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Posted: Tue Nov 26, 2013 2:05 pm
by TPRJones
So, I'm playing Eve again. There's some neat new stuff in the game since the last time I played. It's fun again. For now.

Anyone else here still playing?

Posted: Tue Nov 26, 2013 11:28 pm
by Troy
Funny you should post. I'm about 5-6 days back in... still getting reaquinated with everything

Posted: Wed Nov 27, 2013 7:31 am
by TheCatt
Sounds more fun than LOL

Posted: Wed Nov 27, 2013 8:51 am
by Leisher
My favorite part of EVE was training up skills. Nothing is more fun than clicking a button and then waiting four days.

Posted: Wed Nov 27, 2013 12:04 pm
by Malcolm
Leisher wrote:My favorite part of EVE was training up skills. Nothing is more fun than clicking a button and then waiting four days.
That skill gain system beat the fuck out of using EZ Macro for hours on end.

Posted: Wed Nov 27, 2013 1:37 pm
by Leisher
Malcolm wrote:
Leisher wrote:My favorite part of EVE was training up skills. Nothing is more fun than clicking a button and then waiting four days.
That skill gain system beat the fuck out of using EZ Macro for hours on end.
Same waiting. Same results.

Boring as fuck.

Posted: Wed Nov 27, 2013 3:25 pm
by GORDON
Yeah, that skill system was great, but my fave thing was how much of the gameplay was, literally, watching two dots interact on the screen.

Posted: Wed Nov 27, 2013 4:19 pm
by Troy
The game is visually stunning now, for starters.

Still just blips on an overview, but the graphics are nuts.

Posted: Wed Nov 27, 2013 4:35 pm
by GORDON
From what I remember, you spend a lot of time in the hanger, setting up your ship. That is the EVE version of playing barbie dolls, you get to see all your pretty ships and weapons and stuff and spin them around and look at them from all angles and do their hair (err i mean load in new weapons) and you are perfectly safe and nothing can hurt you.

Then you leave space dock (or whatever it was) and head to a portal... you can look at pretty ships then, in the 0.0.0 space (or whatever it was called).

I just remember that when actual combat came, you were usually so far away from your target that you spent all your time in tactical looking at the 2 dots spinning around each other inflicting damage which was represented by numbers in a column on the side of the screen. Combat with multiple ships became a slideshow of dots spinning around each other on a screen because the server or something couldn't crunch numbers fast enough to keep a smooth framerate.

Pretty sure Leisher agrees with me... visually, that game was boring as hell when we played it.

Posted: Wed Nov 27, 2013 10:50 pm
by Leisher
Pretty sure Leisher agrees with me... visually, that game was boring as hell when we played it.


Yep. Just not my thing.

Posted: Wed Nov 27, 2013 11:05 pm
by GORDON
And know what? If you are going to have that kind of game where so much skills and traveling and other shit is done while afk, then they should have built in a simple email and text message system, "Your training in X is complete, log in and set a new skill" or whatever. Email alerts, especially, would be simple as hell to code.

THEN, even, you are thinking about the game outside of the game, and maybe a buddy saw your email and starts asking about EVE and wonders if he should play, too.

But when I played, they didn't. I wrote their dev team once suggesting it.

Posted: Wed Nov 27, 2013 11:56 pm
by Cakedaddy
You looked at your ship in the hanger? It never changed. It's not like you saw the missile launchers attach or anything. So, if you were looking at your ship in the hanger, no wonder you got bored. :-)

Large team fights was where the fun was. Think "UO" when you learned how to participate in wars.

Posted: Thu Nov 28, 2013 12:28 am
by GORDON
Cakedaddy wrote:You looked at your ship in the hanger? It never changed. It's not like you saw the missile launchers attach or anything. So, if you were looking at your ship in the hanger, no wonder you got bored. :-)

Large team fights was where the fun was. Think "UO" when you learned how to participate in wars.
No, skippy mentioned it was a beautiful game. I mentioned that from what I recall, the only time you had pretty things to look at was in the hanger, in game everything was always too far away to see.

Posted: Thu Nov 28, 2013 12:17 pm
by Leisher
Large team fights was where the fun was.


I watched that clip Scooty posted of that massive battle that was historic for EVE or some shit.

I was not impressed. (Interesting when you consider how much I loved Homeworld.)

Again, not bashing it, just not my thing.

Posted: Thu Nov 28, 2013 12:37 pm
by GORDON
I don't recall EVE being truly 3D.... wasn't everything pretty much still on a flat plane (for the most part)? I could be wrong. Vague memories of my pod spinning "up" looking for a star to hyperspace to.

I don't remember any sphere envelopment the way you had in Homeworld.

Posted: Mon Dec 02, 2013 10:17 am
by TPRJones
I really like the planetary development system, I'm enjoying building little linked-up factory systems and sucking planets dry of resources. I just wish you could do more of them at once, but still.

It's 3D, but in combat only the scalar distance really matters, not the vector. Camera control still centers on the plane of the ecliptic if that's what you meant.

The training system lets you queue up to 24 hours worth of skills now, with the last one going off the end of that limit for as long as you can make it. So I queue up little skills each time I play and end with whatever my longest one is at the end in case I don't come back for awhile. No need for an email reminder now. Although if you wanted such a thing there's the Android/iPhone apps that let you monitor such things and get notifications.

The combat is still about the same. But I'm mostly playing for the economic and industrial game at this point.

Posted: Wed Dec 18, 2013 2:28 pm
by Troy
It was fun reading some of the really early EVE related stuff on this sub-forum.

I've been playing off and on for a few weeks now. Lots of good improvements, lag fixes, etc.

Certainly some of the same problems as before though: One of the big ones has always been that it's a sandbox game in every sense. If you don't undock, or just wait on someone to tell you what to do, things are duuulll. You really have to put yourself out there to meet other pilots, find hostiles, solo pvp, whatever. And christ, the learning curve. It's still brutal with the amount of EVE exp I had.


E: Wormholes are one of the cooler new features I never got to try out. Exploration in general is a very very cool added feature.




Edited By Troy on 1387394971

Posted: Thu Dec 19, 2013 9:13 am
by TPRJones
Indeed, I really enjoyed the new exploration stuff. Although there's not much there to distinguish difficulty, so it's easy to suddenly find yourself in way over your head in those deadspaces if you don't hit a wiki first.

My one trip into wormhole space was enlightening, but ended with me getting podded, and getting my first bounty on my head (1,000,000 ISK). Very fun.

If you haven't yet, check out the Planetary Interaction stuff. It's interesting to mess around with, and is a fun little colony building mini-game in it's own right.

Posted: Thu Dec 19, 2013 4:42 pm
by Troy
I heard the PI stuff was kind of like farming. Usually not a big fan of that, but I'll check it out.

I still have a big pile of ISK from various embezzling and nefarious schemes I've done over the years. I've mostly been working on creatively losing it as fast as possible.

Posted: Sun Jan 19, 2014 11:16 pm
by GORDON
Biggest fight ever, they said.

http://imgur.com/aifJGsP