Anarchy Online

Mostly PC, but console and mobile too
User avatar
Cakedaddy
Posts: 9298
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

You remember this game, right? It was the original 'UO Killer'. Well, it's free right now. Free client, and no monthly service charge. No monthly service charge till 1/1/06! Only catch is:

If the servers get hammered, they can revoke the offer. If they upgrade with an expansion pack, they can charge. It's on their website.

You have to register by 1/15/05 though. So hurry up!! I'm going to jump on to see what it's all about. Since it's free!!
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

I remember when it launch being buggier than the UO launch.

And then not any fun.

The only trait that makes a game any good is fully open pvp... is there?
"Be bold, and mighty forces will come to your aid."
User avatar
Cakedaddy
Posts: 9298
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

No clue. I just know it's free.
mbilderback
Posts: 1282
Joined: Mon May 24, 2004 9:50 am
Location: Memphis
Contact:

Post by mbilderback »

GORDON wrote:I remember when it launch being buggier than the UO launch.

And then not any fun.

The only trait that makes a game any good is fully open pvp... is there?
Gha, full open PvP is lame.
User avatar
Cakedaddy
Posts: 9298
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

CAREBEAR TRAMMEL HOMOSEXUAL!!!
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

Until they make AI as unpredictable, intelligent, and assholish as real people are, it gets boring quick.
"Be bold, and mighty forces will come to your aid."
mbilderback
Posts: 1282
Joined: Mon May 24, 2004 9:50 am
Location: Memphis
Contact:

Post by mbilderback »

GORDON wrote:Until they make AI as unpredictable, intelligent, and assholish as real people are, it gets boring quick.
True, MMORPG's get repetitive. However, nothing turns me off of a game quicker than asshole 13 yr old kids who get picked on in school and take it out on other players online. I've played online games where my new character kept getting axed by random people running by. It's boring, you can't get started since there's always someone around who's been there a while to axe your poor ass.
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

mbilderback wrote:
GORDON wrote:Until they make AI as unpredictable, intelligent, and assholish as real people are, it gets boring quick.

True, MMORPG's get repetitive. However, nothing turns me off of a game quicker than asshole 13 yr old kids who get picked on in school and take it out on other players online. I've played online games where my new character kept getting axed by random people running by. It's boring, you can't get started since there's always someone around who's been there a while to axe your poor ass.
The idea is to be smarter than the 13 year old fucktards. ;-)

We played UO for 7 years based on that. You think you get mad when your newbie character gets wacked by an idiot? Imagine how they feel when they themselves get wacked. I based an entire website on their reactions to it.
"Be bold, and mighty forces will come to your aid."
User avatar
Cakedaddy
Posts: 9298
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

Zactly.



And, I'm in AO right now. Combat is alot like SWG in that it's turn based real time hybrid thing. LOTS to learn yet. I'm on a newbie Island leveling up and learning stuff. You get a TON of points to spend on ability/stat upgrades. Wonder if that carries through all the levels, or if they are just throwing the newbs a bone. Good thing is, you can save them to spend later. So, I'm just spending points on stuff I'm using now. I'll have a bunch of points to spend later as I figure things out. No idea how high you can go with stuff though. When I first started, I hadn't spent any of my points. Didn't know I had them/was suppose to. I suuuuuuucked. Couldn't kill much of anything. I've learned how to spend points, so I'm shooting better. I've learned how to use the med kits too.

So far, it's ALOT like SWG. No idea on the PvP stuff yet. Posted a question on ao.stratics.com, but have not gotten an answer yet.

I'm Cakedaddy on the Atlantian server. Just look for the guy with the big fro.
Zetleft
Posts: 563
Joined: Fri May 21, 2004 6:43 pm
Location: Texas

Post by Zetleft »

I remember it being a kinda fun game marred by one of the worst releases ever. And it was predicated as being that by just about every beta tester that knew the Gold client talk was a bunch of bullshit.

I may jump on it for a bit and join ya. But Wow currently owns my soul.
User avatar
Cakedaddy
Posts: 9298
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

GORDON wrote:The only trait that makes a game any good is fully open pvp... is there?
Fully open PvP? No. I keep trying to attack people, and it keeps saying that I can't do that in this area. There are however "0% compression areas" or something like that. Full on PvP is allowed there. As far as looting, you can only loot items someone has collected since their last "save". After a certain level (15 or so) saves cost credits. Once you save, if you die, you reappear at that save point. The instructions said something about not having to recover your items if you are below a certain level as well. Not sure if that means others can get them if you don't though.

As far as wars. There is something called "Notum wars". It's similar to the Empire/Rebels setup in SWG. Two big factions that battle. In AO, you control land or areas or something. You can build towers there that do different things. Defend the area is one of them. I think there are others. These towers cost the organization (or guild) money to build and provide bonuses and stuff to the organization. Enemy orgs can destroy (maybe capture) those towers. Thus costing the enemy org credits and taking their land. Some land is better than others as it gives better bonuses. As far as org vs org battles, the person I was talking to wasn't sure. He's only done clan vs omni (similar to Order/Chaos or Empire/Rebels). I didn't get into player justice and the like. I had asked a ton of questions already. You can't loot other people's kills as looting rights go to whoever did the most damage.

So, over all, so far, I'm guessing that for the most part, PvP is voluntary, but, there is some loss/reward involved.

Minimum number of people needed for an organization (guild) is 6. Not sure how successful an org of 6 would be as far as controling land, towers, etc. But, there are system messages that say Omni - group A attacked and defeated Clan - group B. Not sure if you can attack a strong hold of an enemy if no one is online and stuff.

I just don't know yet. However, playing/levelingup/etc is almost exactly like SWG. Difficulty of the monster/creature is displayed with a color coded health bar (red will kill you, grey you will easily stomp), damage numbers and experience gained floats above the target during battle, etc.

Skill tree is very similar as well. Add points to rifle or pistol or melee or engeneering or running speed etc etc etc. Certain weapons/items require minimum level/points in a skill to use.

And that's all I know for now.

Is anyone reading this?
mbilderback
Posts: 1282
Joined: Mon May 24, 2004 9:50 am
Location: Memphis
Contact:

Post by mbilderback »

I am, I've been into MMORPG's a lot. I'm playing CoH right now due to pressure from friends and it's pretty cool. Honestly, I'm only still playing because CoV is supposed to be released in 05.
Leisher
Site Admin
Posts: 70454
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

So far, it's ALOT like SWG.


I wouldn't use that line to sell the game.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
mbilderback
Posts: 1282
Joined: Mon May 24, 2004 9:50 am
Location: Memphis
Contact:

Post by mbilderback »

Honestly, I'm very on the fence with AO. I'm not sure I want to start another MMORPG, I tried Neocron, which seems very similar. Makes me gunshy to jump on this. Question, how is the RPG side of this MMORPG? Is there an RP server? I want an immersive game, and I can't do that with 133t sp33k and unruly children interested in nothing more than advancing their character's skill pts.
Leisher
Site Admin
Posts: 70454
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

I'm becoming more interested in WoW.

Its getting great reviews from the press and the word on the street.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
User avatar
Cakedaddy
Posts: 9298
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

Leisher wrote:
So far, it's ALOT like SWG.


I wouldn't use that line to sell the game.
Not trying to sell it. . . just reporting it. I never saw anything wrong with the play style of SWG though. I just didn't like the fact that there were NO consequences for PvP. Other than a bit of durability on your equipment, and it was way to negligable to matter.

But again, I'm not trying to recruit people to play. I'm just sharing what I'm finding so you can decide if you want to play or not without having to waste your time finding the same stuff I do.



I ran into my first player owned 'area'. It had these 'things' built on it with light beams shooting between them. Sensors maybe? I walked through them, but they didn't do anything to me. But, the owners of the things were clan members, like me. I went clan as apposed to Omni cause Omni is a big corporation trying to take over. And, I'm all about damning the man, of course. Anyway, there were no signs of anyone else around. I forgot to try to attack the place. All the structures were showing up red, or too difficult for me to fight though. So, my guess is a large force could wander around and take out random areas and stuff. So, a group could build a base, put towers down, etc. Come back the next day to find it all gone cause you weren't there to defend it. Or something. Not for sure yet.

AO has mission terminals very much like SWG did as well. Go meet this person, recover this item, etc. Was a little more involved in that you could pick the type of mission and reward with sliders. Stealth or Head on. Money or Experience as reward. Etc. There were like 8 catagories. I also saw a corpse reclimation booth thingy. I didn't have any corpses to reclaim though. My guess is that if you die, you pay to get your stuff back? Dunno. I'm still too new to have to deal with that stuff.
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

Any massively multiplayer games with jets/space ships out there (besides SWG)? I've had a hankering to hook up the ol' flight stick again.
"Be bold, and mighty forces will come to your aid."
Leisher
Site Admin
Posts: 70454
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

EA's went out of business.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
GORDON
Site Admin
Posts: 56735
Joined: Sun Jun 06, 2004 10:43 pm
Location: DTManistan
Contact:

Post by GORDON »

Anyone still have X-Wing vs. Tie Fighter? That would be fun with a bunch of us with fast pc's over broadband.

Wonder if it runs on xp.
"Be bold, and mighty forces will come to your aid."
mbilderback
Posts: 1282
Joined: Mon May 24, 2004 9:50 am
Location: Memphis
Contact:

Post by mbilderback »

It runs under XP. I've even hit a few sites that are about making X-wing and Tie Fighter (the originals) on XP.
Post Reply