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Posted: Thu Jul 05, 2012 11:53 am
by Leisher
Apparently the end game sucks.

How does it "force you to spend real world money"?

Posted: Thu Jul 05, 2012 3:36 pm
by Troy
Not gonna lie. I haven't even finished this game. I tried playing it on the road, and wasn't sure if it wasn't fun because I was traveling, or what. Either way, its been a month+ back home, and I haven't touched it since.

I played Starcraft 2 more than Diablo 3.




Edited By Troy on 1341517006

Posted: Thu Aug 09, 2012 4:09 pm
by Malcolm
Leisher wrote:"jwilson" was:
Johnny Wilson, Chief Editor of Computer Gaming World (CGW), who gave UO the award for "Coaster of the Year".
I'd have to say, the UO folks win that debate hands down.
Good goddamn, it's been a bit since I head that name bandied about. And that game still lumbers on, like some relic zombie dinosaur.

Posted: Thu Aug 09, 2012 4:11 pm
by Malcolm
GORDON wrote:So who got Error 37'd today?

Can't play the solo game unless you can log in... LOVING IT. We need more of that kind of bullshit.
The biggest reason why I will never, ever fucking spend a single penny on this game. Fuck Blizzard for making people log in to a server online to play a single player game.

Posted: Thu Aug 09, 2012 4:13 pm
by Malcolm
Cakedaddy wrote:Reading just that blurb, the first thought I had was that the same could be said about any other MMO out there. And ANY person that's ever been 'hacked' has no idea how it happened.

That was a dumb paragraph, in the context above.

I'm not voting for DRM, I'm just saying that guy sounds stupid.
Diablo III isn't a MMO. And he's got a point. If Blizzard didn't force him to have an account, it wouldn't get hacked.

Posted: Wed Dec 19, 2012 10:39 am
by Leisher

Posted: Wed Dec 19, 2012 12:28 pm
by GORDON
I remember spending SO many hours gating bots to Wyvern Island, in UO. So goddam funny.

Posted: Wed Dec 19, 2012 12:38 pm
by Leisher
You guys used bots in UO?

I always thought it was just macros. I remember setting macros before going to bed/work/whatever.

I'm not down with the bots. Where's the fun?

Posted: Wed Dec 19, 2012 12:45 pm
by Malcolm
No, you can gauge their walking path and then trick their automated asses into walking through a gate to a hostile environment.

Posted: Wed Dec 19, 2012 12:47 pm
by Malcolm
GORDON wrote:I remember spending SO many hours gating bots to Wyvern Island, in UO. So goddam funny.
Wait ... was that the jungle-ish island with an abandoned temple where drakes would occasionally spawn?

Posted: Wed Dec 19, 2012 12:57 pm
by Leisher
Malcolm wrote:No, you can gauge their walking path and then trick their automated asses into walking through a gate to a hostile environment.
Ah yes, I read that wrong.

Hilarious.

UO was awesome back when gates could transport monsters. I remember folks dropping gates in dungeons and using them to disrupt events.

UO was truly the wild, wild west of MMOs.

Posted: Wed Dec 19, 2012 1:03 pm
by Malcolm
Server backup wars. Every MMO needs them.

Posted: Wed Dec 19, 2012 1:09 pm
by GORDON
Malcolm wrote:No, you can gauge their walking path and then trick their automated asses into walking through a gate to a hostile environment.
Yeah, "bots" were typically automated scripts that would do tedious tasks for you, like mining. I myself used to run a script for mining in Cove, which would completely automate Mining, walk a few feet to another part of the mountain, mine, if a Gate is detected, pause script for 5 minutes, smelt the ore in my pack before it gets too heavy, put smelted ore in the bank, grab more shovels out of the bank if needed, and even recall out if my character started taking damage from a suicide bomber in town.


Wait 15 minutes.

Recall back in and commence mining.

I don't think I ever lost a character to getting gated out.

But I used to gate other peeps out all the time... I want to say the island was in T2A, it was all of 2 screens wide, and there were typically 10 Wyverns spawned there, at once. I used to take screen shots of the many piles of bones I caused... these guys' scripts would keep trying to run even after they were gated.

Of course, due to that really fun mini-game within the game, they eventually added script to the server, "Do you really want to take this gate? Y/N."

Posted: Wed Dec 19, 2012 1:30 pm
by Leisher
Of course, due to that really fun mini-game within the game, they eventually added script to the server, "Do you really want to take this gate? Y/N."


When they began nerfing the game, it went right downhill.

Posted: Wed Dec 19, 2012 1:37 pm
by Malcolm
You can pinpoint when they started nerfing? Shit, the first patch probably? The Felucca/Trammel split will always stick out in my mind as the MMO equivalent of "the day the music died."

Posted: Wed Dec 19, 2012 2:19 pm
by Leisher
I just remember how pissed people were getting at all the nerfing, and how it seemed like the devs were catering to the RPers.

That's when the scandal hit about devs having sex with peeps from the RP community.

Posted: Wed Dec 19, 2012 3:16 pm
by GORDON
Malcolm wrote:You can pinpoint when they started nerfing? Shit, the first patch probably? The Felucca/Trammel split will always stick out in my mind as the MMO equivalent of "the day the music died."

Community: How can you say you are doubling the landmass without a massive patch, if the new landmass is not a mirror of the old land mass?

Devs: IT IS NOT A MIRROR!

BAM Trammel.




Edited By GORDON on 1355953434

Posted: Wed Dec 19, 2012 4:35 pm
by Leisher
When did EA buy Origin Systems?

Isn't that the moment when it all went downhill?

Posted: Wed Dec 19, 2012 4:40 pm
by Malcolm
1992. I don't think they became fully fledged evil until the mid '90s, either. They murdered Origin around '99 after they decided Ultima IX was going to be the last release from there that didn't involve MMOGs.



Edited By Malcolm on 1355953487