Posted: Sat Jan 01, 2005 11:21 am
Update: I had to recreate this thread because I goofed the name of the game. Its Mechassault, not Mechwarrior. I confused the two because of the Mechwarrior games, because this one is set in the Mechwarrior universe, and because your character is called Mechwarrior throughout. So it was on my mind. I'm adding Cakedaddy and Gordo's comments like they were in the original chain, but keep in mind that they're talking about the Mechwarrior series for PC (which I hear the third installment is exceptional), and not the Mechassault series for X-Box. My bad.
I got this game yesterday.
I just finished it.
Essentially, this game kinda, sorta picks up from where the first ended. I say "kinda, sorta" because the same characters are around, but unless you know the Mechwarrior universe you'll have no idea who anyone is or who the clans are. I say that because I don't know the universe and I didn't really give a fuck that we were going to house Steiner.
The gameplay is pretty standard: Get in mech. Kick ass.
The developers added a few new wrinkles this time like battle suits, VTOLs, turrets, and tanks. That's all fine and dandy, but I have to point out that the game is about Mechwarriors, thus people may be buying the game to pilot a mech. These other vehicles are nice distractions, but they take up way too much of the game. Not to mention that they're all terribly weak, so the last thing you'd want to fight while in them is a mech.
One thing to note about the battle suit is that you can jump onto a mech and "carjack" it if you can play a little mini game which consists of hitting buttons when prompted.
The game is about 20 levels, each of which takes only mere minutes to navigate through.
The game sounds and looks ok, nothing to write home about.
Problems? Oh yes.
If you program or design games and you think that a save feature isn't needed that allows players to save anytime, then you are a fucking idiot. I cannot comprehend the logic that must go into the decision to force players to replay levels over and over. Apparently these developers' penises are too small to allow them happiness in their normal lives, so they must take their rage out on players.
Outside of that, the game is buggy. Many missions screwed up in the middle. Explosions would send wreckage flying through the air where it would stop and exist in suspended animation. Other missions were poorly designed so that I could easily take advantage of enemy AI and essentrially beat a level without taking a hit.
Also, the pause menu is worthless, particularly for reading the bland, and not at all specific, mission objectives.
Oh, and did I mention that this game called MECHASSAULT where you play and are named MECHWARRIOR has you fighting the end boss in something other than a mech??? I'd love to hear the explanation behind that decision. Do designers even pay attention to the gaming public? Did they not hear the bitching about the end of Halo which was a first person shooter that ended with a stupid driving mission?
The game is worth the rental for the fun of piloting a mech, and because you can beat it in a day. Just don't come for the storyline or for a well designed game.
4 out of 10.
Edited By Leisher on 1104596682
I got this game yesterday.
I just finished it.
Essentially, this game kinda, sorta picks up from where the first ended. I say "kinda, sorta" because the same characters are around, but unless you know the Mechwarrior universe you'll have no idea who anyone is or who the clans are. I say that because I don't know the universe and I didn't really give a fuck that we were going to house Steiner.
The gameplay is pretty standard: Get in mech. Kick ass.
The developers added a few new wrinkles this time like battle suits, VTOLs, turrets, and tanks. That's all fine and dandy, but I have to point out that the game is about Mechwarriors, thus people may be buying the game to pilot a mech. These other vehicles are nice distractions, but they take up way too much of the game. Not to mention that they're all terribly weak, so the last thing you'd want to fight while in them is a mech.
One thing to note about the battle suit is that you can jump onto a mech and "carjack" it if you can play a little mini game which consists of hitting buttons when prompted.
The game is about 20 levels, each of which takes only mere minutes to navigate through.
The game sounds and looks ok, nothing to write home about.
Problems? Oh yes.
If you program or design games and you think that a save feature isn't needed that allows players to save anytime, then you are a fucking idiot. I cannot comprehend the logic that must go into the decision to force players to replay levels over and over. Apparently these developers' penises are too small to allow them happiness in their normal lives, so they must take their rage out on players.
Outside of that, the game is buggy. Many missions screwed up in the middle. Explosions would send wreckage flying through the air where it would stop and exist in suspended animation. Other missions were poorly designed so that I could easily take advantage of enemy AI and essentrially beat a level without taking a hit.
Also, the pause menu is worthless, particularly for reading the bland, and not at all specific, mission objectives.
Oh, and did I mention that this game called MECHASSAULT where you play and are named MECHWARRIOR has you fighting the end boss in something other than a mech??? I'd love to hear the explanation behind that decision. Do designers even pay attention to the gaming public? Did they not hear the bitching about the end of Halo which was a first person shooter that ended with a stupid driving mission?
The game is worth the rental for the fun of piloting a mech, and because you can beat it in a day. Just don't come for the storyline or for a well designed game.
4 out of 10.
Edited By Leisher on 1104596682