps like Painted Desert (which Cake and I have played the shit out of... will be fun to revisit), Metal Heck, Core Prime Industrial Area, etc.
Good times.
"Be bold, and mighty forces will come to your aid."
Had I not been playing, Tas vs Gordon would have gone on for ever. He'd have had enough units to kill your fat boy, and your base defense would have been a major bear to eat through. The ONLY reason the game ended so quickly, and easily, was that it was basically Gordon and Cake vs Tas. I softened him up, and you finished him off. Again, take away my multiple removals of his infrastructure, he'd have been cranking out massive amounts of units. However, your base defenses eat massive amounts of units. So. . . looooong game.
That's why I still think the base defenses should count against the unit max. You could potentialy have unlimited amounts of defenses. And since you are limited to 500 attack units, you could build enough defenses, over time, to hold off 500 units forever. And with neither team being able to penetrate, there's no victory. The game would simply lag to unplayable levels and then crash.
So, things that were in TA that should have been left in SupCom. Turrets and other defenses counting against unit max. Wreckage block ground units. As is, you walk right through it.
Something I noticed last night, that I thought was also stupid. . . Your fat boy wouldn't do any damage to friendly units. For example:
There were some walls built in the middle of the map. As your fat boy was rolling with its escort, there was one unit that was in front of the fat boy. Due to poor planing on its part, it was trapped in a 'V' shaped section of wall with the massive front end of the fat boy bearing down. It was trapped. As the fat boy closed in, pinching the unit against the wall, I expected the unit to explode. Instead, it remained trapped as it passed through the middle of the fat boy. Once the fat boy was past, the unit was not trapped any more and resumed its march across the board. It should have died and caused some damage to the fat boy as well. This of course doesn't really affect game play, etc. It's just a minor detail that I think was done wrong.
That's why I still think the base defenses should count against the unit max. You could potentialy have unlimited amounts of defenses. And since you are limited to 500 attack units, you could build enough defenses, over time, to hold off 500 units forever. And with neither team being able to penetrate, there's no victory. The game would simply lag to unplayable levels and then crash.
So, things that were in TA that should have been left in SupCom. Turrets and other defenses counting against unit max. Wreckage block ground units. As is, you walk right through it.
Something I noticed last night, that I thought was also stupid. . . Your fat boy wouldn't do any damage to friendly units. For example:
There were some walls built in the middle of the map. As your fat boy was rolling with its escort, there was one unit that was in front of the fat boy. Due to poor planing on its part, it was trapped in a 'V' shaped section of wall with the massive front end of the fat boy bearing down. It was trapped. As the fat boy closed in, pinching the unit against the wall, I expected the unit to explode. Instead, it remained trapped as it passed through the middle of the fat boy. Once the fat boy was past, the unit was not trapped any more and resumed its march across the board. It should have died and caused some damage to the fat boy as well. This of course doesn't really affect game play, etc. It's just a minor detail that I think was done wrong.
I tried a 4 FFA against random hard AI opponents last night.
Two of them t1-2 rushed the fuck out of each other and practically leveled their infrastructure(familiar). One turtled, by creating a perfectly square base filled with whatever point defenses aeon has.
After securing the points and dealing with whatever forces the other two sent my way, I scouted the turtler to discover a 80% completed Galactic Colossus! I sent an suicide air raid to pause production and got arties in position, and wiped the base out.
The other two were cake, as they had pretty much fought each other back to the stone age. My Loyalist tore up their bases one after another.
Fun shit.
Two of them t1-2 rushed the fuck out of each other and practically leveled their infrastructure(familiar). One turtled, by creating a perfectly square base filled with whatever point defenses aeon has.
After securing the points and dealing with whatever forces the other two sent my way, I scouted the turtler to discover a 80% completed Galactic Colossus! I sent an suicide air raid to pause production and got arties in position, and wiped the base out.
The other two were cake, as they had pretty much fought each other back to the stone age. My Loyalist tore up their bases one after another.
Fun shit.
Fixed.GORDON wrote:Negative. My PC at home didn't care if my disk was not in the drive. My laptop wants a disk to launch the game. No idea why. I didn't bring my disk because I didn't think I needed it.
It's not me, it's someone else.