Civ 4

Mostly PC, but console and mobile too
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TheCatt
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Post by TheCatt »

Out today, no?
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Leisher
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Post by Leisher »

Not on a Monday I wouldn't think. Tuesdays are usually the day new games hit, so check your stores tomorrow.
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TheCatt
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Post by TheCatt »

Online places said today... maybe they are a day early to go shippy-shippy?
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Leisher
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Post by Leisher »

That makes sense. They can take orders today and ship it our knowing it won't arrive until tomorrow which is when the stores will get it.

Some stores get certain games early though. I know EBGames gets some titles a day or two before the retail chains do.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
TheCatt
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Post by TheCatt »

Fuckers.

"We'll have it tomorrow"

Is it really this hard to have a schedule for something? WTF?




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Malcolm
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Post by Malcolm »

Fuckers.

"We'll have it tomorrow"

Is it really this hard to have a schedule for something? WTF?
Lemme know how this one turns out. Civ3 more or less killed my enthusiam for this series.
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TheCatt
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Post by TheCatt »

Well, apparently it just shipped today, it's in stores tomorrow.

WTF, even the retarded music industry knows how to set a fucking date.
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mbilderback
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Post by mbilderback »

Yeah, I liked the play in 3, but ending the tech tree at modern was so...lame. If someone gets it, please inform me if it does advanced tech.
TheCatt
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Post by TheCatt »

I got it.

I don't think it does much advanced tech (Wife and I played through an entire game on easy last night), so you may be disappointed.

Units can now be promoted based on battle experience, and get various benefits along the way.
Worker automation is much smarter than it used to be.
The interface for the game is much cleaner, with more little bits of information.
The interface for managing cities is confusing. I need to read the manual.
Government management is much different. No longer the several different forms, but rather 5 categories of policies, and 5 levels for each category.
Religion can play a larger factor, and there are seven of them. I had 3 in last night's game, but never really did anything with them.
Land improvement is much more involved, but worker automation makes it easier to do.
The UI (mouse clicking, etc) has changed.
There are all sorts of special hero-like units. Will have to read up on this.
Settlers/Workers no longer remove population, but cities CANNOT grow while making these units.
No more pollution.
Pollution has been replaced with something that makes people unhappy. Unhappiness is much BETTER and more gradual than past Civs, no sudden turns to revolution in cities.
Culture is still there, and is better than Civ 3. You can now hover over land and see what % it is of each culture, to know if you are winning the culture war, of if your neighbors are.

Very different from earlier civs, so far MUCH better than Civ 3 was the first year, and multi is about 1000x better than PTW was when released.

8/10

(My test system was a Pentium M 1.8Ghz with 1GB RAM, ATI 300 - 128MB laptop)
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Malcolm
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Post by Malcolm »

Don't suppose there's a demo or something somewhere?
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
TheCatt
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Post by TheCatt »

I demo might be a waste of their time.
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WSGrundy
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Post by WSGrundy »

You can get a demo on fileplanet now.
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Post by GORDON »

Why oh why do they think you need 3d units in what is a turn-based game on a 2d surface? It's a waste. I don't see anything added to the gameplay by having your units fight each other in 3d.

I've played about 3 hours now. I'm lost, and I wish there was a "classic civ3 view" setting.




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TheCatt
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Post by TheCatt »

Yeah, took some getting used to.
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