Animal Crossing: Pocket Camp
Posted: Tue Nov 21, 2017 11:42 pm
Released today and my kids lost their minds. My wife and I joined in as well. I got the farthest and feel after a few hours I can speak on the game.
There is no interaction with other people. They will appear in your game, but it's all random. Although, after becoming friends in game I did appear in my wife's game.
It's a lot like previous Animal Crossing games, but everything is simplified. Everything you do is tasks to bribe the animals to visit your camp. You do this by getting items to befriend the animals, and then eventually you can invite them. At that point they make demands about how they want your camp decorated. If it isn't decorated in such a way, they won't come. Building the furniture or buying it takes time, resources, and money.
I am assuming the farther you go, the more time, resources, etc. will be required to get these folks to come to your camp.
In the game's defense, they do seem to throw free stuff at you non-stop, but I'm betting that slows down too.
Not as interactive as previous AC games, meaning you can't leave notes in game for your spouse or kids to find later and your relationships with the animals aren't as varied. (My wife had one animal back in the day that talked smack about her.) It also doesn't have the charm of previous games in the franchise.
There is no interaction with other people. They will appear in your game, but it's all random. Although, after becoming friends in game I did appear in my wife's game.
It's a lot like previous Animal Crossing games, but everything is simplified. Everything you do is tasks to bribe the animals to visit your camp. You do this by getting items to befriend the animals, and then eventually you can invite them. At that point they make demands about how they want your camp decorated. If it isn't decorated in such a way, they won't come. Building the furniture or buying it takes time, resources, and money.
I am assuming the farther you go, the more time, resources, etc. will be required to get these folks to come to your camp.
In the game's defense, they do seem to throw free stuff at you non-stop, but I'm betting that slows down too.
Not as interactive as previous AC games, meaning you can't leave notes in game for your spouse or kids to find later and your relationships with the animals aren't as varied. (My wife had one animal back in the day that talked smack about her.) It also doesn't have the charm of previous games in the franchise.