Posted: Mon Nov 30, 2009 3:49 pm
More zombies, new characters, new settings, new campaigns, new healing items, new weapons, melee weapons!, new special infected, new play modes, etc.
Awesome just got better.
More zombies:
-There are a fuckload (that's the actual technical term) more zombies this time around. Both in variety and the sheer amount coming at you at any time.
-When the swarms hit at the end of levels...WOW! You've never seen anything like it in gaming.
-Zombie clowns. Not only do you hear their shoes honking as they walk or run, but you can hit them in the face with the butt of your gun and "honk" their nose.
New characters:
-No idea what their jobs were, with the exception of the football coach, but it's two white guys, a black guy (the coach), and a black girl.
New settings:
-You're down south.
-Some levels occur in the daytime.
-Roads, carnivals, rock concerts, malls, etc.
New campaigns:
-5 in all, and they make Left 4 Dead's campaigns seem dull in comparison.
New healing items:
-Adrenaline which makes you do things faster.
-A defibrillator for bringing back fallen companions.
New weapons:
-3 different military automatic rifles.
-2 different handguns
-2 different shotguns (maybe 3)
-toxin bombs
-Melee weapons (covered next)
And that's just what I've seen so far
Melee Weapons:
-a bat
-a cricket bat
-a katana
-a crowbar
-some other things I haven't seen yet
-Oh yeah, a chainsaw, which is badass.
(How this works is you have two slots for weapons. The big guns go into the first slot. handguns and melee weapons go into the second slot.)
New special infected:
-The jumper jumps on a character and takes control making them walk around randomly and unable to defend themselves.
-The spitter shoots toxins creating an area that damages all standing there.
-The charger is like a charging rhino until he hits something hard. Meaning being in his path is bad. After that he'll slam your body into the ground until someone saves you.
New play modes:
-"Realism" means expert difficulty level with few weapons lying about and less "video game" elements like other survivors' silhouettes and no respawning.
-Scavenge mode where survivors try to keep a generator running via gas cannisters spread around a level, while infected players try to stop them.
Etc.:
-Zombies are far more aggressive during the daylight.
-The campaigns tie into one another.
-All the special infected from the first one are back.
-In addition to the 3 new special infected, there are 5 "uncommon" infected.
-Incredible intro movie, just as good as L4D's
-Remember how I said L4D is the ultimate co-op game requiring more cooperation than any game in history? This game ups that.
-Remember the "Amazing Race" inspired gnome from Half-Life 2: Episode 2? He might be back...
Those of you who played the ultra buggy and boring Serious Sam 2 co-op should be ashamed of yourselves for not playing this...
Awesome just got better.
More zombies:
-There are a fuckload (that's the actual technical term) more zombies this time around. Both in variety and the sheer amount coming at you at any time.
-When the swarms hit at the end of levels...WOW! You've never seen anything like it in gaming.
-Zombie clowns. Not only do you hear their shoes honking as they walk or run, but you can hit them in the face with the butt of your gun and "honk" their nose.
New characters:
-No idea what their jobs were, with the exception of the football coach, but it's two white guys, a black guy (the coach), and a black girl.
New settings:
-You're down south.
-Some levels occur in the daytime.
-Roads, carnivals, rock concerts, malls, etc.
New campaigns:
-5 in all, and they make Left 4 Dead's campaigns seem dull in comparison.
New healing items:
-Adrenaline which makes you do things faster.
-A defibrillator for bringing back fallen companions.
New weapons:
-3 different military automatic rifles.
-2 different handguns
-2 different shotguns (maybe 3)
-toxin bombs
-Melee weapons (covered next)
And that's just what I've seen so far
Melee Weapons:
-a bat
-a cricket bat
-a katana
-a crowbar
-some other things I haven't seen yet
-Oh yeah, a chainsaw, which is badass.
(How this works is you have two slots for weapons. The big guns go into the first slot. handguns and melee weapons go into the second slot.)
New special infected:
-The jumper jumps on a character and takes control making them walk around randomly and unable to defend themselves.
-The spitter shoots toxins creating an area that damages all standing there.
-The charger is like a charging rhino until he hits something hard. Meaning being in his path is bad. After that he'll slam your body into the ground until someone saves you.
New play modes:
-"Realism" means expert difficulty level with few weapons lying about and less "video game" elements like other survivors' silhouettes and no respawning.
-Scavenge mode where survivors try to keep a generator running via gas cannisters spread around a level, while infected players try to stop them.
Etc.:
-Zombies are far more aggressive during the daylight.
-The campaigns tie into one another.
-All the special infected from the first one are back.
-In addition to the 3 new special infected, there are 5 "uncommon" infected.
-Incredible intro movie, just as good as L4D's
-Remember how I said L4D is the ultimate co-op game requiring more cooperation than any game in history? This game ups that.
-Remember the "Amazing Race" inspired gnome from Half-Life 2: Episode 2? He might be back...
Those of you who played the ultra buggy and boring Serious Sam 2 co-op should be ashamed of yourselves for not playing this...