What;s my next ship?
Options:
Ferox, big, almost battleship like, does level 3s with ease, good money maker.
Requires Battlecruiser
Which requires Spaceship Command 4
Interceptors
(Crow, other one)
Based on the Condor chassis.
Can go at ridiculous speeds, 1300+ with a AB, ungodly speeds with a MWD.
Used to "tackle" Warp Jam/Web targets for the dmg and fleet ships. Does decent dmg with missiles as well.
Caldari Frig 5,
Evasive Manuevering 5
Assault Ships.
(harpy, hawk)
Build on the Merlin class.
These things are hard as rocks, with a small sig radius, and resists all in the 80s and 90s. They typically have one dmg weakness, that you will want to harden yourself for.
These are used as anti Interceptors/ Tankers.
There guns work well for blowing up enemy tacklers, pods and dmg other stuff well also.
Requirements are steep:
Mechanic 5
Frigate 5
Engineering 5
(none of which should take a terribly long time tho)
Edited By Troy on 1140240717
Ferox, big, almost battleship like, does level 3s with ease, good money maker.
Requires Battlecruiser
Which requires Spaceship Command 4
Interceptors
(Crow, other one)
Based on the Condor chassis.
Can go at ridiculous speeds, 1300+ with a AB, ungodly speeds with a MWD.
Used to "tackle" Warp Jam/Web targets for the dmg and fleet ships. Does decent dmg with missiles as well.
Caldari Frig 5,
Evasive Manuevering 5
Assault Ships.
(harpy, hawk)
Build on the Merlin class.
These things are hard as rocks, with a small sig radius, and resists all in the 80s and 90s. They typically have one dmg weakness, that you will want to harden yourself for.
These are used as anti Interceptors/ Tankers.
There guns work well for blowing up enemy tacklers, pods and dmg other stuff well also.
Requirements are steep:
Mechanic 5
Frigate 5
Engineering 5
(none of which should take a terribly long time tho)
Edited By Troy on 1140240717