Warhammer Online

Mostly PC, but console and mobile too
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Cakedaddy
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Post by Cakedaddy »

My son and his friends are playing, and he begged me to play. So, I am. I'm not a happy player.

No looting. Blah. I kill someone, they keep their stuff. yawn.

3rd fucking person. I've often said, but had no real life experience, that 3rd and first person views do NOT belong in an RPG. I have real life experience now. It fuuuuckinnnnnng sucks. Do NOT try to do anything in a cave. Camera is shoved so far up your ass you can't see anything. You just hit tab to get a target and start killing. Fighting in the woods? Nice view of the tops of the trees while your getting your ass kicked. Zoom in to get under them, and it's like fighting with one eye closed and the other one looking through a paper towel tube. You can only see what is DIRECTLY in front of you. People who play WoW may be better at dealing with this shit than I am. But I keep cursing the game and wishing I could zoom out further. This is my biggest problem with the game. By far. REALLY far.

I die, I still have my stuff. I lose nothing. Nada. Worst part about dying is that you end up in town and have to run back to where you were. Oh no.

Mother fucking son of bitch whore shit. It's fucking EA. Oh the things parents must endure for their children.

No player economy. There is an auction system. But, so far, from what I know, there is no player crafting to any great degree. No player market. Etc. You quest, get prizes, move on. You can trade directly with people. So, if you get something cool, you can spam chat that you have it. Maybe one of the 7 or so people in your area will want it. Probably not though. They are running the same missions, getting the same prizes.

Good stuff about the game. Yes, there is some good stuff.

Quests - While very easy, they make leveling up fast. And who doesn't like to level up fast. I have done about 50, and have yet to repeat one. I'm not even sure if you ever do repeat any. I don't mind this system at all. Even if I was leveling up slower with them, they are still entertaining enough that I would do them. There are basic "Go talk to this person" missions that turn into "Now go do this stuff in this area." In most cases, you are going out and killing stuff. But the missions make you explore new areas of the world and intro you to different things. So, even though they are all the standard "Go kill shit", it SEEMS different enough each time. These missions beat the shit out of Eve's missions. If for no other reason than you see different shit on the way to the mission. Things like:

Public quests: These are small, team based missions. Unless you are leveled up pretty high, and in a low level area running missions, you will always need help. Running low level missions as an upper level character doesn't help you gain experience, so, no one does it. You come upon these in different areas. They are all basically "Kill x number of these things" Now "kill this harder stuff". Now, "Here's the boss". Again, each one is pretty much the same idea, but the monsters/creatures vary enough that they seem different. Sometimes the things you have to kill are annoying an NPC character. Sometimes, they are holding an area and you have to beat them down, others, they are doing something else. So, they feel different enough that you want to see how each one plays out. The prize at the end of the public quest is, I think, random. Based on how much damage you did during the mission, you will have, it seems, tickets in a hat. The more damage you did, the more tickets. Then, the system draws a ticket for the highest prize. Then the next highest, etc. I have never won a prize on a higher tier than I have earned, but I have won lower. In other words, of all the PQs I've done, I would be 3rd or 4th damage dealer and would win a 3rd or 4th tier prize respectively. The last one I did, I was the 5th damage dealer, and received a 6th tier. So, I'm guessing the system works as I described above. Plus, there are other messages that lead me to believe it's something like that. But I often run into these on my way to a solo quest, and get side tracked and play in the public quests.

I'm to a level now that many of my solo quest take me closer to enemy territory. So, I have been PKed. And, I've managed to PK a couple times. Again, no looting of there stuff. But, the game does generate some random thing that you can use and you can pull it from their body. Ya hoo. not. It's mostly worthless shit, and it wasn't theirs. But, at least he's not where he wanted to be any more. . . But anyway, you do run into other people out in the wilderness.

Leveling up allows you to buy better skills. They are very similar to the moves you would earn in Star Wars galaxy. While in combat, you click a button and it allows you do perform a special attack. These attacks cost . . . I don't remember what it's called, we'll call it mana. So, when you are out of mana, you can't do any more special attacks. The mana regenerates pretty quickly though. So, if you pause for about 15 - 20 seconds, it's all back. At least, at my level. Maybe it takes longer if you have more. There are other things that go into level up, but I haven't seen them yet. They start at level 11. I'm level 8 right now. Out of 40 levels.

There's two other levels of combat as well. One is very similar to TF2. You tell the game you want to play in one. You get zapped to that instance with other players and you battle. Two sides, and you capture points, pushing your enemy back. Your team scores points for kills/damage as well as holding points. First team to 500, wins. Then you get zapped back to where you were. I don't remember any prizes here, but you get mad experience points and something call . . . shit, don't remember again. Some like 'influence' points. Not sure what that gets you yet.

Lastly, there's realm warfare. This is supposed to be 'epic'. Maybe epic in a no risk carebear kind of way. . . but, whatever. Major battles raging on for hours at a time to control the map. I'm not sure what caturing an area does to the other team. But, it's suppose to be bad and affect your side's abilities to run quests and stuff. I don't know. Haven't been affected yet. That I know of.

Over all, I'm not blown away. I'm enjoying the game, for what it is. But, it's not a UO killer. FUCK I miss that game. If you like WoW, from what I understand, this is a direct competitor. So, you might like this. If you like mashing through stuff and leveling up with little to no risk and playing dress up with your online character, you'd like this. If you like hard core PvP where you can actually influence the life of another player, move along, there's nothing to see here.

Maybe, when I get to realm warfare, upper levels and stuff, things might be different. Maybe realm warfare hurts the other team in some way that makes all your efforts worthwhile. I don't know. If that happens, I'll let you know. But so far, it only seems that your teams tag is on the map instead of theirs. And, maybe there's a hidden player economy that I haven't found yet. You can learn trade skills. . . but I have tried them and don't know what they do. So, lots to discover yet. But, I have a feeling I'm playing a massive carebear game.

I wonder if anyone read that whole thing.
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Cakedaddy
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Post by Cakedaddy »

And wow. I can't edit my own message!! So, I get to look like a retard because I can't correct my mistakes!! Oh well. The point is still in there. And it's not like anyone read all that!
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Troy
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Post by Troy »

I played warhammer like a feind back in the day, painted, glued, strategized, and was in general a huge fucking nerd.

While clearly the target audience, as soon as I learned I couldn't kill people and take their stuff, I was out.

The only game that has been anything like UO for me since I stopped playing was EVE, and it had it's own problems.
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Post by TPRJones »

I tried Warhammer, didn't care for it at all. It's basically like taking WoW and removing all the good bits. It is pure unadulterated treadmill, and it's crap.

The public quests are the only inovation, and - at least when I was playing - they almost never got completed because there was never enough people around to do them. They don't scale based on who is available at the time. I only saw one completed one time, and that was because someone ten levels above the area had come back for something and killed the boss as he was passing through.

I didn't re-up after the free month.
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Leisher
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Post by Leisher »

I wonder if anyone read that whole thing.


I did.

And I agree, I miss UO.

It seems that developers are afraid to put actual consequences into MMOs anymore.




Edited By Leisher on 1228314651
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Cakedaddy
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Post by Cakedaddy »

I never would have guessed that about you Troy. My son and I got into 40k about 2 years ago. His friend got him into it, and then I bought in to do stuff with him. I never mentioned playing because of the heavy nerd factor.

And I agree with the UO/Eve thing. It seems that Eve is the only mmo that lets you take other people's stuff.

The public quests I see get run through and completed constantly. It only takes 3-4 people of the correct level to complete it. Maybe you played on a low population server, or, they changed the quests since you played. Beyond that, I never played wow, so can't say if anything else is different. But, what did you do in WoW, besides level up? And how did it differ from what Warhammer is doing? Just curious.




Edited By Cakedaddy on 1228331704
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Post by TPRJones »

40K was my preferred flavor of table-top Warhammer, too. Maybe that's part of the problem, it's just not at all the same and I was expecting something more familiar.

WoW does indeed have a lot of treadmilling. And it's certainly the core of the game mechanics. But there are all sorts of other things going on, too, enough that I'd often play several days without going out and treadmilling very much. Part of it is a more robust crafting system (well, relative to Warhammer, at least). There's a very active player economy going on and buying and selling things at the auction house could be a game in it's own right. Plus there are regular events like the fishing contests every Sunday in Stranglethorn, the Christmas and Halloween events, and the bi-monthly Faire.

I guess, overall, WoW just had a lot more personality than Warhammer. Warhammer was technically well produced, but like Asheron's Call back in it's day it just felt too simple and mechanical to be my sort of game.




Edited By TPRJones on 1228336353
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Troy
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Post by Troy »

Trammel
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Post by WSGrundy »

Warhammer has a ton of shit coming out for it in the not too distant future.

In order to get the game out before Wrath of the Litch King they cut a ton of stuff from it. They removed some races, and the major hub city connected to those races and races left in the game. Classes and jobs were also removed.

So what you have right now is the bare bones version of what was originally planned for release and the cut content will make it way back in with patches.

I completely agree with the WoW personality thing. I haven't spent much time with WoW but I always enjoyed the running around and exploring. Blizzard does a good job a creating the game world and everything has a cool look to it. This is also the main reason I put Warcraft/Starcraft at the top of my RTS list. They don't do anything better as far as gameplay but the world and the characters I am playing with are more interesting and cooler IMO.
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Cakedaddy
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Post by Cakedaddy »

There was a live event going on for about 5 days in Warhammer. There was a list of about 20 things to do. The more you did, the bigger your prize for participating. It seemed, for the most part, like more of the same stuff as a normal quest/team combat thing. But, I have VERY little experience with the game to really know how different it was. I picked a super buffing cloak that I can wear at level 35 for my prize. I could have picked a lower end item that I could use now, but figured the upper level one would be more rare/worth more eventually. Unless they are like UO who will just give everyone one later when people complain that they don't have one (green ork masks). At any rate, there might be random organized events in Warhammer too. No idea if they are as fun or interesting as WoW's. Just sharing info.

I'm hoping, one day, this game actually turns out to be a good game.
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Post by TPRJones »

Some of the WoW events have valuable and useful items as prizes. Many don't, though, they're just done for the fun of it.

And the players make their own random events sometimes, too. One day in Ironforge I stumbled into one. Some guild had stocked their entire guild bank vault with several dozen Leather Balls (which you can "throw" to anyone and they automatically "catch" it so that it ends up in their inventory and can be thrown again) and they started up a huge freeform Dodgeball free-for-all.

I didn't play long so I could certainly have missed it, but I didn't see anything remotely like that happening in Warhammer.
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Cakedaddy
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Post by Cakedaddy »

Troy wrote:Trammel
It is. It really really is.

Scoring kills in this game is only slightly more rewarding than scoring kills in TF2.

However, one interesting thing, that I can't explain, was on a random low level monster, I found a pretty high end pair of boots. As in, most boots I find are shit, or offer an AC value of 12 or so. These boots had an AC value of 49 and had magic enhancements. It was catagorized as "Pilfered item". Implying, he looted it or something. Don't know if that means monsters can 'dup' items or if there are some items that you can actually lose and this monster got, or what. Some items in your pack are labeled as 'bound to play' and some are not. But I have never lost anything. So, not sure over all. But, I'm betting it's more Trammel than not.
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Post by TPRJones »

I think it - sadly - may just be the name of the item.



Edited By TPRJones on 1228350418
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Cakedaddy
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Post by Cakedaddy »

Hey. Bingo. I don't remember exactly which item it was, but I'm sure it was one of those.

Well, suck. But not surprised. That was probably like finding a Vanq weapon in UO. Rare high money item. Realative to the level of monster you are fighing, anyway.
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Post by Alhazad »

Leisher wrote:It seems that developers are afraid to put actual consequences into MMOs anymore.
You are correct, sir.

This is consonant with the genre coming into the money.
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Post by WSGrundy »

The best players on each server are going to be getting in game statues of them built.

No word on what makes you the best or how many of the best on each server will get one but this is a pretty cool idea.
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