Actual Sunlight

Mostly PC, but console and mobile too
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Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

WTF? When did mobile gaming pull a Funky Winkerbean and get all gothy, angsty, and serious?
Instead of incrementally increasing the player’s power over time, Actual Sunlight and Depression Quest (if you make certain choices) actively reduce your ability to affect the game world. By the end of Actual Sunlight, you have literally no choice but to take Evan to the roof to commit suicide. That’s how you “win” the game, by becoming totally powerless. If the narrative of almost every game is triumph, the narrative of these two games is, basically, defeat.

What in the fuck? I'm reminded of the bullshit "games" my C64 had which were nothing but animations promoting anti-smoking and drug PSAs. I have games specifically to get away from all the assholes trying to preach to me out in reality.
Games might make us feel empowered, we are being told, but they are also a way of putting our lives at a distance, a way of forgetting that we always have the power to change the real world.

Does anyone here play games to deny your ability to affect the external environment?




Edited By Malcolm on 1439488570
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Leisher
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Joined: Thu May 20, 2004 9:17 pm
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Post by Leisher »

That just sounds stupid.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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