What happened to Sam/TPR?
I've been told it's reminecent of DK, but I never played that one.
You build an evil underground layer (complete with traps and whatnot to capture agents & UN inspectors that come to hassle you) and an army of minions, and go out to the world commiting evil acts. The more you do, the more opportunities you have to get cool stuff to build. Plus there's a whole research thing, where your science minions wonder around the base taking notes, then go back and figure out how to make new evil things by combining other evil things.
Base construction is actually a pretty intricate science. I'm on my third restart, because I keep learning hugely important things to know about proper base construction. Like using a two-tier security layout, with 0 Heat areas in the low security section, and all the high Heat areas behind a small labyrinth of blind alleys and traps. Or like building your Death Cells (prisioner holding cells that will automatically kill a captive for you) so that they dump the bodies right out directly into a freezer (thus saving all the problems of body disposal).
My favorite bit so far is my newest labyrinth between high and low sec. One of the blind alleys is really a little circular chamber with wind traps set up so that when an agent enters it blows them around and around and around in a circle until they die of exhaustion.
Best game ever.
Edited By TPRJones on 1142287377
You build an evil underground layer (complete with traps and whatnot to capture agents & UN inspectors that come to hassle you) and an army of minions, and go out to the world commiting evil acts. The more you do, the more opportunities you have to get cool stuff to build. Plus there's a whole research thing, where your science minions wonder around the base taking notes, then go back and figure out how to make new evil things by combining other evil things.
Base construction is actually a pretty intricate science. I'm on my third restart, because I keep learning hugely important things to know about proper base construction. Like using a two-tier security layout, with 0 Heat areas in the low security section, and all the high Heat areas behind a small labyrinth of blind alleys and traps. Or like building your Death Cells (prisioner holding cells that will automatically kill a captive for you) so that they dump the bodies right out directly into a freezer (thus saving all the problems of body disposal).
My favorite bit so far is my newest labyrinth between high and low sec. One of the blind alleys is really a little circular chamber with wind traps set up so that when an agent enters it blows them around and around and around in a circle until they die of exhaustion.
Best game ever.
Edited By TPRJones on 1142287377
"ATTENTION: Customers browsing porn must hold magazines with both hands at all times!"
Evil Genius? Is that the one that looked like Dungeon Keeper meets Blofeld?
Yes, and it played just like Dungeon Keeper from what I understand.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell