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Posted: Mon Dec 15, 2008 12:35 am
by Cakedaddy
Engineer's teleporters and dispensers are now upgradable to level three. Making them do their things faster.

Spies can recharge their cloak by picking up ammo.

You can shoot sticky bombs apart.

Posted: Mon Dec 15, 2008 1:08 am
by WSGrundy
Scout will be the next major overhaul.

Posted: Mon Dec 15, 2008 9:42 am
by Leisher
I loves me some TF2.

Of course, tis the season to get overloaded with new games.

I look for my TF2 playing to seriously increase in February and March when my new kids get here and I'm stuck at home a lot more. Hopefully, that'll be when the scout update arrives.

Posted: Mon Dec 15, 2008 12:44 pm
by TPRJones
Cakedaddy wrote:Engineer's teleporters and dispensers are now upgradable to level three. Making them do their things faster.

Spies can recharge their cloak by picking up ammo.

You can shoot sticky bombs apart.
Playing this weekend, I gotta say these are some pretty big changes. A level 3 tele can transport someone every 2 seconds, letting you pump in reinforcements to the front lines five times faster than before. There were some spies on some maps running from metal to metal and crossing the entire map while cloaked (if you see a metal pack disappear silently for no reason, it means there's a spy there). And taking out stickies is so much better than just scattering them.

There is one bug with the teles, though: when the exit for an upgraded entrance is killed, the extra "ready" glow doesn't fade like it should so it sorta looks like it's still ready to teleport. Only mildly annoying, but it is fun to watch heavies run up to the tele and stand there for a couple of seconds staring at their feet in confusion.