Think they'll go the Serious Sam route (lots of baddies, thin on plot) or the Half-Life route (heavy plot, thinking man's shooter)?
Posted: Thu Aug 12, 2010 4:10 pm
by Malcolm
Duke Nukem & thinking? C'mon.
Posted: Thu Aug 12, 2010 4:57 pm
by GORDON
My understanding is they got the game 90% done from 3D Realms, the old manager could just never pull the trigger on setting a release date. So the game will probably be whatever 3DR had at the end, with a little polish. My wild-ass guess is, just like Duke 3d, just new.
Posted: Thu Aug 12, 2010 6:02 pm
by Malcolm
GORDON wrote:My understanding is they got the game 90% done from 3D Realms, the old manager could just never pull the trigger on setting a release date.
I thought they kept reinventing their engine with the latest & greatest technology.
Posted: Thu Aug 12, 2010 6:06 pm
by GORDON
Yep, that's what I heard.
Posted: Fri Sep 03, 2010 2:32 pm
by GORDON
Announced: "We're going to finish and release it."
As Scott Miller, then owner and CEO of 3D Realms, puts it: “We were probably too much of a perfectionist about the game..."
Understatement of the fucking millennium right there.
Posted: Sat Sep 04, 2010 4:04 pm
by GORDON
I can understand where they were coming from. Duke3D pushed the envelope for environmental interactivity in a FPS. But after they pushed it, lots of smart people stood on their shoulders, like Valve with Half Life. 3DRealms didn't want to be a "me too," but they didn't have the creativity to top what was coming out every 6 months, and they didn't have the management to know when to just say FUCK IT and push it out the door. They were on top, wanted to stay on top, but didn't know how.