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Posted: Tue Jul 17, 2007 11:41 am
by Malcolm

Posted: Tue Jul 17, 2007 2:06 pm
by TheCatt
This sounds like TPR's comments.

Posted: Tue Jul 17, 2007 2:08 pm
by TheCatt
It's like the person really just wants reality to reset, and then make it a game.

Posted: Tue Jul 17, 2007 2:30 pm
by Malcolm
Exactly. I'm not looking to get into the beta for "Avoid Virtual Starvation" or "Sim Build-A-House."

Posted: Tue Jul 17, 2007 3:40 pm
by TPRJones
Wait, what? What sounds like me; Lum, or the crazy guy?

Posted: Tue Jul 17, 2007 8:16 pm
by TheCatt
TPRJones wrote:Wait, what? What sounds like me; Lum, or the crazy guy?

The crazy guy... but I made that comment after only reading a few of his points. (no NPC economy, everything should be destructable/buildable, etc)




Edited By TheCatt on 1184717792

Posted: Tue Jul 17, 2007 8:25 pm
by TPRJones
Is my writing style really that bad? I never thought I was that disjointed. :(

I do like some of his ideas, but I agree with all of Lum's points. The tech just isn't there to handle the perfect MMO yet. Someday.

And you have to have some NPC economy as a jumping off point, at least. Ideally as the player economy matures the NPC economy would fade away where it's no longer needed. That would be cool.

Posted: Wed Jul 18, 2007 8:37 am
by thibodeaux
Who else going to buy all those diseased rat livers?

Posted: Wed Jul 18, 2007 10:10 am
by Leisher
I love that list. It may or may not be true that during MMO design discussions some of the peeps here stood by very similar ideas as to those on the list.

I personally think MMOs have gone downhill since the early years of UO and the changes that have been made a perfect example of our real society's current problems. Like our spoiled brat, gimme gimme, but I don't want to work for it attitude.

Posted: Wed Jul 18, 2007 10:14 am
by Malcolm
That list sounds halfway decent. Till you start to think of all the shit that needs to be done to simulate reality to that fucker's ideal.

Posted: Wed Jul 18, 2007 10:16 am
by GORDON
Yeah, I disagree with 2 or 3 of those ideas, but very much agree with other suggestions. The one I agree with the most is the one Lum dismissed with the most scorn.... full consequences (looting) for death, and ability to attack anyone, anywhere outside of guard zones.

There is no reward without risk.

A carebear game is nothing more than enabling peoples' OCD.

But other stuff... gotta eat? You need to keep some elements of "it's a fun game" rather than "it's a chore."

Posted: Wed Jul 18, 2007 10:35 am
by Malcolm
I don't recall anything mentioned about guard zone in the proposal.

Posted: Wed Jul 18, 2007 10:53 am
by Leisher
Yeah, the one Lum attacked with the most scorn was the idea that nobody should be protected ever and I agree with Lum 100%. MMOs are a business and business will be very, very bad if you let a new person log on only to get killed 5 minutes later. And 10 minutes later. And 11 minutes later. and so on.

I'm all about the lawless wilderness, but you have GOT to have protected areas where new players can learn and veteran players can do business without worrying about getting PKed.

Beyond that, I've never liked stat loss, but I do agree that when you die, everything on you should be at the mercy of your killer or looters. As Gordon said, without risk there is no reward.

And MMOs with PvPer action, but no consequences in some pointless shit. It's like little league games where they don't keep score.

Posted: Wed Jul 18, 2007 7:18 pm
by TheCatt
Give people an arena or battle area where they can "free battle" without consequences, but make the rest of the game vulnerable.

The big problem is the consequences/business aspect. In reality, I could kill most anyone I wanted, but the consequences are something I don't want. In games, what fun would it be to have to put your character in jail forever/be executed? Not much. On the other hand, without any consequences, what's the point?

Posted: Wed Jul 18, 2007 7:23 pm
by GORDON
Why don't we just patent a method to drive a wire into peoples' skulls and stimulate their pleasure center every time they press a buttn? Fuck building an actual game.

Posted: Wed Jul 18, 2007 8:49 pm
by Leisher
Why don't we just patent a method to drive a wire into peoples' skulls and stimulate their pleasure center every time they press a buttn? Fuck building an actual game.


Drugs?

Posted: Wed Jul 18, 2007 8:54 pm
by GORDON
Too random.

People don't want challenge, they want repetitive, safe rat bashing. It gives them comfort, stability, and joy. I'm suggesting we bypass that, and directly stimulate the portion of their brain they are paying $15 a month for to stimulate the hard way.

We'll wipe out EQ2 and WoW.

Posted: Wed Jul 18, 2007 9:00 pm
by Malcolm
If we could invent that, the holodeck, & some methodology to selectively delete memories, we'd be trillionaires.

Posted: Wed Jul 18, 2007 9:02 pm
by GORDON
I'm telling ya. People wouldn't even stop pressing the button in order to eat. We'd wipe out a significant chunk of the population.

Posted: Wed Jul 18, 2007 9:11 pm
by Malcolm
GORDON wrote:We'd wipe out a significant chunk of the population.
That's probably the best argument I've heard for the development of such a game. It'd thoroughly annihilate many of the annoying IT archetypes I hate. & others to boot.