Colonization making a come back.

Mostly PC, but console and mobile too
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WSGrundy
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Post by WSGrundy »

Civ IV: Colonization

I enjoyed playing this game when it first came out. It looks a lot like Civ IV but seeing as how it is now under the Civ heading I guess that is too be expected. Still would like a different look or something so I don't feel like I am playing a mod.
Malcolm
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Post by Malcolm »

Intriguing. Never got into that as Civ II was huge back then.
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WSGrundy
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Post by WSGrundy »

I remember playing it and marching across the nation killing all the native americans and being surprised that it was in the game.
TheCatt
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Post by TheCatt »

I loved Colonization. In fact, last summer (or maybe 2 summers ago), I re-installed the original and played it. Worked great.
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WSGrundy
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Post by WSGrundy »

TheCatt
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Post by TheCatt »

The worst part of the Internet is that it allows people to express themselves.
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Malcolm
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Post by Malcolm »

And yes, while the description says that you "fight with... the natives," it also claims there is "improved diplomacy." It's entirely possible, even likely, that you can finish the game without killing any Native Americans. And I'm sure there are no options to give the Native Americans smallpox or send them on a death march. But that's irrelevant. A game about colonization that's entirely about controlling the settlers can either force the player to do horrific things or let him avoid doing it and whitewash some of the worst events of human history. Either option is offensive.


Emphasis mine, of course. But whoever this dude is, he's got some serious mental/psychological issues.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
TPRJones
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Post by TPRJones »

That guy's probably offended a lot in life.

Hope he doesn't read that comment, though, it might offend him.




Edited By TPRJones on 1214545714
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WSGrundy
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Post by WSGrundy »

This game is hard as fuck. I am just starting out but I am playing on the easiest settings and the king kicks my ass during the revolution.

I don't remember the first one being this hard and the easy settings.

I defiantly like it though. It isn't much more then a mod but if you see if for $20 and liked the original then you should enjoy this one.

My only beef so far is that it take so long to get back and forth to Europe if you settle North America since it is so far away from the edge of the map.
TheCatt
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Post by TheCatt »

I really like it. The only things I don't like are:
1) City mgmt once you get a lot of cities.
2) The aforementioned difficulty of revolution. I was able to win my first game, but only by reverting to a previous save, and bldging up more troops before re-declaring independence.

Apparently #2 can be "solved" by having as few cities as possible. which to me, makes no sense. The England power should scale differently than it does.
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WSGrundy
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Post by WSGrundy »

I'm going to have to go with fewer cities. I had 4 this time and then I declared independence. I went up to check to see how big the England army was and they had 400 troops. I had 50 and before I saw their number I thought I had enough to win easily.

How do you fight Europe? I have so many colonist soldiers that I try to keep them behind the wall for all the defensive bonuses.

Plus does a foreign power ever come and help out? In the first one I remember one of the main strategies being you just tried to hold out long enough for the Dutch or whoever to intervene.
TheCatt
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Post by TheCatt »

I don't know about foreign powers in this one. Never saw them interact.

I basically put as many soldiers as possible in whatever 2-3 cities are near their landing point. And keep the fences up. Then, I attack out when I have good odds, to deplete their forces. There seems to be no reason to attack at sea, so I avoid naval engagement. Trade through the west if I need to.

400 troops? Holy crap. I think I had about 15 cities in mine, and I only remember them having... maybe 100-150ish? I was able to win despite them having about 2:1 or better ratios in each category.
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WSGrundy
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Post by WSGrundy »

Here are some changes that are coming in the patch.

- The end of the game is extended once a colony declares independence to give players more time to win
- The Royal Expeditionary force increases more slowly
- Satisfying the King’s demands delays increasing his expeditionary force
- Education points required for graduation increase more slowly
- Increased price of horses in Europe
- AI prepares better for revolution (they may beat you to independence!)
- King no longer adds to his expeditionary force after you have declared independence
TheCatt
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Post by TheCatt »

I will revisit when that happens, sounds like what the game needs.
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WSGrundy
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Post by WSGrundy »

- Satisfying the King’s demands delays increasing his expeditionary force


I'm now wondering what the hell the point was in giving in to all the Kings demands? I always let him raise taxes because I didn't want to have to have a coat or rum party and lose my income and would give him cash unless it was a really large amount but if he gets mad and increases the numbers or his army no matter what not sure what good pleasing him was.
TheCatt
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Post by TheCatt »

Pleasing him kept open trade of that good to Europe. If you hold the party, you can no longer ship that good to Europe for $
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