Posted: Wed May 04, 2005 3:46 pm
The sequel to Splinter Cell.
Sam Fisher is back and this time he's battling a rebel leader in Indonesia.
I was a bit nervous about Pandora Tomorrow since the original was so good and this one started off with a few changes in the controls. Nothing drastic, just a minor change in how crossing wires was accomplished.
Then, after beating the first level, I didn't get back to it for a few weeks as I was distracted by a few games that were rented (Midnight Club 3, Lego Star Wars, and NARC).
I got back to it, and found it to be just like the original. In fact, for a more detailed review, just combine this review with the original linked above.
There were fewer minor details in the story this time as data sticks (they were basically emails and such between characters containing info on the plot and access codes) were few and far between, but more effort was put into level design. You'll find yourself in jungles, at a TV station, at LAX, and in a really cool level, infiltrating a bullet train. Those aren't the only levels, but they were the most memorable.
I think my only complaints about this version would be in level design and in one issue about a weapon. The weapon complaint is due to your handgun needing more than one head shot to kill an enemy later in the game. Yeah, they've got body armor on, and it was VERY easily remedied by using my SC-20K to do the executing, but it was just annoying at times when I'd forget to equip the big gun.
As for the level design complaint. I thought the turrets were used poorly this time as opposed to the last game. Not really a big issue, but they seemed to be used more as a "guide" telling you how to complete a level or where to go rather than being used to kill you.
I think the reason I didn't try this series earlier, and probably why others here haven't, is because of the "Tom Clancy" tag and the comparisons to the Thief series of games. I assure you, ths is nothing like Rainbow Six and nothing like Thief.
Rainbow Six was about planning and was team based. Thief was about a wimp who hid in shadows and worried about what he was walking on because one guard could decimate him.
Splinter Cell is about a legit bad ass who uses stealth to support his mission, but can easily dispatch even the toughest of guards. His stealth is based on the realistic need for anonimity in his line of work. And he goes in alone, without a team backing him up. He doesn't need to be concerned about civies dying, unless he's ordered to worry about them. In fact, I've played both in the series so far under a scorched earth policy. If it moves, it'll be unconcious or dead before I move on.
I highly recommend you give it a shot if you like military games/settings, FPSs, any action/adventure games or if you like Clancy's work.
The only thing that has disappointed me about the Splinter Cell series is that I know there are only three games so far and I've gone through two of them. Its going to suck waiting for the fourth installment to hit the stores.
8.5 out of 10.
Sam Fisher is back and this time he's battling a rebel leader in Indonesia.
I was a bit nervous about Pandora Tomorrow since the original was so good and this one started off with a few changes in the controls. Nothing drastic, just a minor change in how crossing wires was accomplished.
Then, after beating the first level, I didn't get back to it for a few weeks as I was distracted by a few games that were rented (Midnight Club 3, Lego Star Wars, and NARC).
I got back to it, and found it to be just like the original. In fact, for a more detailed review, just combine this review with the original linked above.
There were fewer minor details in the story this time as data sticks (they were basically emails and such between characters containing info on the plot and access codes) were few and far between, but more effort was put into level design. You'll find yourself in jungles, at a TV station, at LAX, and in a really cool level, infiltrating a bullet train. Those aren't the only levels, but they were the most memorable.
I think my only complaints about this version would be in level design and in one issue about a weapon. The weapon complaint is due to your handgun needing more than one head shot to kill an enemy later in the game. Yeah, they've got body armor on, and it was VERY easily remedied by using my SC-20K to do the executing, but it was just annoying at times when I'd forget to equip the big gun.
As for the level design complaint. I thought the turrets were used poorly this time as opposed to the last game. Not really a big issue, but they seemed to be used more as a "guide" telling you how to complete a level or where to go rather than being used to kill you.
I think the reason I didn't try this series earlier, and probably why others here haven't, is because of the "Tom Clancy" tag and the comparisons to the Thief series of games. I assure you, ths is nothing like Rainbow Six and nothing like Thief.
Rainbow Six was about planning and was team based. Thief was about a wimp who hid in shadows and worried about what he was walking on because one guard could decimate him.
Splinter Cell is about a legit bad ass who uses stealth to support his mission, but can easily dispatch even the toughest of guards. His stealth is based on the realistic need for anonimity in his line of work. And he goes in alone, without a team backing him up. He doesn't need to be concerned about civies dying, unless he's ordered to worry about them. In fact, I've played both in the series so far under a scorched earth policy. If it moves, it'll be unconcious or dead before I move on.
I highly recommend you give it a shot if you like military games/settings, FPSs, any action/adventure games or if you like Clancy's work.
The only thing that has disappointed me about the Splinter Cell series is that I know there are only three games so far and I've gone through two of them. Its going to suck waiting for the fourth installment to hit the stores.
8.5 out of 10.