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Posted: Tue Feb 14, 2006 9:05 pm
by GORDON
Lilek's review.
I can imagine the meeting between Producer and Writer.

Producer: So. Doom. Love the title. What’s it about again? My kid plays these games all the time, never see the guy these days ‘cause he’s upstairs blasting away at Mario Kong or whatever.

Writer: It’s pretty simple. A colony on Mars has opened a door to hell, and all these demons come out, and you’re the one guy who has to stop them. So basically you run around and shoot things that move.

Producer: Okay . . . just making some notes here. Mars? I don’t know. They made three Mars movies and they didn’t make any money at all, except for Tim Robbins. Him, he got his. I think he got a call from Bill Hurt after “Lost in Space” and Bill said yeah, the movie will suck, but they’ll give you half a point maybe more just for your name because you’re a serious actor, and you can fund whatever Commie indie shit you want for ten years on the foreign residuals. Although if Hurt had called him it would have take half an hour for him to say that, and you’d have to wait while he dropped the phone and started swinging at bats. Guy’s nuts. Anyway, forget Mars.

Writer: No – it has to be Mars. That’s where the space colony is.

Producer: So it’s not in space. What’s the big deal with space?

Writer: Well, it’s just the audience I’m thinking about here.

Producer: Which is who?

Writer: Guys who played the game, and have been waiting for a movie version for about ten years.

Producer: How many of them are there?

Writer: Well, the game sold 300,000 copies in its first week of sales, which is more than XX sold. The original game sold 15 million copies.

Producer: Yeah, but do those people watch movies? They steal ‘em. But I see your point. Okay, you got your space. But this hell thing, I don’t know.

Writer: You – what? That’s the point.

Producer: Of the game, maybe, but you know, we’re in the reimagining business here. Value added. People go see this expecting demons from hell, we give them something else, shake them up.

Writer: But they don’t want anything else. They want demons from hell. They want imps throwing balls of fire and giant horned creatures with cloven hooves and floating beasts and flaming skulls.

Producer: Nah. Let’s make it about genetic engineering. Say they discovered something on Mars and started injecting it into people and they turned into monsters. You know, we have met the enemy, and he’s like, them?

Writer: Discovered what? Super-genetic bacteria?

Producer: Like that, sure. Anyway – who’s the hero?

Writer: One guy. A lone Marine who’s survives the initial attack and has to fight his way to close a portal before the creatures can make it to earth.

Producer: One guy? Well, see, this is why you guys are in the game business, and I’m in the movie business. You got one guy, you can’t have a ragtag crew that gets picked off one by one, you can’t have any banter, you can’t have any personal issues that threaten the mission –

Writer: (Silence) Our thoughts exactly.

Producer: I’m glad we agree! Okay, here’s what I see – they’re Future Marines, so they got lots of high-tech guns that talk to them. The team consists of the hero, a guy with a mysterious past, a religious nut, a newbie who’s never been on a mission, and a really greasy guy with long hair and bad teeth like Willem DaFoe had in “Wild at Heart.” You see that movie? Oh you owe it to yourself, really. He’s incredible. Anyway, like that.

Writer: Why? Why can’t they be professional, level-headed soldiers?

Producer: C’mon. You saw Aliens. You’re going to do this right you get some wise-cracking Marines who have a problem with authority. The audience identifies with them.

Writer: Maybe 20 years ago, but you’re talking about an audience that’s used to playing cooperatively online, and yeah there’s trash talk but there’s more of an understanding of unit cohesion, the importance of discipline – wait a minute, did you say long hair and bad teeth?

Producer: Yeah. Like Willem DeFoe. I just watched that one again last night –

Writer: In the Marines?

Producer: Well, it’s the future.

Writer: And a religious nut? What do you mean by that?

Producer: Well, uh – really uptight, like the rest of those nuts you know, but he loves to kill, really pro-life ha ha, but when he swears he takes out a knife and carves a cross in his skin as whaddya call it, penzance?

Writer: Penance.

Producer: Right.

Writer: So you want a self-multilating psycholically unbalanced Marine as part of his elite force.

Producer: Now you’re feeling me. Anyway, I want the hero to die like three-fourths of the way through. Not right away, like in that shark movie, or half-way through like in Alien, but three-quarters of the way. That’ll be our trademark. No one will see that coming.

Writer: Maybe not, because he’s the character the players have been identifying with for ten years.

Producer: So?

Writer: Well, you’re taking away their character. You’re taking them out of the game.

Producer: Oh, we’ll make him bad before that, so they don’t mind. Have him kill a bunch of women and children.

Writer: You want the audience to have the character they’ve played for countless hours to kill women and children.

Producer: They won’t see it coming, you gotta admit that. Then end with a big battle and save the world, whatever. Bring it in under 50 mil and we’ll all be heroes for a day.

Writer: You understand that world of mouth will kill the movie almost immediately, don’t you?

Producer: I’m not worried what someone says about the movie the second weekend as long as they show up the first.

Writer: But they won’t. Someone will leak details, and you’ll have to do damage control, show up at conventions with some carefully edited footage, assure everyone you’re respecting the franchise, that sort of thing.

Producer: So what’s the problem?

Writer: Everyone will hate you.

Producer: (Shrug.) Tell you what. When you write the script, you can put in all your buddies’ names. Wherever you want. And you can all come to the set and hang out with whoever plays the hero, and everyone in your company who gets a “producer” credit on your games gets a leased sportscar for a year, just for signing on.

Writer: Deal. But the first guy who dies has to be named “Carmack.”

Producer:Why?

Writer: Never mind. I never expected you'd know anyway.

Posted: Tue Feb 14, 2006 10:16 pm
by Zetleft
Nice review, hell I may actually watch this movie after all, seems to be good for a laugh/cry.

Posted: Sun Mar 05, 2006 12:29 pm
by Leisher
Total ass.

Imps and Pinky are the only monsters really brought over from the game.

Hollywood sucks. They take an established property that is wildly popular and successful and feel they have to change everything to make it better.

They failed miserably.

If you liked the game, there is nothing here for you. If you didn't, why would you even be interested in seeing it?

Good job Hollywood!!

2 out of 10.

Posted: Sun Mar 05, 2006 7:16 pm
by Cakedaddy
Pretend you knew NOTHING about the game or anything like that. You went in to watch a movie where The Rock beats the shit out of monsters. How is it then?

We've established that they screwed it up for the gamers. You know the game? The movie ain't even close. It should have been, etc, etc.

But just curious. All expectations aside, was it any good as just a monster killing movie? Not playing devils advocate or anything. Just curious. Reason being, I watched AvP recently. I didn't think it was that bad. Action thriller kind of thing. Of course a little far fetched, etc. However, not knowing anything about the past of the franchises, I didn't see it with any expectations. I just saw it as a story about aliens and scientist explorers and stuff. I didn't think it was that bad.

So, what about Doom. If I know nothing about Doom, how's the movie?

Posted: Sun Mar 05, 2006 10:47 pm
by Leisher
Honestly, it still sucks.

It comes off as a B level movie no matter what you know going into it.

The writing, acting, directing, sets, etc. all suck.

I can go into detail, but it will involve spoilers.

Posted: Sun Mar 05, 2006 11:03 pm
by Malcolm
I can go into detail, but it will involve spoilers.
I doubt anyone would care.

Posted: Sat Mar 11, 2006 4:44 pm
by DictionaryDave
Honestly, it still sucks.

It comes off as a B level movie no matter what you know going into it.

The writing, acting, directing, sets, etc. all suck.

I can go into detail, but it will involve spoilers.

***Kinda spoilers****
Well I never really played Doom before I saw the movie so I didn't have any real preconcieved notions. I knew the game was about some incursion into Hell, etc.

The movie was pretty bad. It was disjointed and the story was underdeveloped. You didn't have a chance to develop any relationship with the characters.
It folllowed the Hollywood cookie cutter formula.
1. Lab disaster or Lab Attacked -Check
2. Send in Elite team-Check
3. Someone on Elite team has relationship/connection with mission objective.-Check
4. Elite team separates/has bad tactics once start mission and gets ass handed to them. -Check
5. The bad guy is really the government/corporation who sponsered the lab and now want to destroy evidence or salvage any assets.-Check
6. Hero saves the day with last minute explosion. Damn the man.-Check

Then I find out other than some of the characters names and weapons it has almost nothing to do with the game. Also the scenes that they made look like FPS were stupid.




Edited By DictionaryDave on 1142113767

Posted: Wed Oct 04, 2006 9:06 pm
by GORDON
What I took from the movie:

In a mere 20 years an elite Marine Force Recon team will include a coward, pervert with long hair, a religion extremist who self-mutilates, a woman-and-children-killing psycho, and in general they won't know any close-quarters combat tactics.

Gotcha.

Someone involved in the creation of this movie must have been dropped on his head as a baby by a Marine.

Posted: Wed Oct 04, 2006 11:25 pm
by Malcolm
What I took from the movie:

In a mere 20 years an elite Marine Force Recon team will include a coward, pervert with long hair, a religion extremist who self-mutilates, a woman-and-children-killing psycho, and in general they won't know any close-quarters combat tactics.

Gotcha.

Someone involved in the creation of this movie must have been dropped on his head as a baby by a Marine.
Hey, technically speaking, "The Dirty Dozen" damn near fits that crieteria as well. I ain't saying that it was near as bad as fucking "Doom." Lee Marvin is becoming one of my favourite actors & the aforementioned flick kicked ass. But aside from the "pervert with long hair" thing, it fits.

Posted: Thu Oct 05, 2006 12:20 am
by GORDON
If they wanted to set the movie as "misfits save the earth," then cool. But as far as I could tell they didn't.

Plus, source material sez it was the elite who went to close the gate of hell on Mars.

Posted: Thu Oct 05, 2006 12:28 am
by Malcolm
If they wanted to set the movie as "misfits save the earth," then cool. But as far as I could tell they didn't.

Plus, source material sez it was the elite who went to close the gate of hell on Mars.
I couldn't defend "Doom" even if I wanted to or had the inclination to.

Posted: Sat Jun 21, 2008 5:39 pm
by Malcolm
Finally got around to watching this. Wow. This just sucks. Complete. Ass. Thirty minutes in, all their imagination was used up and one painful plot device after another feels like it's atomizing any fun or cool this flick may have possessed.

I could have written a better script. I say that w\ 100%, absolute certainty. This is not a joke. I ain't taken a lit course since high school, either.