Hey Troy
Also, that 'only dictor' comment makes the op sound worse than it was. The 27 of us took on 40 interceptors, and took only one loss. The first dictor. During looting, the second dictor had been getting remote repped by an ally. Then a few bed guys came in and the repper activated his guns, thus destroying the second dictor. So the second was to friendly fire. I thought we had 4 dictors at some point, did one leave early? But over all, a very well run op with a HUGE kill:death ratio.
I wonder if they meant to target the dictors, or if that was just luck of the draw. Being interceptors, bubbles shouldn't have been THAT big of a concern for them.
I liked the voice comm going into it there.
Tas: Holy shit, we've got a gate camp. Warp to ??? (where ever it was). Gogogo. Hold on gate.
Tas: *Tas laughs* holy shit. Can we take on 40 frigates? *continues laughing*
Random voices: Hells ya we can.
Tas: *still laughing* Ok, we are gonna lose some ships, but fuck it, this is going to be fun.
After waiting for 75% of the fleet to get to the gate, a few targets were pre-called and the jump order given.
We all jump in. Tas repeats some target info, then says "Fuck it. Everyone just pick a ship and kill it!"
There was some random laughter through out and a couple commands given "Bubble up" and such. But it was a complete wipe out. One person down and another 30% into structure. (who was then killed while being repaired)
So, I might have been the only surviving dictor, but we definately kicked ass!! 40ish kills in about 3 minutes. Wrecks EVERYWHERE, and one one of them was ours.
I was just targeting alphabeticaly, and most things were popping before I even got a lock on them.
P.S. I see that you can have the ship type in overview. Last night when you were calling ship types last night, I was thinking, "Names!! I need names!!" But over all, I just targeted frigates or the smallest target anyways, unless there were only a few ships, then I'd hit the one everyone else was. Figured with standard launchers, I'm going to be most effective against the small stuff. Is that right, or no?
Edited By Cakedaddy on 1209319813
I wonder if they meant to target the dictors, or if that was just luck of the draw. Being interceptors, bubbles shouldn't have been THAT big of a concern for them.
I liked the voice comm going into it there.
Tas: Holy shit, we've got a gate camp. Warp to ??? (where ever it was). Gogogo. Hold on gate.
Tas: *Tas laughs* holy shit. Can we take on 40 frigates? *continues laughing*
Random voices: Hells ya we can.
Tas: *still laughing* Ok, we are gonna lose some ships, but fuck it, this is going to be fun.
After waiting for 75% of the fleet to get to the gate, a few targets were pre-called and the jump order given.
We all jump in. Tas repeats some target info, then says "Fuck it. Everyone just pick a ship and kill it!"
There was some random laughter through out and a couple commands given "Bubble up" and such. But it was a complete wipe out. One person down and another 30% into structure. (who was then killed while being repaired)
So, I might have been the only surviving dictor, but we definately kicked ass!! 40ish kills in about 3 minutes. Wrecks EVERYWHERE, and one one of them was ours.
I was just targeting alphabeticaly, and most things were popping before I even got a lock on them.
P.S. I see that you can have the ship type in overview. Last night when you were calling ship types last night, I was thinking, "Names!! I need names!!" But over all, I just targeted frigates or the smallest target anyways, unless there were only a few ships, then I'd hit the one everyone else was. Figured with standard launchers, I'm going to be most effective against the small stuff. Is that right, or no?
Edited By Cakedaddy on 1209319813
Yeah, as a dictor your biggest job is to 1) stay alive for more bubbles and 2) take out small ship and support
Sometimes the two conflict.
Definetly have name, shiptype, and velocity, and distance on your overview.
In small gangs where there aren't a lot of ship it's easier for me to call, and people to hear, ship types instead of crazy l33t player names.
Sometimes the two conflict.
Definetly have name, shiptype, and velocity, and distance on your overview.
In small gangs where there aren't a lot of ship it's easier for me to call, and people to hear, ship types instead of crazy l33t player names.
Why the hell can we still not edit our posts. . . .
Correction, there were only about 25 posted kills, not including pods (I bubbled like 14 pods though. heheh) So, some of them got away. But still. . .
Also, I was wrong about getting points for pods. I under estimated the number of actual ships I bubbled/damaged. So, my badge points look right.
Correction, there were only about 25 posted kills, not including pods (I bubbled like 14 pods though. heheh) So, some of them got away. But still. . .
Also, I was wrong about getting points for pods. I under estimated the number of actual ships I bubbled/damaged. So, my badge points look right.