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Posted: Tue Jan 17, 2006 4:54 pm
by Leisher
I'm a week into the trial and have been logged on 24/7 to train skills. I've completed all the first agent's missions and have completed a mission by a second agent that was labeled "storyline", but that was the only one that agent gave me.

Where do I need to go to advance the storyline and/or make some real cash?

Posted: Tue Jan 17, 2006 5:00 pm
by GORDON
heh, btw, skills still train when you're logged off. ;)

Posted: Tue Jan 17, 2006 5:42 pm
by TheCatt
Click on a corporation (such as spacelane patrol), click the agents tab.

select the one with the highest quality level... run that person's missions. Upgrade to higher quality level later. Repeat.

Posted: Tue Jan 17, 2006 6:45 pm
by Cakedaddy
heh, btw, skills still train when you're logged off. ;)
I kept meaning to mention that as well. Jav knows now too.

Posted: Wed Jan 18, 2006 11:06 am
by Leisher
heh, btw, skills still train when you're logged off. ;)


What? Son of a bitch. I would log my PC into EVE and then fire up my laptop so I could still surf the web. I would train a skill right before bed that would be timed to be done in the morning, then train another one to be done around the time I get home.

Oh well. You can't say I haven't tried in this game.

P.S. I'd still like some tips as to where I should be going to get missions. I walk through the Caldari missions I'm being given. I can't find anyone with higher level missions who will talk to me. I mean, should I just randomly fly around until I finally find someone who will talk to me?

Posted: Wed Jan 18, 2006 11:13 am
by Malcolm
heh, btw, skills still train when you're logged off. ;)
What? Son of a bitch. I would log my PC into EVE and then fire up my laptop so I could still surf the web. I would train a skill right before bed that would be timed to be done in the morning, then train another one to be done around the time I get home.

Oh well. You can't say I haven't tried in this game.

P.S. I'd still like some tips as to where I should be going to get missions. I walk through the Caldari missions I'm being given. I can't find anyone with higher level missions who will talk to me. I mean, should I just randomly fly around until I finally find someone who will talk to me?
Do a search for the Spacelane patrol corp. Then find the highest quality lvl 1 agent you can. Lvl 1 missions are utterly pussy if you're in a decent Merlin. Hell, they're still fairly pussy if you're not. I got a Bantam frigate you can have if you want it. Soon, as you can, get out of the frigate & upgrade to a destroyer, cruiser, interceptor, or assault ship. Then you can start tackling lvl 2s.

As for missions, there's a lvl 1 quality 19 agent where I operate from now & a lvl 1 quality 17 wasn't far away.

Posted: Wed Jan 18, 2006 12:17 pm
by Cakedaddy
• Open "People and Places" from the NeoCom bar.

• Set the search type to Corporation.

• Type in the name of a corporation you'd like to work for.

• Right click Spacelane Patrol in the results window and select 'Show Info'.

• Activate the register "Agents."

• Click on the downward arrow next to the division you'd like to work for.

• Click on the info icon for the last agent listed as "Available to you."

• Check the agents location against your location in the map.

• If the agent is too far away, check the agent listed above that one or try a different division/corporation.

• Travel to meet your agent.




Edited By Cakedaddy on 1137604706

Posted: Wed Jan 18, 2006 1:23 pm
by Leisher
Ok, I've give that stuff a try tonight.

Posted: Wed Jan 18, 2006 2:34 pm
by TPRJones
I want to operate near our HQ, and couldn't find a good Spacelane agent close enough to suit my tastes, so I tried a different approach. I went station-hoping in the HQ system and the three next to it, and found plenty of good agents around that way. None are Spacelane, but the good standing I had with Spacelane I also have with all these other guys, too. Not sure if that's just the way it works or if I've accidently trained a skill to help with that, but there you go.

Posted: Fri Jan 20, 2006 9:28 am
by Leisher
So I switched from a Lvl 1 - quality 18 agent to a Lvl 1 - quality 19 agent and nothing has changed.

I still get the same shitty little missions with the same shitty little rewards.




Edited By Leisher on 1137769934

Posted: Fri Jan 20, 2006 9:54 am
by TheCatt
Strange, level 2 missions vary widely... but you should get from 50k-400k per mission. Most of my level 2s are in the 100-200k range.



Edited By TheCatt on 1137768886

Posted: Fri Jan 20, 2006 10:15 am
by Leisher
Sorry Catt, that was a typo and I fixed it.

I have not yet gone to a level 2 agent. All were unavailable to me that I came across until I did the search thing and I noticed several were out there. But if you look above, Malcolm was advising me to stick with the level 1 agents. (Unless he did a similar typo.)

If that's all that needs to be done, cool. My inability to find one would explain why I'm not making any progress with cash.

Posted: Fri Jan 20, 2006 11:04 am
by TPRJones
Level II is quite a step above Level I. But there are some Level IIs that do currier missions, which aren't more deadly but rather longer. You can step up to Level IIs that way if you want to, but it's hardly more exciting.

Posted: Fri Jan 20, 2006 11:48 am
by Malcolm
Keep w\ lvl 1s till your packing at least a well-decked Merlin.

Posted: Fri Jan 20, 2006 1:40 pm
by Leisher
Well, my Merlin has an Ion Blaster, a railgun, a small missle turret, and a slot for another weapon that I haven't filled because I haven't need to.

I've got some reinforced armor, an armor repairer, and two shield repairer or rechargers, whatever.

Posted: Fri Jan 20, 2006 2:23 pm
by Cakedaddy
Some of the level two missions hit HARD. So, just be aware of that. I do them easily with my Caracal. Strange thing is, same ship/equipment, when I first started level 2's, they were kicking my ass. Now I run through them easily and have started level 3's. So far, that's working out for me. However, I did dump one mission that Troy said would be very hard/impossible for me to do. Key with the caracal is to keep distance. I often spend the whole mission running away from the pack of monsters and kill what I can reach.

With your gun load out, you have to get close. So, not sure how that's gonna work out. However, you have an armor repairer along with shield booster. I only run with a shield booster. How does your capacitor hold out? I eat through mine pretty quick and have been using a cap booster when things got bad so I could keep my shield booster running.

Posted: Fri Jan 20, 2006 2:35 pm
by Malcolm
Well, my Merlin has an Ion Blaster, a railgun, a small missle turret, and a slot for another weapon that I haven't filled because I haven't need to.

I've got some reinforced armor, an armor repairer, and two shield repairer or rechargers, whatever.
That'll blast thru any lvl 1s that're thrown your way. I've also noticed little difference in quality of reward or difficulty among lvl 1 agents of varying quality. Just suck up to them till a lvl 2 agent will talk to you.

Posted: Fri Jan 20, 2006 3:54 pm
by Troy
As Cake mentioned, either go for armor repping or shield repping.


IF you go armor, put a energy recharger, battery ex in your mid slots. This will make the shield repair go for a longer time.

If you go Shields, put Power Diagnostic Units in your low slots. Same principle as before but the shield booster will last longer.

Posted: Fri Jan 20, 2006 4:18 pm
by TheCatt
Leisher, SC and I have been running lvl 2's all day, and there's only been 1 we couldnt handle together.

But apart, it was a much, much worse story.

Posted: Fri Jan 20, 2006 4:26 pm
by TheCatt
I'm running

2xPDS

1xshield extender
1xwarp (1mn)
1xshield booster
1xresistance (thermal/heat/whatever makes sense for given mission)

1x150mm
2xStandard missle launcher