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Posted: Tue Mar 04, 2008 8:51 am
by Leisher
Article

That could get interesting.

I highly doubt players will get the same level of complete freedom in TGFKATSO as they do in Second Life, but if it's close it could be a problem for Second Life. Especially since EA has deep pockets for marketing and such. Not to mention that they could theoretically send out a free CD/DVD of TGFKATSO with any other game they publish.

Posted: Tue Mar 04, 2008 10:25 am
by TPRJones
Played it. The only real customization you get is reskinning things (and only with BMP files, so no alpha channels). Compared to being able to create objects with complex geometries, partical systems, and scripts in LSL that let your objects act like anything from gently floating clouds to rampaging death machines ... well, EA Land is a competitor to Second Life in about the same way that this game is a competitor to Halo 3.

Posted: Tue Mar 04, 2008 11:02 am
by Leisher
Hmmm, upon initial reading, I was getting the impression that they were going to allow for a lot more user manipulation, ala Second Life. I guess they're just going to assume since they're EA, they can get the audience there, who cares if its fun or interesting?

Oh, and I consider that game pretty close to Halo 3.

Posted: Tue Mar 04, 2008 11:03 am
by TheCatt
I own Halo 3, but I've played that game you linked a lot more.

Posted: Tue Mar 04, 2008 2:51 pm
by Malcolm
Excess leisure time has to be the surest source of humanity's eventual destruction.



Edited By Malcolm on 1204660312