Eve Online

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Cakedaddy
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Post by Cakedaddy »

Maybe you are getting close to the point where you can start using level 2 agents. People always say a -10 level 2 is better than a +17 level 1. So, maybe you are earning slower as you get higher. . . or something.
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Troy
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Post by Troy »

Strange, it must have been a bugged agent, I went to a similar one right before I logged off and he had the usual 150k 70 lp missions for me.

I wish I could use the Level 2 missions! Big payoffs there, methinks.
TheCatt
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Post by TheCatt »

So, how much have yall been playing this thing?
It's not me, it's someone else.
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Cakedaddy
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Post by Cakedaddy »

I've been averaging about 4 hours per night. I don't play every night, but when I do, 6 hours flys by quickly.
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Troy
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Post by Troy »

Far too much, but since it is the holidays, I don't have much else to do with everyone out of town.

Viva la Addictione!
TheCatt
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Post by TheCatt »

Far too much, but since it is the holidays, I don't have much else to do with everyone out of town.

Viva la Addictione!
Ah... college.
It's not me, it's someone else.
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Cakedaddy
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Post by Cakedaddy »

Did you get your snowball launcher and snowballs?
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Troy
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Post by Troy »

Yes, and prompty sold them, to the tune of 1.5 million Kreds


I have not time for silly holiday toys..
That and I need money
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Cakedaddy
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Post by Cakedaddy »

I bought a launcher for 45k. Have not sold or used any of the equipment.
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Troy
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Post by Troy »

First Pirate Encounter:

So i'm in a small system, only about 4 or 5 players in (you can figure this out from your Local)

It's a .4 security area, low enough that you are warned that CONCORD cannot protect you from a lot of shit, and will take time to arrive.

I'm jumping asteroids/ doing missions for my Level 2 agent. I've been monitering who goes in and out of my LOCAL channel, to make sure I am ready if trouble shows up.

I'm chilling out at one of the asteroids, fighting an NPC Pirate cruiser, keeping him at long range, and wearing him down. Around that time that I start hitting structure(red zone), two new guys appear on my LOCAL. Both with L33t sounding names. Monkey something, and some other childish one.

Anyway, they are both wanted, and I decided to get ready for a jump out if they randomly choose my asteroid, There is already a big Badger, or some other PC ship mining, so I figure I am not priority #1 if they jump in.

I finish the cruiser off right about the Time an Apocalypse Battleship(!) and a Gallente Cruiser of some kind jump on in. It's them, I about shit myself! Turn on the Afterburners. and loot as fast as I can.

As I am warping OUT, I can see they both target the badger, and from the local channel, wreak it pretty fast. The poor miner was pleading them to stop, but The cruiser probably used Warp Jammers, while the Battleship probably killed it in only a couple hits.

I quit for a while and came back to train a skill, and found that the Miner worked for some corporation, and they sent a team to take on the pirates, unsure who won, but they were talking lots of shit to each other.

I took away from the situation:
1) PKs are as stupid as always... sitting at the same location after you get someone is usually a good way to get killed/ganked.
2) The PKs killed someone in a .4 system, and then sat there for over an hour... either they hid someone (impossible, i think) or they were able to take on whatever Concord (the guards) could throw at them, and easily.
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Cakedaddy
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Post by Cakedaddy »

I'm ship shopping now too. I thought you had bought an Amarr ship for some reason. Was going to say the Rifter would have been better. . . Anyway, I'm torn between sticking with my race and going Merlin, or cross training as well for the Rifter. I'm thinking I'm gonna go with the Merlin, just to be different. It is slower, but can target sooner and has more CPU and Capistor. 2 less power grid though. Too bad it doesn't have the speed. Else, I could keep you at 28k meters and target/shoot you and you couldn't target me. . . But, I think I'll go with the Merlin for comparison's sake.
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Troy
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Post by Troy »

Did you see the specs on the Kestral, pretty sweet for a missle-go-er. 4 Launcher slots, decent CPU + power. The Merlin is pretty cool though, good mix of everything.

I'm pretty partial to the Rifter, Two good loud-outs for me. Long range shield tank w/ missles OR Booster + rockets w/ Antimatter 150mms

I won't be playing till the weekend. I'm in the "relative" warmth of Florida.

I left with my Level 5 +1 Memory training, I think it would take 7D 14H or something, I figured I'm having enough fun that I will be in this game for a while.

I trained up Caldari F 3 before I left, Planning on going next for a Cruiser, preferbly a Caldari Blackbird. I like the mix of speed, Electronic Warfare and Missles.

First PVP experience before I left:


I was messing around in my .4 Ksomething system, Using my booster/rockets Rifter to go after the big NPC Cruisers 50-75k bounties.

I boost myself up to 700m/s speed and fly around the target at about 2500m, perfect range for my rockets and shotguns, but the big cruiser can't get a bead on me with it's long rangers.

Anyway, I'm taking it out, and a not obviously wanted/pk PC guy jumps in.

He was in a Caracel, the big Missle Cruiser, scary thing, that.

About halfway through the Cruisers Structure and about the time my shields fail he locks on target on me. I can't be sure if he is just watching my little frigate take on the Pirate or not, but I'm worried as hell anyway.

I finish it off, claim the 75k bounty and then the missle blooms on his ship light up... SHIT!

I'm flying fast, and have some armor left, so I take only mininmal damage from the few missles that actually hit.

Enough that I make the jump barely alive, but alive nonetheless. No loot for me off that cruiser tho!

I run to a station, and Repair myself up. My 15minute timer to attack without penalty still has plenty of time. So i try to time it so he goes to another asteroid with harder mobs.

Long story short, I manage to find him, already in combat with a 75k Pirate Cruiser,and get in close before he even knows I'm there. He's slugging away with the NPC, about gone in shields. I pull the earlier tactic on him. He tries to tank it, but I manage to do enough damage that he has to Jump out, leaving a totally dead cruiser or risk be blown up my lowly Rifter. I give myself a chuckle, finish off the Pirate for a nice bounty and loot it clean... Welcome back, PVP. Oh plenty of Smack talk about how my lil frigate took him for a ride, to be sure.


Notes: All Future DTMANers should think about being a Caldari. Otherwise ,your stuck possibly on the whole other ASS END of a HUGE map. That and the as the faction are sometimes hostile, it may not even be possible to link up without being attacked.

Note 2: To properly finish off a guy, you REALLY need to be able to either drain him of his capacitor or Jam his Warp Field. Either will keep him from jumping.




Edited By Troy on 1135695227
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Cakedaddy
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Post by Cakedaddy »

I've jumped on very little capacitor. I didn't jump far, but it took me out of danger. Warp jamming, in my opinion, is the best. Especially if it's coming from multiple ships. It's like a para gank.
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Cakedaddy
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Post by Cakedaddy »

Holy shit I'm a dumb ass. I've trained my learning up to level 3. And have been reading how you are hitting level 4 and now some stuff heading to level 5. I couldn't figure out how you were doing it. I figured I fucked something up royal during character creation. It was going to take me 20 days to hit level 4 learning. All of my level 4 skills were going to take 2+ weeks, except for some of the command skills. Which I did favor during creation. Well, I just revisited the whole 'learning' thing. Turns out I wasn't reading it correctly. It wasn't 20 days. . . it was 20 hours. So, I'm getting the learning going again. Ah well. On the possitive side, I'm at 2+ million kredits now. Why'd they spell it with a 'K'?

Actually, didn't read it right for the second time as well. It's 2 days, 49min. So, 2 days. Not 20. 2D != 20.




Edited By Cakedaddy on 1135675872
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Troy
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Post by Troy »

Holy shit I'm a dumb ass. I've trained my learning up to level 3. And have been reading how you are hitting level 4 and now some stuff heading to level 5. I couldn't figure out how you were doing it. I figured I fucked something up royal during character creation. It was going to take me 20 days to hit level 4 learning. All of my level 4 skills were going to take 2+ weeks, except for some of the command skills. Which I did favor during creation. Well, I just revisited the whole 'learning' thing. Turns out I wasn't reading it correctly. It wasn't 20 days. . . it was 20 hours. So, I'm getting the learning going again. Ah well. On the possitive side, I'm at 2+ million kredits now. Why'd they spell it with a 'K'?

Actually, didn't read it right for the second time as well. It's 2 days, 49min. So, 2 days. Not 20. 2D != 20.
Those stupid Icelandic developers and their confusing numbers.

Actually, I think the reason this game is so great is because it probably made by a company not in the US. It isn't built like any MMO on the market, and was started like 2 years ago, and yet it's biggest numbers are just lately, as word of mouth about the gameplay spread.

So the pirate missions are working out pretty well? My Level 2 -11 was giving me an impossible one every now and then, like two cruisers in close proximity or a bunch of advanced merc pilots with long range missiles. I would have to cancel and take the loss. The best way to make money and outfit your ship, by far though.
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Cakedaddy
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Post by Cakedaddy »

Pirate missions are working out. The garbage (literally) payout sucks though!

My hopes as far as the game's success lie in the fact that it's not another chat room with on screen eye candy characters. In fact, it seems like game chat was put in to be functional, but not a main part of the game. I never have the chat channels open. So this means, people will stay because it's actually a good game.

There is some carebear whining of course. And the developers react. But not in a crippling way. For instance, the miners were pissed that as they were mining, pirates could pull up and grab their ore containers and fly off. The miners couldn't do anything about it unless they wanted to take a possible security hit. It would be similar to mining in UO, dumping your ore on the ground, and someone taking it. You could only stop them if you were willing to go criminal doing it. So, they made it so the ore containers were owned by someone. So now, if you opened a container that is owned by someone else and took something from it, you are now attackable and the miner can do something about it. So now, the pirates steal in pairs. One battle cruiser, one transport ship. The battle cruiser pulls up to the ore and the transport ejects a canister. Pulls the contents of the miner's canister and puts it in the transport's can. So now, the battle cruiser is flagged and attackable. But, what the hell can the miner do? Attack? He then gets blowed up. And if the miner tries to take his ore back out of the other container, he's flagged cause he got into someone else's goods. So, the miner still loses. But, at least he now has the option to attack without taking a security hit.

So, they gave the carebears what they wanted, but, they didn't think it through and what they wanted, and got, made no difference at all. Well, I guess if the miner has friends, the friends can now take on the battle cruiser without taking the sec hit. So that's good. But, bottom line, the morons shouldn't leave their shit laying out in space for anyone to come along and take. . . But at least the developers didn't cripple the game to save the ore.
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Troy
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Post by Troy »

I will say that the people in the Corp and Help (not rookie help) channels are always very excellent with experienced info about weapons, options and mission questions.
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Cakedaddy
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Post by Cakedaddy »

I'm suckin' on the level two missions. Running around with my merlin and getting blown to bits. Lost one already. Second can't hang. It's too slow. Not enough power grid for stuff. Have two launchers and one gun. Tried dual shield boosters, but even one eats through the capacitor so fast that the second booster is useless. Might try afterburners or something. But over all, everything outruns me and can get into position and shoot me at will. All I can do is run in, get off a few missles and antimatter rounds, and then I'm warping out. Had a much better return on level one missions. Gonna need a bigger boat.
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Troy
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Post by Troy »

Hm...

1) What are your missles skills... use them to boost the max range of your missles, (velocity)X(flight time)
2) Use either Iron or iridium charges for range on your guns.

Approach a target at your max range, bombard and use the orbit in range option w/ afterburners. Shields and recharge are actually less important here. Most of the NPC pirates aren't terrible good at those ranges. I shoot for 16-20k.

Missle Bombardment(flight time) and the Increase missle velocity skill are the key for longer ranges.

My rifter excels at this, I can see the Kestral (Other level 3 Caldari Frig) doing well, the merlin shouldn't be too bad, haven't checked the stats.

Dunno if that will help you or not. This weekend I plan on trying out the kestral w/ 4 missle launchers + an afterburner.

What particular formation/enemy is giving you problems?
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Cakedaddy
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Post by Cakedaddy »

There was one pirate that would fly circles around me and hit me hard. He had sheild boosters that would pretty much counter any attack I could lay on him. Another mission had multiple drones. Again, all faster than me. I'm gonna have to get an afterburner. Level one ships, I can keep at the distance I want to. Level 2 out run me big time. I don't think I have enough power grid to have 2 launchers and 2 rail guns active, and be able to power up the afterburner. I have 35 power grid. If memory servers, I'm using 32 for the guns/launchers. The afterburners use 5+ if memory serves. Training up skills to get bonuses on power grid, shields, etc. But, the bonuses I can use/afford are only in the 5-7.5% range. Not enough to really add a whole lot of power. Was considering using some defender missles. But I've read mixed opinions on those. How are you managing 4 launchers and an after burner?

I've been training my learning skills, and don't have many other things above level 2. Other level 3 skills are navigation and command related. My missle skills are level 2, I believe.
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