Lord Of Ultima
So...
What do your cities look like?
Your armies?
What did you build first?
What are you doing with your troops?
Etc.
I'm at lvl 8 and you see my stats above which are achieved via a bunch of lvl 4-5 buildings. I'm using proximity bonuses where I can. I also have a "military" cluster of buildings.
My army is 225 city guards, 150+ berserkers, 75 mages, 25 scouts, and 100 templars. I've been mainly hitting 3 nearby lvl 1 dungeons, however I've also killed two lvl 2 dragons today, and destroyed a lvl 3 dungeon.
What do your cities look like?
Your armies?
What did you build first?
What are you doing with your troops?
Etc.
I'm at lvl 8 and you see my stats above which are achieved via a bunch of lvl 4-5 buildings. I'm using proximity bonuses where I can. I also have a "military" cluster of buildings.
My army is 225 city guards, 150+ berserkers, 75 mages, 25 scouts, and 100 templars. I've been mainly hitting 3 nearby lvl 1 dungeons, however I've also killed two lvl 2 dragons today, and destroyed a lvl 3 dungeon.
“Activism is a way for useless people to feel important, even if the consequences of their activism are counterproductive for those they claim to be helping and damaging to the fabric of society as a whole.” - Dr Thomas Sowell
I have 3 city guards. I plan to preemptively strike the whole game.
Still recommending that city planner util. If you build your city around the resources, you are doing it wrong. A level 10 cottage gives double the bonuses that the resources do. You build next to resources in the beginning, but they should be taken down and replaced with cottages as soon as possible. You should have 3x4 clusters of resource farms for max return/building. My current city is a mess because there's no hope for getting it setup correctly. My next city, right from the beginning will be built with the 3x4 clusters in mind.
I have stopped playing with dungeons because the upper level ones are too far away from me. I'm surrounded by newbs who won't advance my area of the map. But that will make easy pickin's after I build my castle and launch my mage/templar army.
Edited By Cakedaddy on 1271698351
Still recommending that city planner util. If you build your city around the resources, you are doing it wrong. A level 10 cottage gives double the bonuses that the resources do. You build next to resources in the beginning, but they should be taken down and replaced with cottages as soon as possible. You should have 3x4 clusters of resource farms for max return/building. My current city is a mess because there's no hope for getting it setup correctly. My next city, right from the beginning will be built with the 3x4 clusters in mind.
I have stopped playing with dungeons because the upper level ones are too far away from me. I'm surrounded by newbs who won't advance my area of the map. But that will make easy pickin's after I build my castle and launch my mage/templar army.
Edited By Cakedaddy on 1271698351
I'm wondering more and more if they are going to reset the servers. Many people are complaining about losing their hard work (even people that have played for a week?). Some people have bought diamonds to progress, etc. So, who the hell knows what EA will do. What ever it is, it's in their bank account's best interest, and not the game's. So, I'm betting on the servers not being wiped.
Oh, and there are already people bitching about getting beat up by armies in the thousands after they build their castle. "What's the point in playing if every time you get somewhere, a bully comes along and takes it all?"
I normally play the good guy. In fact, ALWAYS play the good guy. Until the server admins piss me off, then I try to ruin their game. This is the first game I've started right out with the ruin mentality. I'm going to enjoy making people post and whine about getting beat up and taken over.
Oh, and there are already people bitching about getting beat up by armies in the thousands after they build their castle. "What's the point in playing if every time you get somewhere, a bully comes along and takes it all?"
I normally play the good guy. In fact, ALWAYS play the good guy. Until the server admins piss me off, then I try to ruin their game. This is the first game I've started right out with the ruin mentality. I'm going to enjoy making people post and whine about getting beat up and taken over.
In Evony, Archer's Towers were THE defensive structure. Your actual army, especially archers was next. It was a flaw since there were actually 5 different defensive structures.
Also, in that game you could open your gates or close them. If they were closed an enemy could send a single scout and see EVERYTHING about your city and army. If they were open, they could send thousands of scouts, and lose them all in a battle with your own forces, and they'd learn nothing.
Another FYI, max armies there were 125K. What are they here?
Edited By Leisher on 1271700350
Also, in that game you could open your gates or close them. If they were closed an enemy could send a single scout and see EVERYTHING about your city and army. If they were open, they could send thousands of scouts, and lose them all in a battle with your own forces, and they'd learn nothing.
Another FYI, max armies there were 125K. What are they here?
Edited By Leisher on 1271700350
“Activism is a way for useless people to feel important, even if the consequences of their activism are counterproductive for those they claim to be helping and damaging to the fabric of society as a whole.” - Dr Thomas Sowell
Barracks info
So 3150 per L10 barracks.
Each 9-bldg cluster of wheat with a mill = 10325 wheat/hour.
So it would seem you could do "a lot" of troops.
Edited By TheCatt on 1271704078
So 3150 per L10 barracks.
Each 9-bldg cluster of wheat with a mill = 10325 wheat/hour.
So it would seem you could do "a lot" of troops.
Edited By TheCatt on 1271704078
It's not me, it's someone else.
Am I missing the "travel faster" research tree or something? (Evony had a couple...one for your troops to attack, one for your troops to trade, and one for your troops to support allies.) It shouldn't take my army 3+ real world hours to walk two squares.
“Activism is a way for useless people to feel important, even if the consequences of their activism are counterproductive for those they claim to be helping and damaging to the fabric of society as a whole.” - Dr Thomas Sowell
Good point, I don't see one. Travian has that as well.Leisher wrote:Am I missing the "travel faster" research tree or something? (Evony had a couple...one for your troops to attack, one for your troops to trade, and one for your troops to support allies.) It shouldn't take my army 3+ real world hours to walk two squares.
It's not me, it's someone else.
Two squares for me is about 5 minutes. That Manhoso dude is on my border and it takes less than a minute to transfer resources to him via a cart. If you are seeing that much time to travel 2 squares, you or your continent is broken.
No, you're comparing apples to oranges.
Sending troops to another city doesn't take as much time. I've got a city one square to my south and it takes my infantry 10 minutes to get there. (Ditto for the city 1 square to the east.)
Your example also brings in two other factors:
-You're trading (using carts)
-You're going to an alliance member's city
It's likely that both may offer bonuses in travel time.
Try again, but find a wooded area with a dragon, hydra, or dungeon. Compare the travel time for infantry versus a city nearby.
For example:
I have a wooded area, that's currently filled with a lvl 1 dungeon, one square to my city's SE. It's one square directly east of the city to my south that takes 10 minutes to march upon.
However, it takes my infantry units 1 hour and 28 minutes to travel to said dungeon. It's an hour and 40 minutes to the dungeon 2 squares directly east.
That travel time sucks. I get why they're doing it, they're limiting the amount of times you can attack. I think Evony's timer was a bit more reasonable. Catt, how was Travian's?
“Activism is a way for useless people to feel important, even if the consequences of their activism are counterproductive for those they claim to be helping and damaging to the fabric of society as a whole.” - Dr Thomas Sowell
I was saving up for level 10 when I noticed someone to the south of me in what I thought was a castle. Turns out, I think it's just a level 10 city. I don't know for sure though. So, I'm beefing up my army. I'm free for attack some time tomorrow and have a shit ton of available resources. Just spent 40k wood on defences!
Mudcutters is a large alliance on cont 54. Well, they have members there. Didn't actually check to see how many were on 54.
Mudcutters is a large alliance on cont 54. Well, they have members there. Didn't actually check to see how many were on 54.
Nope, it's a castle. He's only at 1700 points though. But, he's got 50 people in his alliance.
Started shopping around for other alliances to ally with, but figured, what's the point? Going to be moving to a fresh continent soon anyway. Will be cool to have everyone together so we have a fighting chance to expand.
Edited By Cakedaddy on 1271742210
Started shopping around for other alliances to ally with, but figured, what's the point? Going to be moving to a fresh continent soon anyway. Will be cool to have everyone together so we have a fighting chance to expand.
Edited By Cakedaddy on 1271742210
IF the wipe doesn't occur, there is a way to get together that worked in Evony (without teleports).
Simply start a new city near each other.
So what we'd do is pick a continent and then a spot on the continent. If one of us in already there, even better. That person should be our "protector" as we get going.
Everyone else finds a spot in the area and builds a new city. We then move everything there slowly turning the old city into a resource farm and nothing else. Something that can be lost if need be. (Although, if I read the rules correctly, perhaps don't build a castle there and use hideouts...? Wouldn't it be close to raid proof?)
And Cake, accept all allies now as they may remember it after the potential wipe. Allies are important in this game. Going it alone isn't an option, especially when bigger guilds start running over everyone.
Simply start a new city near each other.
So what we'd do is pick a continent and then a spot on the continent. If one of us in already there, even better. That person should be our "protector" as we get going.
Everyone else finds a spot in the area and builds a new city. We then move everything there slowly turning the old city into a resource farm and nothing else. Something that can be lost if need be. (Although, if I read the rules correctly, perhaps don't build a castle there and use hideouts...? Wouldn't it be close to raid proof?)
And Cake, accept all allies now as they may remember it after the potential wipe. Allies are important in this game. Going it alone isn't an option, especially when bigger guilds start running over everyone.
“Activism is a way for useless people to feel important, even if the consequences of their activism are counterproductive for those they claim to be helping and damaging to the fabric of society as a whole.” - Dr Thomas Sowell
We can all start new cities, but that takes a baron, boats and 100k wood and stone. And boats are expensive as hell. So, it would probably be another 3-5 days before we can actually move.
We could also all create a new account, and start over at the same time.
We would probably need to do constant recruiting campaigns as well. People just join those alliances cause someone asks them to. Then, the alliance gets so big that people would be afraid to leave. It's easier to join and be left alone than to not and be a potential target.
If we are starting new cities, there are 3 alliance members on 54 right now. So fewer people would have to move.
Oh, and the protector thing is a good point. You start a new city, and you don't have the 7 day protection period. You'd be getting stomped constantly, I would think.
Edited By Cakedaddy on 1271779947
We could also all create a new account, and start over at the same time.
We would probably need to do constant recruiting campaigns as well. People just join those alliances cause someone asks them to. Then, the alliance gets so big that people would be afraid to leave. It's easier to join and be left alone than to not and be a potential target.
If we are starting new cities, there are 3 alliance members on 54 right now. So fewer people would have to move.
Oh, and the protector thing is a good point. You start a new city, and you don't have the 7 day protection period. You'd be getting stomped constantly, I would think.
Edited By Cakedaddy on 1271779947