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Posted: Wed May 07, 2008 4:31 pm
by GORDON
http://www.shacknews.com/onearticle.x/52560

Let's hope extremely restrictive DRM wont keep me from purchasing it.

Posted: Wed May 07, 2008 8:02 pm
by Malcolm
I have got to break out Doom 1 & 2 this summer. Just for purely nostalgic purposes.

Posted: Wed May 07, 2008 8:11 pm
by GORDON
It'll seem weird not being able to jump. Or aim.

Posted: Thu May 08, 2008 8:03 am
by Leisher
I wonder if this one will have a story.

Posted: Thu May 08, 2008 9:59 am
by Malcolm
Leisher wrote:I wonder if this one will have a story.
Same story as most other FPS -- kill shit.

Posted: Thu May 08, 2008 10:21 am
by GORDON
What Doom 3 did wrong was that Doom/Doom 2 would throw a hundred monsters at you all at once. Doom 3 just put you in the dark with no duct tape to attach your flashlight to your gun, and then dropped monsters out of spring loaded walls you'd already walked past.

Now Serious Sam throws hundreds of monsters at you all at once, but their last product was so unfinished I may never buy another game from that developer again.

Posted: Thu May 08, 2008 10:25 am
by Leisher
Yeah, "most" others and they're boring as hell.

I thought Doom 3 was sort of an embarrassment for id. Sure, it looked and played nicely, but it was so outclassed by other FPSs that came out around the same time.

HL2 come out right after Doom 3 and the Ravenholm area was a far superior "horror FPS" than the entire Doom 3 game.

To make matters worse, they were "out Doomed" by the original Serious Sam, which had a TON more personality than all the Doom games combined and more monsters on screen.

Either id needs to step up and make a truly interactive game that tells a hell of a story or they need to go back to a nameless hero killing monsters, only they'll need to do it better than Serious Sam did.

Posted: Thu May 08, 2008 11:44 am
by GORDON
"We don't go into Ravenholm anymore..."

Doom 3 was almost just a tech demo of their new engine. Enemy Territories: Quake Wars was make with the Doom 3 engine (John Carmack wanted to prove that the engine could handle massive outdoor environments).... Quake 4 may have been, as well.

Posted: Fri Oct 21, 2011 4:36 pm
by Leisher
Indefinitely postponed because Rage was such a disaster at launch.

I have a hunch that the reviews they mention, about the game being beautiful, but with very dated gameplay had something to do with it as well. Although Doom 3 got similar reviews...

Maybe id does need to try telling a story instead of just giving us pretty graphics?