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Posted: Mon Aug 14, 2006 9:15 am
by TheCatt
Microsoft releasing product to allow you to do so.

An interesting idea, but will have to wait to see just how much easier this makes the development process, or if it's just an few current products thrown together with an additional compiler that makes the game Xboxable.

Posted: Mon Aug 14, 2006 10:32 am
by Leisher
Maybe with those tools we could make Fortress America or the alternate world A&A Gordo suggested.

Posted: Mon Aug 14, 2006 11:00 am
by Malcolm
Whoa, whoa, whoa. This is a MacroShaft product. Let's not get the crazy idea into our heads that it works right out of the box w\ no issues.



Edited By Malcolm on 1155567636

Posted: Mon Aug 14, 2006 12:31 pm
by TheCatt
Whoa, whoa, whoa. This is a MacroShaft product. Let's not get the crazy idea into our heads that it works right out of the box w\ no issues.
As one of my co-workers said: "The first game is coding around all the bugs."

Posted: Mon Aug 14, 2006 2:04 pm
by DoctorChaos
Service Pack 1

Posted: Thu Aug 17, 2006 12:37 am
by Vince
Part of the impetus for expanding the pool of developers is the growing expense of making major video games. Many games take 18 to 36 months to develop Henson said, meaning big game companies only want to back sure hits. "Future titles look like existing titles," he said. "There's not a lot of branching off and taking risks."
I was just talking about this at work the other day with a co-worker. I told him I missed the days back in the mid 90's when you had a shit load of games coming out every month and they went in 80 different directions. Games like Populous came out because someone just had the idea, "Wouldn't it be cool to make a game where you're God?"

Today it takes so long to develop a game and so many company resources that they aren't going to risk it on a "sounds cool, let's see if people will buy it" sort of project. So all the games are either sequals, or clones.