Torchwood was boring.
For you...
For myself, and according to reviews and feedback, the majority of the gaming community who played it, Torchwood was fun.
I was going to be playing Diablo online the whole time anyway, so big "meh".
I'm glad you won't be affected. However, I think your "meh" is misguided. This issue isn't just about Diablo III being online-only, it's about DRM, and developers not being up front with consumers.
Personally, I don't care if everything goes "online" for DRM purposes. I'm a Steam user, so I'm used to it. We are getting to an age where high speed internet connections are the norm. That being said, I do have issues with it.
I'm not "renting" or "leasing" a game from them. If I am then I should be paying far less. I'm buying it. If you have a dial up connection, if you have microwave and it's out due to a storm, if you have Time Warner and it's just out, if your family is struggling in this economy and simply had to cut back, you can't play Diablo III, a game you paid full price for...that's bullshit.
Once you prove that you have purchased a legal copy, you should have the ability to play that game offline UNLESS the game is dependent upon other players like any MMO. Yes, I'm drawing the line between solo and multiplayer games.
Why can't they do what Valve (Steam) does and activate once or upon start up, yet give folks the ability to play offline? And again, just be honest about it. The duplicate items check is BS. Ultima Online was always online and duped items was a big problem.
*Ring*
*Ring*
(Line picks up) Thank you for calling Chrysler. Your call is important to us. Please choose an item from the menu so that we can serve you. If you want to drive your car, press 1. If you need service, press 2. For other issues, press 3.
*Beep* (caller presses 1)
Customer Service: Hello, who am I talking to?
Caller: Troy.
CS: Hello Troy, how can I help you today?
Troy: I'd like to take my family to the zoo. Can you please authorize my minivan, so I can start it up, and take them?
CS: Sure! Give me one second.
*A minute passes*
CS: Troy, give me one more moment, we're experiencing some issues.
Troy: No problem.
*Five minutes pass*
CS: Troy?
Troy: Yes?
CS: I apologize, but I'm going to be unable to authorize your car at this time due to technical issues. However, our technicians believe they'll have it resolved in about 4 hours. Can you call back then?
Troy: Sorry kids. The van we paid $30,000 for can't take us to the zoo because we can't connect to the servers. Maybe they'll have it up in a few hours...
Two things:
1. If Blizzard, or any developer, was up front and honest about the "online-only" thing it would be a much smaller issue. "We're taking the game online only to help us protect our intellectual property from pirating, and so we can control the item market and make a few bucks more." Oh, and dropping the price a touch to compensate wouldn't be a bad idea either. (Since I'm bitching I might as well go for broke right?)
2. The whole "purchase something online that you then don't actually physically own and might not be able to access at will" is a disturbing trend not just in gaming, but in a lot of businesses. I think what truly bugs me is that I don't see prices dropping despite costs for the company obviously dropping.