Choice of Next Gen Console
I will get all three but not in the near future. The only one I will possibly get in the near future is a 360 on Thanksgiving and that is if I am lucky enough to get one of the 1,000 going on sale at amazon for $100. If I don't get a chance there then I will wait.
Console just aren't worth the price at launch since the game line up is always so weak.
Console just aren't worth the price at launch since the game line up is always so weak.
Yeah... you and 500,000 other people (including me)WSGrundy wrote:I will get all three but not in the near future. The only one I will possibly get in the near future is a 360 on Thanksgiving and that is if I am lucky enough to get one of the 1,000 going on sale at amazon for $100. If I don't get a chance there then I will wait.
Console just aren't worth the price at launch since the game line up is always so weak.
It's not me, it's someone else.
As I've said here before, I don't understand standing in line and spending that much money on a new console that has NOTHING in terms of a game line up.
"Yeah, I got the new PS3. I spent $2000 on eBay, but it's mine."
"Great, let's play a game."
"Oh, there aren't any out yet..."
In 6 months, the price will drop and there will be a lot more games available. Why not wait.
That being said, I'll probably wind up with all three...maybe.
I already have a 360, which I bought for both the games and because I use it as a DVD player in my office.
The PS3 has done nothing to get me interested in buying one to date. I have yet to see a significant title that makes me want the system.
I might get the Wii in a year or so for the kid friendly games.
But the PC will always be my system of choice for gaming. It's just so superior in terms of content, controls, graphics, etc.
The consoles are just better for "quick gaming", multi with someone in the room, and there are a few console only games that are worth the time.
"Yeah, I got the new PS3. I spent $2000 on eBay, but it's mine."
"Great, let's play a game."
"Oh, there aren't any out yet..."
In 6 months, the price will drop and there will be a lot more games available. Why not wait.
That being said, I'll probably wind up with all three...maybe.
I already have a 360, which I bought for both the games and because I use it as a DVD player in my office.
The PS3 has done nothing to get me interested in buying one to date. I have yet to see a significant title that makes me want the system.
I might get the Wii in a year or so for the kid friendly games.
But the PC will always be my system of choice for gaming. It's just so superior in terms of content, controls, graphics, etc.
The consoles are just better for "quick gaming", multi with someone in the room, and there are a few console only games that are worth the time.
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
If Nintendo would let their games get more violent & adult-oriented (as opposed to the G-rated shit they push now) & their weird-ass Wii controller motion-detection system thingy works as well as they claim, I'd almost consider getting one. There's just something I find entracing about pretending to hack something to death & seeing results & feedback on a screen.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Have a 360.
Wish the Wii all the luck in the world, but fear the motion sensing controller will lose it's novelty pretty quick. Had one of those for the PC made by Microsoft a few years back, and eventually I just got bored with it.
Sony pisses me off on too many fronts, so fuck them. Besides, I think the new PS3 has been designed to explode when the Blue Ray loses the HD format war.
Wish the Wii all the luck in the world, but fear the motion sensing controller will lose it's novelty pretty quick. Had one of those for the PC made by Microsoft a few years back, and eventually I just got bored with it.
Sony pisses me off on too many fronts, so fuck them. Besides, I think the new PS3 has been designed to explode when the Blue Ray loses the HD format war.
"... and then I was forced to walk the Trail of Tears." - Elizabeth Warren
If I were the sort to buy new consoles it would be a Wii. Yeah, motion controlers have never caught on for the PC, but then this one will be fully suported by a whole suite of games for it. I'm looking forward to seeing how this will effect the console industry.
But the last console I paid for was an Atari 2600 about four years ago, so it'll be quite some time before I pick up a Wii.
But the last console I paid for was an Atari 2600 about four years ago, so it'll be quite some time before I pick up a Wii.
"ATTENTION: Customers browsing porn must hold magazines with both hands at all times!"
I had a couple of games that used the motion controller. It wasn't the game I got tired of. It was the motion controller.
I actually played one of them a while longer with a regular joystick. Not that big a deal if you wanted to turn off the motion sensor and use it as a regular controller, but it looks like a remote control for a vibrating, heated recliner.
I just don't think it's going to last.
I actually played one of them a while longer with a regular joystick. Not that big a deal if you wanted to turn off the motion sensor and use it as a regular controller, but it looks like a remote control for a vibrating, heated recliner.
I just don't think it's going to last.
"... and then I was forced to walk the Trail of Tears." - Elizabeth Warren
Update:
Due to a birthday loop hole being exploited, the Wii has been opened and played. First impressions:
It doesn't seem as accurate, or sensative as I thought it would be. The Wii ships with some sports games. I can tell that they were meant to just show the capabilities of the controlers rather than be a great game. And that's fine. The games really aren't that bad. There's Tennis, Boxing, Golf, Bowling and Baseball. Bowling works really well and is actually pretty fun for being bowling. Golf has alot of glitches. It's hard to determine what is actually telling the game how hard you want to swing. So, it's hard to tap the ball, or half swing and stuff. And, alot of times, you'll go back for your back swing, and the game won't pick it up. So you bring your hands down to try again, and then your avatar starts a back swing that stops halfway and comes back down (while your on a half assed down swing). Stuff like that. It seems like it has a hard time figuring out where you really are. We might be holding the controlers wrong or something. But we are following the on screen directions. It could also just be the game. A real golf game might have more intelligence or something. Baseball is ok, but the included game is VERY limited. The ball seems to be thrown at random speeds regardless of how fast you 'throw' the controler. An underhand slow lob results in a 65mph fast ball as many times as a true wind up over hand 'throw'. And, a swing is a swing. No bunts, no getting under it for a fly ball, no chopping for a grounder, etc. There is also no fielding. The ball is hit, it's cought or stopped and it auto determines who's safe/out/etc. So, a real baseball game has some potential. The control seemed to pick up on your movements well. Threw when you wanted it to, swung at the right time, etc.
Bowling worked really well too. Haven't figured out the technique yet, but you can put a spin on the ball depending on how you hold the controler, or how you spin it, or something. The spin you put on it changes axes too. So again, it seems to read what you want it to do. Except when you get crazy with it. When you do a side arm 'whip', it reads it as a normal roll and goes realatively straight. The game is limited in that you can't aim like you may want to. But again, a real bowling game could be pretty fun. . . for bowling.
Boxing didn't work that well. You would throw multiple jabs, and it would only read a couple of them. And it's not like you were jabbing too quickly. It just wouldn't see them. It did pick up on head shots and body blows pretty well though. Didn't pick up on the upper cut though. If they can read all swings, a real boxing game could be alot of fun.
Tennis was ok. Again, a swing was a swing. The speed of your swing didn't translate into the game. I THINK it was picking up on lobs and stuff, but was too intermittent to know for sure. On the serve, it could tell if you were swinging correctly though. If you did a side arm swing, it would do that on screen. If you did the over head swipe serve swing, it would read it. Again, the game was really limited, but a real tennis game has potential as well.
So, over all, there is definately some potential for getting the player 'in the game'. But full games will have to be made/purchased. I wonder if they could do football.
As far as FPS. No idea. Don't have one. However, just pointing and clicking through the menus proved difficult. The pointer was VERY squirrely and hard to control. A real game might be able to correct that.
The only real game I've played (not demo) is Excite Truck. You stear by holding the controler in front of you in both hands and 'stearing' it. It was very sensative, but worked well. It took a few races to get use to it. The camera angle screws with you too. Hard to explain, but you have to correct for camera angle. Only raced like 5 times, so couldn't give a real review of the game, but I'll at least play it some more. Holding the controler level and paying attention to it is key though. It's easy to forget you have to stear it and just start twisting it in the air and wondering why you aren't going where you want it to.
In summary, I see REAL potential for fun games with these new controlers. I'm hoping that full versions of real games can correct the misc issues we are having OR, that we can learn how to hold them correctly so they work. If they (we) do, kick ass. Fun and new game play is on the way. If not, then it will be difficult to have fun cause of the frustration of not being able to get the game to do what you wanted it to.
Due to a birthday loop hole being exploited, the Wii has been opened and played. First impressions:
It doesn't seem as accurate, or sensative as I thought it would be. The Wii ships with some sports games. I can tell that they were meant to just show the capabilities of the controlers rather than be a great game. And that's fine. The games really aren't that bad. There's Tennis, Boxing, Golf, Bowling and Baseball. Bowling works really well and is actually pretty fun for being bowling. Golf has alot of glitches. It's hard to determine what is actually telling the game how hard you want to swing. So, it's hard to tap the ball, or half swing and stuff. And, alot of times, you'll go back for your back swing, and the game won't pick it up. So you bring your hands down to try again, and then your avatar starts a back swing that stops halfway and comes back down (while your on a half assed down swing). Stuff like that. It seems like it has a hard time figuring out where you really are. We might be holding the controlers wrong or something. But we are following the on screen directions. It could also just be the game. A real golf game might have more intelligence or something. Baseball is ok, but the included game is VERY limited. The ball seems to be thrown at random speeds regardless of how fast you 'throw' the controler. An underhand slow lob results in a 65mph fast ball as many times as a true wind up over hand 'throw'. And, a swing is a swing. No bunts, no getting under it for a fly ball, no chopping for a grounder, etc. There is also no fielding. The ball is hit, it's cought or stopped and it auto determines who's safe/out/etc. So, a real baseball game has some potential. The control seemed to pick up on your movements well. Threw when you wanted it to, swung at the right time, etc.
Bowling worked really well too. Haven't figured out the technique yet, but you can put a spin on the ball depending on how you hold the controler, or how you spin it, or something. The spin you put on it changes axes too. So again, it seems to read what you want it to do. Except when you get crazy with it. When you do a side arm 'whip', it reads it as a normal roll and goes realatively straight. The game is limited in that you can't aim like you may want to. But again, a real bowling game could be pretty fun. . . for bowling.
Boxing didn't work that well. You would throw multiple jabs, and it would only read a couple of them. And it's not like you were jabbing too quickly. It just wouldn't see them. It did pick up on head shots and body blows pretty well though. Didn't pick up on the upper cut though. If they can read all swings, a real boxing game could be alot of fun.
Tennis was ok. Again, a swing was a swing. The speed of your swing didn't translate into the game. I THINK it was picking up on lobs and stuff, but was too intermittent to know for sure. On the serve, it could tell if you were swinging correctly though. If you did a side arm swing, it would do that on screen. If you did the over head swipe serve swing, it would read it. Again, the game was really limited, but a real tennis game has potential as well.
So, over all, there is definately some potential for getting the player 'in the game'. But full games will have to be made/purchased. I wonder if they could do football.
As far as FPS. No idea. Don't have one. However, just pointing and clicking through the menus proved difficult. The pointer was VERY squirrely and hard to control. A real game might be able to correct that.
The only real game I've played (not demo) is Excite Truck. You stear by holding the controler in front of you in both hands and 'stearing' it. It was very sensative, but worked well. It took a few races to get use to it. The camera angle screws with you too. Hard to explain, but you have to correct for camera angle. Only raced like 5 times, so couldn't give a real review of the game, but I'll at least play it some more. Holding the controler level and paying attention to it is key though. It's easy to forget you have to stear it and just start twisting it in the air and wondering why you aren't going where you want it to.
In summary, I see REAL potential for fun games with these new controlers. I'm hoping that full versions of real games can correct the misc issues we are having OR, that we can learn how to hold them correctly so they work. If they (we) do, kick ass. Fun and new game play is on the way. If not, then it will be difficult to have fun cause of the frustration of not being able to get the game to do what you wanted it to.