Supreme Commander - post-release discussion.

Mostly PC, but console and mobile too
Post Reply
User avatar
Cakedaddy
Posts: 9302
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

I MIGHT be available for another go Monday night. I'm on the road all next week and might be preparing for that though.

Gordon. How well does SupCom run on the laptop?
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

It runs fine on my dual-core laptop... but for some reason I don't have a radar. Don't know why.



Edited By GORDON on 1255323810
"Be bold, and mighty forces will come to your aid."
User avatar
Cakedaddy
Posts: 9302
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

I'll be loading it on mine for road play. I'll let you know if I have one.



Edited By Cakedaddy on 1255324231
User avatar
Troy
Posts: 7543
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

Next game should be a 1v1v1v1 with a super hard rushing computer... right next to Gordo. NOT TURTLING FOR YOU!


Also, I will remember base defenses, this time.
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

I would just like to say that I was the one who suggested an AI... twice. I've played enough off-balance maps to know you don't want the map off balanced.
"Be bold, and mighty forces will come to your aid."
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

Also, regarding the complaints about the unit cap...

I don't think I ever had more than 40 units built at a time. It would not have affected my gameplay much. If I recall, I built 250ish units the entire game... you guys were in the 400's.

Also, Hard AI: It is HARD. Pretty sure it cheats on resource collection and unit build time. Just be warned.
"Be bold, and mighty forces will come to your aid."
User avatar
Troy
Posts: 7543
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

Personally, I'm pretty against any units caps.

I like epic.
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

I too like epic.

While you people are out today being productive members of society, I've been learning how to play the game better. Learned some things about how to play the game, today, I didn't even know about...

Also, I found some TA maps like Painted Desert (which Cake and I have played the shit out of... will be fun to revisit), Metal Heck, Core Prime Industrial Area, etc.

Good times.
"Be bold, and mighty forces will come to your aid."
User avatar
Troy
Posts: 7543
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

Surely we have a 4th person to play with on the forums, I know more people bought this game than just us three.

Hell it was 5 bucks online last week.
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

Pretty sure Leisher has it, but he is lame and never multis.
"Be bold, and mighty forces will come to your aid."
User avatar
Cakedaddy
Posts: 9302
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

Had I not been playing, Tas vs Gordon would have gone on for ever. He'd have had enough units to kill your fat boy, and your base defense would have been a major bear to eat through. The ONLY reason the game ended so quickly, and easily, was that it was basically Gordon and Cake vs Tas. I softened him up, and you finished him off. Again, take away my multiple removals of his infrastructure, he'd have been cranking out massive amounts of units. However, your base defenses eat massive amounts of units. So. . . looooong game.

That's why I still think the base defenses should count against the unit max. You could potentialy have unlimited amounts of defenses. And since you are limited to 500 attack units, you could build enough defenses, over time, to hold off 500 units forever. And with neither team being able to penetrate, there's no victory. The game would simply lag to unplayable levels and then crash.

So, things that were in TA that should have been left in SupCom. Turrets and other defenses counting against unit max. Wreckage block ground units. As is, you walk right through it.

Something I noticed last night, that I thought was also stupid. . . Your fat boy wouldn't do any damage to friendly units. For example:

There were some walls built in the middle of the map. As your fat boy was rolling with its escort, there was one unit that was in front of the fat boy. Due to poor planing on its part, it was trapped in a 'V' shaped section of wall with the massive front end of the fat boy bearing down. It was trapped. As the fat boy closed in, pinching the unit against the wall, I expected the unit to explode. Instead, it remained trapped as it passed through the middle of the fat boy. Once the fat boy was past, the unit was not trapped any more and resumed its march across the board. It should have died and caused some damage to the fat boy as well. This of course doesn't really affect game play, etc. It's just a minor detail that I think was done wrong.
User avatar
Troy
Posts: 7543
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

I had three T3 Power Gens and a fab field that all went up in smoke. This was pretty early on, and I was producing like crazy.

I was thinking I was rolling, and something was nagging at me....


Then a cloud of fucking bombers came out nowhere and blew 50% of my base up. It was glorious.
User avatar
Cakedaddy
Posts: 9302
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

A cloud? There was only 5!
User avatar
Troy
Posts: 7543
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

Cakedaddy wrote:A cloud? There was only 5!
It was a very clear day!
User avatar
Troy
Posts: 7543
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

Game tonight?

tomorrow and weekend are a no-no.
User avatar
Cakedaddy
Posts: 9302
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

I would LOVE to. But I have to get my work done first. I'll get on Steam when I'm available. I'm going to try really hard to be available around 8:00pm or so.
User avatar
Troy
Posts: 7543
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

I tried a 4 FFA against random hard AI opponents last night.

Two of them t1-2 rushed the fuck out of each other and practically leveled their infrastructure(familiar). One turtled, by creating a perfectly square base filled with whatever point defenses aeon has.

After securing the points and dealing with whatever forces the other two sent my way, I scouted the turtler to discover a 80% completed Galactic Colossus! I sent an suicide air raid to pause production and got arties in position, and wiped the base out.

The other two were cake, as they had pretty much fought each other back to the stone age. My Loyalist tore up their bases one after another.

Fun shit.
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

I should be available tonight from the hotel, if I am not too tired and I have all my prep for tomorrow done.
"Be bold, and mighty forces will come to your aid."
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

Negative. My PC at home didn't care if my disk was not in the drive. My laptop wants a disk to launch the game. No idea why. I didn't bring my disk because I didn't think I needed it.
"Be bold, and mighty forces will come to your aid."
TheCatt
Site Admin
Posts: 57682
Joined: Thu May 20, 2004 11:15 pm
Location: Cary, NC

Post by TheCatt »

GORDON wrote:Negative. My PC at home didn't care if my disk was not in the drive. My laptop wants a disk to launch the game. No idea why. I didn't bring my disk because I didn't think I needed it.
Fixed.
It's not me, it's someone else.
Post Reply