Posted: Wed Sep 12, 2012 4:38 pm
Since I take the most shit on the team, I wanted to create a thread where you all could come here and blame me for the team's losses.
Being serious though, tell me what you see me doing wrong, so we can change it. And hey, if anyone else wants to step into the AD Carry role, feel free. I will happily move to support, mid, top, or jungle.
That all being said, here's some issues I see:
1. Character select.
I don't know that I'm loving Vayne. She doesn't get played much by pros. Her kit is sort of cool in that her Q is an escape and increased damage attack, and her E is a stun (if they hit a wall). However, her W is a passive that relies on AS, and her R is just stat boosts.
I do enjoy her, but I don't know that I really feel her. She has no poke except for the Q that gets her out of position.
So who else to play? I like MF, but mostly for mid. She's got a great poke, she doesn't need teleport thanks to her passive, and she has a touch of escape in her rain of bullets. However, her late game sucks, and her ult is easy to avoid, easy to stop, and it has a long cooldown.
The melee AD champs are straight out shitty for competitive play, so they're all out. Although, I still think Jungle Trynd is interesting. He'd be an asshole out of the jungle, but late game he'd be easy to stop by pros, although not it he wasn't the only AD carry on the team...
There's the three top guys, Ezreal, Corki, and Graves. I don't own Graves, but I own the other two. I have never used Ezreal even in a bot game. However, I think his highly mobile and aggressive poke style might match my play. Corki also has a long range poke, and many say his kit is the best in the game. Graves I haven't spent much time with and don't have the IP to buy him.
Cait and Ashe are also possibilities. Cait is good at CS, and can use her traps to close a lane off overly aggressive pushers. Ashe is Ashe. A natural slow, and a global ult. No escape ability though, so I'd have to play further back and less aggressive.
2. Boots
Mercury Treads. End of story. I'll buy them earlier Cake.
3. AS or a mix of runes?
I really get torn on this one. If I use my runes that are "the best AD runes" according to multiple forum threads (at the LoL forums), I get minimal AD, Magic Resist, and some armor. Early game it seems to make a bit of difference, but by end game it's meaningless.
Meanwhile, I've got a rune page with 38% AS. That can make a huge difference throughout the game, not just early on. There are fights where I've noticed that my lack of AS kept me from getting kills or even being able to defend myself properly.
I've done good and bad as the AD Carry with both rune pages. I really don't know which should be my "go to" rune page.
4. Positioning
This is going to be the most sensitive area, and where we need the most discussion. That's why I'm going to stop here for now. Let's start with the top three. #4 is going to start involving other people's roles, and I don't want to go there yet...
Edited By Leisher on 1347482412

Being serious though, tell me what you see me doing wrong, so we can change it. And hey, if anyone else wants to step into the AD Carry role, feel free. I will happily move to support, mid, top, or jungle.
That all being said, here's some issues I see:
1. Character select.
I don't know that I'm loving Vayne. She doesn't get played much by pros. Her kit is sort of cool in that her Q is an escape and increased damage attack, and her E is a stun (if they hit a wall). However, her W is a passive that relies on AS, and her R is just stat boosts.
I do enjoy her, but I don't know that I really feel her. She has no poke except for the Q that gets her out of position.
So who else to play? I like MF, but mostly for mid. She's got a great poke, she doesn't need teleport thanks to her passive, and she has a touch of escape in her rain of bullets. However, her late game sucks, and her ult is easy to avoid, easy to stop, and it has a long cooldown.
The melee AD champs are straight out shitty for competitive play, so they're all out. Although, I still think Jungle Trynd is interesting. He'd be an asshole out of the jungle, but late game he'd be easy to stop by pros, although not it he wasn't the only AD carry on the team...
There's the three top guys, Ezreal, Corki, and Graves. I don't own Graves, but I own the other two. I have never used Ezreal even in a bot game. However, I think his highly mobile and aggressive poke style might match my play. Corki also has a long range poke, and many say his kit is the best in the game. Graves I haven't spent much time with and don't have the IP to buy him.
Cait and Ashe are also possibilities. Cait is good at CS, and can use her traps to close a lane off overly aggressive pushers. Ashe is Ashe. A natural slow, and a global ult. No escape ability though, so I'd have to play further back and less aggressive.
2. Boots
Mercury Treads. End of story. I'll buy them earlier Cake.
3. AS or a mix of runes?
I really get torn on this one. If I use my runes that are "the best AD runes" according to multiple forum threads (at the LoL forums), I get minimal AD, Magic Resist, and some armor. Early game it seems to make a bit of difference, but by end game it's meaningless.
Meanwhile, I've got a rune page with 38% AS. That can make a huge difference throughout the game, not just early on. There are fights where I've noticed that my lack of AS kept me from getting kills or even being able to defend myself properly.
I've done good and bad as the AD Carry with both rune pages. I really don't know which should be my "go to" rune page.
4. Positioning
This is going to be the most sensitive area, and where we need the most discussion. That's why I'm going to stop here for now. Let's start with the top three. #4 is going to start involving other people's roles, and I don't want to go there yet...
Edited By Leisher on 1347482412