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Posted: Mon Jan 27, 2014 3:06 pm
by Malcolm
Bought by MS. Because they don't have an over-the-shoulder view sci-fi FPS.

Posted: Mon Jun 15, 2015 2:24 pm
by Malcolm

Posted: Mon Jun 15, 2015 7:14 pm
by Leisher
I tried one of those games on the X-Box and hated it. Terrible controls and camera system, but I guess it works for console players.

Posted: Mon Jun 15, 2015 7:26 pm
by GORDON
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Posted: Mon Jun 15, 2015 10:59 pm
by Malcolm
Leisher wrote:I tried one of those games on the X-Box and hated it. Terrible controls and camera system, but I guess it works for console players.
I found it inferior to Halo in pretty much every way, including the shaky cam when running. It's not bad enough that I'm going third person and have 25% of my viewing space sucked up staring at my own back, but I have worse foot work than Johnny Manziel on the gridiron. Trying to run from point A to point B in GoW has roughly the same odds of you doing the same thing in reality while headbanging.

Re:

Posted: Thu Dec 01, 2016 10:31 pm
by Malcolm
Malcolm wrote:GoW 4.
PC v. console, one weekend only.
For years now, gamers have argued that letting PC and console players face each other in first-person shooters would result in a ridiculously unbalanced playing field—that the superior precision and quickness of mouse aiming would utterly dominate the competition using slower, touchier analog sticks, all things being equal. This weekend, Microsoft is rolling out a public crossplay test for Gears of War 4 that could help settle that argument once and for all.

Re: Gears of War

Posted: Thu Dec 01, 2016 11:31 pm
by Leisher
Are they going to turn off the aim assist for console players? If they don't then it isn't a fair test.

Re: Gears of War

Posted: Fri Dec 02, 2016 10:35 am
by GORDON
Why would marketers start being honest, now?

They will probably slow down the mouse aiming in the code and say, "See, we don't have aim-assist on the consoles."