Page 3 of 3

Posted: Sat Jun 14, 2014 2:31 pm
by Cakedaddy
Oh, you lose skills/experience with death as well.

Lastly, none of that is coded in the game yet. That's just where the discussion currently sits.

Posted: Sat Jun 14, 2014 3:22 pm
by Leisher
Yeah, so far I'm not interested. That combat system alone sounds terrible.

Posted: Mon Jun 16, 2014 9:26 am
by TPRJones
I do like the single-loot-item idea, although it should toss in a small amount of coin as well. That makes killing a PC very similar to killing any other mob in terms of reward, and getting killed and looted doesn't become a total game breaking experience.

I kickstarted this and logged in for one of the test weekends a month or two ago, and the game had no combat at all yet. They seem to mostly be working on housing and assets rather than systems at this point.

Posted: Mon Jun 16, 2014 3:59 pm
by Cakedaddy
All the good stuff is available all over the map. But there is more of it in the PvP zone. By protecting one's gear, it creates a high reward, low risk situation.

Why is losing your gear a game breaking experience?

Posted: Mon Jun 16, 2014 4:05 pm
by TPRJones
Maybe not in the original Ultima Online - I didn't play that one - but in other MMOs I've played that had item looting when all your stuff was taken that character was done. You can no longer fight creatures near your level. You can no longer get experience or item drops from creatures below your level. There is no way to recover unless some other player gives you new stuff. And I play solo, so it's like playing Hardcore mode in that if you die (and can't loot your corpse) then you delete that character and roll a new one.

EDIT: Original EQ was somewhat like that, but you could still get item drops from greys. You just had to go kill skeletons to get a rusty swords and work your way back up again. Also there was a bank to have some backup gear in as well. Not too bad.

Asheron's Call was another matter entirely. No bank, no loot drops from lower level creatures, and naked punching creatures you own level won't work. That one could be rough.




Edited By TPRJones on 1402949470

Posted: Mon Jun 16, 2014 4:06 pm
by Troy
because i spend hours getting the neon dye to color it. now some hacker can just take it?!

Posted: Mon Jun 16, 2014 4:20 pm
by Malcolm
Maybe not in the original Ultima Online - I didn't play that one - but in other MMOs I've played that had item looting when all your stuff was taken that character was done. You can no longer fight creatures near your level. You can no longer get experience or item drops from creatures below your level. There is no way to recover unless some other player gives you new stuff.

Dying was as much a part of UO as breathing. That's why you had some "emergency starter" kits in your bank box. Contained all the shit you'd need after death in order to get back and immediately try to get revenge. No one carried the best weapons (power and vanq) into PvP because no one wanted to lose them, standard gear was all player-made of the highest non-magical quality. Then those fucking twink bless deeds came out.