Star Wars: Republic Commando - PC Version reviewed
You are a clone in charge of an elite team of clones.
(I won't get into how much it bugs me that you're an elite team of clones and "better" than the other clones that are exactly like you.)
Basically, SW:RC is a first person shooter with elements of more tactical games like Rainbow Six. You're the lead commando in a team of 4. Your other members are Scorch, Sev, and Fixer. Each has his own specility: Sev - sniper, Scorch - heavy weapons, and Fixer - demos.
I could be wrong about the specialties of the last two because it really doesn't matter. Each of you has the same set of weapons (outside of the one random weapon your character can carry) and can all perform the same tasks.
One may do a task better than another, but I never saw a real difference or need to test that theory.
Tactics really don't play a major role in the game despite it being advertised that they do. There are very few commands and none for formation or anythig like that. Your men are generally smart enough to cover you when you move, to seek cover themselves, pull out heavier weapons at times, heal their fallen ally after the battle, etc. However, you won't see anything advanced.
The only time your commands come into play are at set locations where a symbol will appear if you're looking at it. You can assign troopers at these locations to move there and perform whatever task is assigned to that spot. Why hiding behind one crate makes a guy throw grenades and another crate that's exactly the same makes him snipe is beyond me.
Despite these flaws, and there's one more coming, the game plays well. Its fun and the story is told well enough that it draws you in. There's definately more here for Star Wars fans than simply FPS fans, but I think that's obvious.
As for the other flaw, well, the game's enemies are a bit stupid when compared to the weapons you get. For example, you'll face hoardes of Super Battle Droids and they take a lot of punishment, yet the one gun you have that can take them down in one shot with a direct hit holds 4 rounds total. Considering you'll be put into spots where an endless supply of these bots is possible, its pretty stupid.
Is this a "must own"? Not even for Star Wars fanatics. However, its not a total waste of time and brings an interesting view to the SW universe that fans haven't really seen before.
Buy it when it hits the bargain bin, or if you have an X-Box, rent it.
6 out of 10.
(I won't get into how much it bugs me that you're an elite team of clones and "better" than the other clones that are exactly like you.)
Basically, SW:RC is a first person shooter with elements of more tactical games like Rainbow Six. You're the lead commando in a team of 4. Your other members are Scorch, Sev, and Fixer. Each has his own specility: Sev - sniper, Scorch - heavy weapons, and Fixer - demos.
I could be wrong about the specialties of the last two because it really doesn't matter. Each of you has the same set of weapons (outside of the one random weapon your character can carry) and can all perform the same tasks.
One may do a task better than another, but I never saw a real difference or need to test that theory.
Tactics really don't play a major role in the game despite it being advertised that they do. There are very few commands and none for formation or anythig like that. Your men are generally smart enough to cover you when you move, to seek cover themselves, pull out heavier weapons at times, heal their fallen ally after the battle, etc. However, you won't see anything advanced.
The only time your commands come into play are at set locations where a symbol will appear if you're looking at it. You can assign troopers at these locations to move there and perform whatever task is assigned to that spot. Why hiding behind one crate makes a guy throw grenades and another crate that's exactly the same makes him snipe is beyond me.
Despite these flaws, and there's one more coming, the game plays well. Its fun and the story is told well enough that it draws you in. There's definately more here for Star Wars fans than simply FPS fans, but I think that's obvious.
As for the other flaw, well, the game's enemies are a bit stupid when compared to the weapons you get. For example, you'll face hoardes of Super Battle Droids and they take a lot of punishment, yet the one gun you have that can take them down in one shot with a direct hit holds 4 rounds total. Considering you'll be put into spots where an endless supply of these bots is possible, its pretty stupid.
Is this a "must own"? Not even for Star Wars fanatics. However, its not a total waste of time and brings an interesting view to the SW universe that fans haven't really seen before.
Buy it when it hits the bargain bin, or if you have an X-Box, rent it.
6 out of 10.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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but do you get to shoot ewoks?
No, and you don't get to shoot Jar Jar either.
Training? Steroids?
I thought about that, but if those things are available to you, why not give them to all the clones?
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
What do you think Imperial budget meetings were like?
"Admiral Veers, prepare to defend your budget for the next fiscal year."
"Admiral Veers, prepare to defend your budget for the next fiscal year."
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Their make up is the same not their personality.Leisher wrote:(I won't get into how much it bugs me that you're an elite team of clones and "better" than the other clones that are exactly like you.)
If John Elways parents would have cloned him the day he was born both Elways wouldn't be Hall of Fame QB's. You are not cloning an outcome.
I don't remember the whole story but the reason there are Elites because some people/animals rise above the rest. So even though they came from the same mold some just preform better then others. I though the book that came with the game mentioned that this elite squad was frowned upon at first but then Fett talked the Kaminos into supporting those that excelled and this is where the elite group came from. It might not have been in the intruction book though.
Their make up is the same not their personality.
If John Elways parents would have cloned him the day he was born both Elways wouldn't be Hall of Fame QB's. You are not cloning an outcome.
In the game's cutscenes, it shows them being trained and raised as commandos from birth, so the personality thing doesn't fly.
If John Elway had been raised in South Africa as a diamond miner, he never would have been an NFL QB.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
In the game's cutscenes, it shows them being trained and raised as commandos from birth, so the personality thing doesn't fly.
If John Elway had been raised in South Africa as a diamond miner, he never would have been an NFL QB.
So then we are agreeing on this then? Your above statement about Elway is the reason why there are elite clones. Different situations, different training mean different clones.
So then we are agreeing on this then? Your above statement about Elway is the reason why there are elite clones. Different situations, different training mean different clones.
No, you haven't been following the whole chain.
You quoted my first statement:
(I won't get into how much it bugs me that you're an elite team of clones and "better" than the other clones that are exactly like you.)
Then you said:
Their make up is the same not their personality.
If John Elways parents would have cloned him the day he was born both Elways wouldn't be Hall of Fame QB's. You are not cloning an outcome.
I countered with:
In the game's cutscenes, it shows them being trained and raised as commandos from birth, so the personality thing doesn't fly.
You finished with:
Different situations, different training mean different clones.
SUMMARY: While I agree with you that clones would be capable of growing up to have different abilities and skills. My problem was why these particular clones were selected to be elites since it wasn't their personality or natural abilites that set them apart, but rather a random selection. In case you missed it, their training began AT BIRTH.
Are you suggesting that 1 day olds can be recognized for their excellent skills under enemy fire?
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
No, you haven't been following the whole chain.
And I wasn't commenting on the whole chain. Just your statement that it bugs you that clones have different skills and can be better then one another. I don't see the problem you have with an elite unit of clone troopers.
Also the Elites had different genetic engineering so the reason they were picked at birth is because there were designed to be more independent. They were also trained by other Mandalorians seperate from the regular army. Same with the ARC troopers.
There is some other stuff but it takes time to remember the comics.
I don't see the problem you have with an elite unit of clone troopers.
No, you're missing my point. I DON'T have a problem with an elite unit of clones. My question is why only create a set number of elite clones as they begin their training at birth. If you're going to make one perfect, why not make them ALL perfect?
That's why we began talking about the Imperial budget. Maybe they couldn't afford more trainers or steroids.
Also the Elites had different genetic engineering so the reason they were picked at birth is because there were designed to be more independent. They were also trained by other Mandalorians seperate from the regular army. Same with the ARC troopers.
None of which was stated in the game.
Again, this is about the game. If your information is coming from another source you should have said so earlier. That would have saved a lot of time.There is some other stuff but it takes time to remember the comics.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
My question is why only create a set number of elite clones as they begin their training at birth. If you're going to make one perfect, why not make them ALL perfect?
There not perfect just different. The reason they don't want all Elites is because the basic Clone Trooper would do what they were told. If a group of Clone Troopers were told to attack an AT-AT and all they had to damage it with were rocks, they would pick up the rocks and start to chucking them at the AT-AT. Jango referred to them as cannon fodder.
The Elites needed to be more free thinkers which is why they had different genetic engeneering but the Republic/Kaminos didn't want an army of free thinkers. Which is why they all aren't Commandos.
The ARCs are even less genetically tampered with but I don't remember the reason for this.
None of which was stated in the game.
Like I said I thought I read it in the intro in the instructions book that I saw but I could just be mixing that up with something else.
If your information is coming from another source you should have said so earlier. That would have saved a lot of time.
I assumed that you were aware that there were other sources beyond the game itself, but I guess I could have mentioned that this wasn't just being pulled out of my ass.
Edited By WSGrundy on 1112414725
There not perfect just different. The reason they don't want all Elites is because the basic Clone Trooper would do what they were told. If a group of Clone Troopers were told to attack an AT-AT and all they had to damage it with were rocks, they would pick up the rocks and start to chucking them at the AT-AT. Jango referred to them as cannon fodder. The Elites needed to be more free thinkers which is why they had different genetic engeneering but the Republic/Kaminos didn't want an army of free thinkers. Which is why they all aren't Commandos. The ARCs are even less genetically tampered with but I don't remember the reason for this.
That's a billion times better than what was given in the game. Dock another point off that score for the developers mangling an established property.
Like I said I thought I read it in the intro in the instructions book that I saw but I could just be mixing that up with something else.
Its not in the PC manual, maybe the X-Box manual?
I assumed that you were aware that there were other sources beyond the game itself, but I guess I could have mentioned that this wasn't just being pulled out of my ass.
I had no idea there was a Republic Commando comic. Are the character in the game the same as in the comic?
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
I had no idea there was a Republic Commando comic. Are the character in the game the same as in the comic?
Not a comic series but comics where they show up from time to time. There are books but I don't think they include the team from the game. I don't remember the names of the Commandos in the other stories, but I think the game characters are just in the game.