Lord Of Ultima
I found a good city planner tool. Easy and quick to use.
http://www.lordofultima.com/en/forum/showthread.php?tid=40077
Finding wacky things out. Like, if you have a woods area and you build wood cutter's hut all the way around it. It produces x. If you tear down the woods and put another wood cutter's hut in it's place, you get x - y. If you tear down the woods and put a cottage in it's place, you get x + z. So, it's better to replace woods with a cottage. But if you surround the woods again, and tear down one of the wood cutter's hut , and put up a cottage, you get less return.
People in another forum are saying "Don't be afraid to destoy you resources to get the best city layout. I'm wondering if cottages surrounded by mining/huts/etc with other cottages placed in between would be better than building around resources.
I have a max military of 33 right now. Still trying to maximize production. And I am also saving up for level 6.
I haven't put any mills/masons into the planner yet, so don't know how that will play out. If you play with it, let me know what you find.
http://www.lordofultima.com/en/forum/showthread.php?tid=40077
Finding wacky things out. Like, if you have a woods area and you build wood cutter's hut all the way around it. It produces x. If you tear down the woods and put another wood cutter's hut in it's place, you get x - y. If you tear down the woods and put a cottage in it's place, you get x + z. So, it's better to replace woods with a cottage. But if you surround the woods again, and tear down one of the wood cutter's hut , and put up a cottage, you get less return.
People in another forum are saying "Don't be afraid to destoy you resources to get the best city layout. I'm wondering if cottages surrounded by mining/huts/etc with other cottages placed in between would be better than building around resources.
I have a max military of 33 right now. Still trying to maximize production. And I am also saving up for level 6.
I haven't put any mills/masons into the planner yet, so don't know how that will play out. If you play with it, let me know what you find.
More research later and ya, it's best to nuke your resources and go for layout. Can't destroy lakes though, so plan around those.
Also, people are building entire cities dedicated to one resource for max production. Problem I see with this is resource transport. Would have to manage all your trade between towns. Assuming you don't pull from a common pool. If so, dumb.
Edited By Cakedaddy on 1271271689
Also, people are building entire cities dedicated to one resource for max production. Problem I see with this is resource transport. Would have to manage all your trade between towns. Assuming you don't pull from a common pool. If so, dumb.
Edited By Cakedaddy on 1271271689
My cart of iron made it to Catt's city. Enjoy the bounty!
We have a request from Manhoso to join our Alliance.
I'm not sure I'm all that flattered that he wants to join based on proximity. But anyway, I have no idea of what advantages/disadvantages of having people in our Alliance is. So, thoughts?
We have a request from Manhoso to join our Alliance.
Can I join your alliance?
I just started and am learning how to play.. youre in close vacinity of me so I figured it would be a good idea
I'm not sure I'm all that flattered that he wants to join based on proximity. But anyway, I have no idea of what advantages/disadvantages of having people in our Alliance is. So, thoughts?
Yes, diagonals count. So, one tree surrounded by 8 huts will give it's bonus to all 8.
And we all have water. Lower right corner with the harbor is on all city maps.
I guess our assault on continent 41 will be based from your city then.
But I still say we all pick a time and start over at the same time. Get us all on the same continent and stuff.
And we all have water. Lower right corner with the harbor is on all city maps.
I guess our assault on continent 41 will be based from your city then.
But I still say we all pick a time and start over at the same time. Get us all on the same continent and stuff.
So you'd want to keep your original guess work city limping along instead of starting over in a week? I'm willing to bet that after a week of doing research and learning the game, I'd be much farther (or would it be further?) along after 4 weeks time (and then forever after that) by dumping the first week.
In other words, we both play for a week. You keep playing your city, I start a new one with a much better layout and use of resources. 3 weeks later, I pull ahead of you and you are rebuilding your city to match my output. You eventually catch up, but I'm already building my second city, which means you didn't catch up!
So which would make you lose interest faster? Having to start over and be much more prosperous or lagging behind everyone else and struggling to keep up?
I'm just sayin, if it's a fun game with long term potential, giving up a week's worth of work for maximum long term gain would be worth it.
In other words, we both play for a week. You keep playing your city, I start a new one with a much better layout and use of resources. 3 weeks later, I pull ahead of you and you are rebuilding your city to match my output. You eventually catch up, but I'm already building my second city, which means you didn't catch up!
So which would make you lose interest faster? Having to start over and be much more prosperous or lagging behind everyone else and struggling to keep up?
I'm just sayin, if it's a fun game with long term potential, giving up a week's worth of work for maximum long term gain would be worth it.