Posted: Tue Sep 04, 2012 7:44 pm
Wanted to go over him again now that I know him a bit bettter.
All of his abilities benefit heavily from his AP. His ult applies 100% of his ap in damage to all caught in the blast. So, I take a ton of AP.
Q - Barrel. Explodes after 5 seconds or is activated by me. Does 85-285 damage plus 90% of my AP to ALL enemies in the blast area. It also slows their attack speed by 40% for 3 seconds. Late game, it's cool down is around 6 seconds. This is a huge debuff, obviously.
W - Gives me 30-70 mana (negligable) and increases my attack damage by 30-70 and reduces damage taken by 10-18%. It doesn't specify if it's magic, physical, etc. Just says 'damage'. I have to channel for 1 second to get the buffs. Mana comes instantly. So, I have to pause to receive the buffs.
E - I charge forward slamming into the first hostile target I hit. I then do 80-240 damage plus 66% and plus 50%. I don't know what the percentages are. AP and AD? AP twice? Don't know. But, it has two bonus of something of 66% and 50%. It also slows any enemy that body slam hits by 35% for 2.5 seconds. The damage is split among all targets hit.
R - I throw my barrel and it immediately explodes doing 200-450 damage plus 100% of my AP to ALL enemies in the blast area. It also knocks them away from the point of the explosion.
Tips say to body slam the enemies, applying my slow, then dropping the ult to scatter the slowed enemies setting up kills for my team. I suppose I can also throw my Q before my ult slowing all of their attack speeds as well. But that's a pretty complicated combo.
I play him as a mage, even though he's melee and can hit pretty hard. I'm too squishy to be too far forward. I will body slam individual enemies to slow/damage them. But I don't see myself pulling off a full team body slam slow any time soon. It will be more the reverse. Spread the enemy out, then slow the closest one. My barrels have pretty good range, but can be dodged as they are slow. But, I'm learning how to lead with them better so I still hit my target. My E (body slam) has a very low cool down. I can spam this to help me get away. I can even make it hard for Yi to catch up to me. His ult lasts forever, so he WILL catch me. But I can run up to two full screens before he does. I have to use the walls and dash through them for the most effective escape.
You will see me in the back of the group lobbing barrels in most team fights. I use the ult to create opportunities. Blast enemies closer for the kill. Blast them away for an escape. Ect. It has a short cool down, so I will just use it for bulk damage at times as well.
My last item (when I get that far), I've been trying to pick something with utility. I like the item that slows the enemy after taking magic damage. That, stacked onto the attack debuff will slow an enemy and make them do way less damage. it's uncommon for the game to go long enough for that to show up though.
I've noticed that when enemies are blasted against a wall, they are stunned just a bit. I think they are stunned for the amount of time it would have taken them to reach their destination had there been no wall. So, if they are against a wall and my blast hits them into that wall, they will appear stunned for around 1 second. If they are far away from the wall and just barely hit it, they will appear stunned for just a fraction of a second.
That's pretty much it. Some people I've been playing with claim that I'm not doing enough damage. I'm buying full mage gear, etc. So, not sure what I'm doing wrong. I do know that when the fighting is heavy (especially if I'm the target), it's hard to land the barrels. Anticipate the fight, lead the target, throw the barrel, activate it when the enemy is on it, etc. But sitting back and sniping makes it much easier. I normally have way more assists than kills.
So, that's pretty much it.
All of his abilities benefit heavily from his AP. His ult applies 100% of his ap in damage to all caught in the blast. So, I take a ton of AP.
Q - Barrel. Explodes after 5 seconds or is activated by me. Does 85-285 damage plus 90% of my AP to ALL enemies in the blast area. It also slows their attack speed by 40% for 3 seconds. Late game, it's cool down is around 6 seconds. This is a huge debuff, obviously.
W - Gives me 30-70 mana (negligable) and increases my attack damage by 30-70 and reduces damage taken by 10-18%. It doesn't specify if it's magic, physical, etc. Just says 'damage'. I have to channel for 1 second to get the buffs. Mana comes instantly. So, I have to pause to receive the buffs.
E - I charge forward slamming into the first hostile target I hit. I then do 80-240 damage plus 66% and plus 50%. I don't know what the percentages are. AP and AD? AP twice? Don't know. But, it has two bonus of something of 66% and 50%. It also slows any enemy that body slam hits by 35% for 2.5 seconds. The damage is split among all targets hit.
R - I throw my barrel and it immediately explodes doing 200-450 damage plus 100% of my AP to ALL enemies in the blast area. It also knocks them away from the point of the explosion.
Tips say to body slam the enemies, applying my slow, then dropping the ult to scatter the slowed enemies setting up kills for my team. I suppose I can also throw my Q before my ult slowing all of their attack speeds as well. But that's a pretty complicated combo.
I play him as a mage, even though he's melee and can hit pretty hard. I'm too squishy to be too far forward. I will body slam individual enemies to slow/damage them. But I don't see myself pulling off a full team body slam slow any time soon. It will be more the reverse. Spread the enemy out, then slow the closest one. My barrels have pretty good range, but can be dodged as they are slow. But, I'm learning how to lead with them better so I still hit my target. My E (body slam) has a very low cool down. I can spam this to help me get away. I can even make it hard for Yi to catch up to me. His ult lasts forever, so he WILL catch me. But I can run up to two full screens before he does. I have to use the walls and dash through them for the most effective escape.
You will see me in the back of the group lobbing barrels in most team fights. I use the ult to create opportunities. Blast enemies closer for the kill. Blast them away for an escape. Ect. It has a short cool down, so I will just use it for bulk damage at times as well.
My last item (when I get that far), I've been trying to pick something with utility. I like the item that slows the enemy after taking magic damage. That, stacked onto the attack debuff will slow an enemy and make them do way less damage. it's uncommon for the game to go long enough for that to show up though.
I've noticed that when enemies are blasted against a wall, they are stunned just a bit. I think they are stunned for the amount of time it would have taken them to reach their destination had there been no wall. So, if they are against a wall and my blast hits them into that wall, they will appear stunned for around 1 second. If they are far away from the wall and just barely hit it, they will appear stunned for just a fraction of a second.
That's pretty much it. Some people I've been playing with claim that I'm not doing enough damage. I'm buying full mage gear, etc. So, not sure what I'm doing wrong. I do know that when the fighting is heavy (especially if I'm the target), it's hard to land the barrels. Anticipate the fight, lead the target, throw the barrel, activate it when the enemy is on it, etc. But sitting back and sniping makes it much easier. I normally have way more assists than kills.
So, that's pretty much it.