D&D as a bad guy
Posted: Tue Feb 19, 2019 5:58 pm
Getting ready to start a new character for the D&D Adventure League sessions we play. I wanted to create a bad guy this time. But then it occurred to me, can you even REALLY be a bad guy? I think all campaigns are designed assuming the character's are going to be good.
If we were all bad guys in our game, how would that work? We could easily take control of the town, support Strahd, so he'd support us. Sure, here's Irena. Have at her! Is there a reward? Awesome, thanks Strahd! Here's more kids for more pastries. These things are awesome and they help us keep control of the towns. It's only a matter of time before we kick the Gypsies out and control all trade in Barovia.
Do campaigns really support evil?
I already know I'm going to ruffle feathers by trying to steal from shops/people all the time. Teaming up with captors to get a slice of the ransom instead of freeing the prisoners, etc. People will hate me as much as we hate Stranger! But really, I feel like I'd be breaking the campaigns.
"Pssst. Hey. Guard. All these guys are here to break out the prisoner, FYI. Tell your boss I'm the one that told you. I'm sure there's a reward."
If we were all bad guys in our game, how would that work? We could easily take control of the town, support Strahd, so he'd support us. Sure, here's Irena. Have at her! Is there a reward? Awesome, thanks Strahd! Here's more kids for more pastries. These things are awesome and they help us keep control of the towns. It's only a matter of time before we kick the Gypsies out and control all trade in Barovia.
Do campaigns really support evil?
I already know I'm going to ruffle feathers by trying to steal from shops/people all the time. Teaming up with captors to get a slice of the ransom instead of freeing the prisoners, etc. People will hate me as much as we hate Stranger! But really, I feel like I'd be breaking the campaigns.
"Pssst. Hey. Guard. All these guys are here to break out the prisoner, FYI. Tell your boss I'm the one that told you. I'm sure there's a reward."