Supreme Commander - Pre-release discussion
So are quad core CPU's out, yet?
Yes.
I just spec'd out a Dell with a quad core CPU. I think I had the final price somewhere around $12500.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Quad CPU prices
Not sure about motherboard/mem and stuff. Didnt' research at all.
Not sure about motherboard/mem and stuff. Didnt' research at all.
I think it was more of "Our game maps are so large and massive and beautiful that PCs don't have to power to run them at the highest level yet."Vince wrote:Not sure if I'd call that a bragging point. Not saying he didn't see it as that, but... "Our code's so bloated and inefficient that you can't run it!"
Way to go!
I DO remember TA, when it came out, pushed my then-midrange-PC to it's limits and beyond... but TA is one of the immortal great games, so I will give SC a chance, and build a new machine to suit the software.
Just like I've been doing for pretty much 15 years.
IT COULD be the software requires so many cycles because the AI is so clever.... maybe?
Just like I've been doing for pretty much 15 years.
IT COULD be the software requires so many cycles because the AI is so clever.... maybe?
"Be bold, and mighty forces will come to your aid."
GORDON wrote:IT COULD be the software requires so many cycles because the AI is so clever.... maybe?
True, but if the PROGRAMMERS were really clever they could get the same (or near the same) results with fewer cycles.
Edited By Vince on 1172861963
"... and then I was forced to walk the Trail of Tears." - Elizabeth Warren
That sort of programming is expensive.Vince wrote:True, but if the PROGRAMMERS were really clever they could get the same (or near the same) results with fewer cycles.GORDON wrote:IT COULD be the software requires so many cycles because the AI is so clever.... maybe?
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
I haven't suffered any sort of slowdown yet. Although I haven't reached unit max either.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
I'm doing mostly skirmishes now. Beat my first supreme AI. The only slow down I noticed was when my tech 2 radar came online. I froze for 1/4 when it was gathering intel. Ran fine otherwise. Biggest 'army' I've used so far has been about 40 units. Enemy has had alot more than that, but normally attacks with smaller groups. So there have been no large scale engagements yet.
I play on two monitors and have not had any slow downs during skirmish play. Will beat the supreme AI a couple more times, and then will be doing multiple medium AIs. Should increase unit count. . . My CPU is normally pegged at 100% the entire game.
I play on two monitors and have not had any slow downs during skirmish play. Will beat the supreme AI a couple more times, and then will be doing multiple medium AIs. Should increase unit count. . . My CPU is normally pegged at 100% the entire game.