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Posted: Fri Feb 19, 2010 1:15 pm
by Leisher
A constant connection to the web is required or the game stops working.
Ubisoft is apparently going with the "fuck everyone" approach to DRM.
Pirates will crack this, and when they do, Ubisoft will only be punishing their actual customers.
I really have no problem with them doing whatever they need to do to protect their product, but punishing legitimate consumers is not a good approach to DRM.
Still, I fully expect this is the direction the entire PC Gaming industry is headed.
Posted: Fri Feb 19, 2010 1:18 pm
by GORDON
That just isn't feasible for a lot of people, soldiers in a combat zone trying to play a game on a laptop, for one group. Or sailors on a ship. Or anyone who can't afford always-on internet.
Bad move. Going to get bad PR.
Posted: Fri Feb 19, 2010 1:26 pm
by Leisher
Posted: Fri Feb 19, 2010 2:38 pm
by Troy
Given the worthlessness of Comcast, et al, the reality is that there are going to be plenty of times when you won't have internet, even in your own house.
I haven't been officially boycotting any game company, (Not even EA, for Dragon Age), but Ubisoft will be my first. I hope they all go bankrupt.
I like that on Steam I can still have a session of any of my single player games, even when Comcast fucks up my internet for a week.
Edited By Troy on 1266608356
Posted: Fri Feb 19, 2010 3:33 pm
by TheCatt
That's the most retarded DRM ever.
Posted: Fri Feb 19, 2010 3:36 pm
by TheCatt
Ubi say there are three advantages to their online services. The first: you don't need a disc. The second: that you can install the game on as many PCs as you like, as many times as you like. And the third: the automatic uploading of savegames to Ubisoft's servers.
1) Why would I need a disk anyway?
2) Why wouldn't I be able to do this anyway?
3) I've never needed this before.
Posted: Fri Feb 19, 2010 6:36 pm
by Cakedaddy
3. I actually like the cloud thing happening with Torchlight. I use that quite a bit between PC and laptop.
Does that justify DRM? Of course not. Just saying. I hope I see that more.
Posted: Fri Feb 19, 2010 7:35 pm
by GORDON
Cakedaddy wrote:3. I actually like the cloud thing happening with Torchlight. I use that quite a bit between PC and laptop.
Does that justify DRM? Of course not. Just saying. I hope I see that more.
I'd prefer to be able to save games to a LAN shared drive that also has a VPN connection to it. That way I know who is taking care of my save game data.... me.
Posted: Sat Feb 20, 2010 12:23 am
by TPRJones
Dude, it's saved game data. It's not all that critical who hosts the cloud for that. 
Posted: Sat Feb 20, 2010 7:56 am
by TheCatt
Well, like the article says, I used Live Mesh to cloud-ize important data. So I could just add the save game. I agree it's a decent feature, although I don't personally need it.
Posted: Sat Feb 20, 2010 8:00 am
by GORDON
TPRJones wrote:Dude, it's saved game data. It's not all that critical who hosts the cloud for that.

Ok, I apologize for having a preference. I am obviously wrong. 
Posted: Sat Feb 20, 2010 12:06 pm
by Vince
I have this game. Didn't realize they were doing that. EA has bestowed its curse on Bioware with Dragon Age: Origins with the same stupidity. An absolutely GREAT signle player game that I wasn't able to play one afternoon because the Dragon Age servers weren't available.
Stupid beyond belief.