Page 45 of 46

Rust - A thread for dying

Posted: Mon Feb 24, 2025 4:21 am
by Cakedaddy
Is there interest in spending time on a private server just playing with guns? Just to practice fighting/shooting. Cause I know about about this far from useless. Really, I'm just talking to you, Stranger. Would we gain anything by 1v1 with some weapons for practice?

Leisher, odds of you joining the game?

Rust - A thread for dying

Posted: Mon Feb 24, 2025 8:11 am
by Stranger
Yeah, i'd really like to be that melee front line fighter but that doesn't work in this game, its all about the guns. Did pretty good hitting my shots hunting the bears but thats nothing like trying to hit a real person.

Rust - A thread for dying

Posted: Mon Feb 24, 2025 1:14 pm
by Leisher
Cakedaddy wrote: Mon Feb 24, 2025 4:21 am Leisher, odds of you joining the game?
Honestly, I have very little motivation to do so at this moment.

Rust - A thread for dying

Posted: Mon Feb 24, 2025 1:56 pm
by TheCatt
Leisher wrote: Mon Feb 24, 2025 1:14 pm
Cakedaddy wrote: Mon Feb 24, 2025 4:21 am Leisher, odds of you joining the game?
Honestly, I have very little motivation to do so at this moment.

Rust - A thread for dying

Posted: Mon Feb 24, 2025 2:49 pm
by Leisher
I called and they wouldn't help me. They said if I don't do it on my own, then it's not technically a suicide.

Rust - A thread for dying

Posted: Mon Feb 24, 2025 11:10 pm
by Cakedaddy
Scooty and I hopped on a 5x server with 1 other person on it. Built a small depot real quick. Hit rail yard and scored an AK and Sniper. Large boxes were everywhere, so in a short amount of time, we were pretty geared up and ran to the Arctic research. We fought the NPCs and each died once along the way. I we were able to get to our bodies and loot to continue. However, there was one NPC that kept hitting us. We could hear his radio, but we could never spot him. Turns out, he was glitched inside a closed container and shooting through the walls at us. He killed scooty again, and I couldn't find his gun. So he quit. :-) I did end up finding his gun plus a bunch of other random loot. I'm building a bigger depot to store all this mad loot! I'm going to keep running Arctic practicing my shooting. I'm horrible. Just awful. I don't want to talk about it. Oh, and all BPs are auto unlocked so I can just craft whatever I want too.

Rust - A thread for dying

Posted: Tue Feb 25, 2025 2:05 am
by Cakedaddy
Went back to Arctic solo. Had some trouble getting started because I'd get hit from multiple angles. But once I cleared a small corner I was able to get into a building. I used the stairs as a kill zone. I cleared a bunch of white guys and then had to leave my spot to scout more guys. I found some, and used another building. Then suddenly I got rushed by 3 of them. Took two of them out, but the third got me. I also made the mistake of putting a silencer on my gun because I was out of inventory slots and wanted the space. That REALLY lowered my damage! I didn't realize it was 25%. I knew it did, but didn't know that much. I was able to sneak back to my body (after a couple of tries) and grab my gun. I then went back to the base for more ammo. Came back and they had been respawning. So now there are a few milling about around my body. I was doing a lot of crouching and was able to get up to the building with my body. I took out the guy in that building and started looting. I 'think' the silencer helped this time, because I only had to fight that one. However, at some point, I must have made a noise and two started coming. I was able to take them out. Then I ran away full of loot. OHH the time I died full of loot, I think I ran out of ammo!! I emptied my mag and hit reload. He had pulled back to reload as well. I finish reloading (I thought) and rushed him to find him crouching and still reloading. I pull the trigger. Maybe a round went off, but then it was nothing. My next weapon was a bone knife and that did not work. . . That's why I had to go get more ammo.

I died in combat a couple of times, then got spawn killed a few times. But over all, letting them get right up on me and then opening up seemed to work. When I was shooting from afar, I would land shots, but could never kill them before they took cover. I was using a machine gun and street sign armor.

Rust - A thread for dying

Posted: Tue Feb 25, 2025 12:42 pm
by Stranger
Cakedaddy wrote: Mon Feb 24, 2025 11:10 pm Scooty and I hopped on a 5x server with 1 other person on it.
So did our server reset then?

Up until yesterday I hadn't done hardly any info seeking on Rust. Like watching beginner tips videos, streamer vods, etc. Most of the info was stuff like finding secret spots to stand and be hidden, to weird base builds like putting a turret inside that clips through the walls and will shoot people on the outside, to straight up game braking hacks. Most of it wasn't stuff that i found useful.

But there were some things that were crazy, like there is a graphics setting that you can turn down that will basically put small gaps in the walls that will let you see and shoot through. Or having a teammate throw a hand axe at your head so that you cant get head shotted, it only is removed if your teammate pulls it from you. A good one that i will remember, when bear or any other wildlife aggro you, you can jump on a rock and jump back down on the ground and it will deaggro you. You can also do this by jumping off one of your teammates head. There are literally hundreds of little things like this throughout the game. I'm sure this is nothing to you guys who've played thousands of hours in the game but like one of the commentators said, there is no way that anyone could know all these little details that are in the game.

Rust - A thread for dying

Posted: Tue Feb 25, 2025 2:59 pm
by Leisher
Be careful with a lot of those tips. Most are outdated unless they've been posted in the last few weeks, and some will get you banned from Rust, or at least, certain servers. For example, I know some servers outright ban bunker builds as they are exploits.

Rust - A thread for dying

Posted: Tue Feb 25, 2025 3:51 pm
by Cakedaddy
Stranger wrote: Tue Feb 25, 2025 12:42 pm So did our server reset then?
It did not. We wanted to get on a server that we could level up real quick on, and start doing stuff. In the couple of hours I was on that server, I'm WAY ahead of where we are on the server we were playing. This gave me access to weapons and armor that we don't have yet. I was able to quickly practice stuff. Without the overhead of slow progression. You get like 3k from one tree or rock, etc. I definitely wouldn't suggest playing on these servers as a group full time. But if you wanted to be able to practice stuff, then you can pretty quickly and easily. And even if you get raided and lose everything, it takes 30 minutes to get back to where you were.

I would say "not sure why anyone would bother raiding on these servers as it's WAY easier to just grab the stuff in the open than it is by raiding" But. People on the Internet have issues and they do dumb stuff. It doesn't take much to make them feel better about themselves. :-)

Rust - A thread for dying

Posted: Tue Feb 25, 2025 6:10 pm
by Troy
Bunkers in general are not an exploit. There are dozens. I use the most common version entrance as my go to.

There are versions that were patched out or exploitable. Unlikely to get you banned. There was an exploit - still may be - that could let you find a patch of ocean floor w/ an air pocket that was buildable. Cool stuff.

Rust - A thread for dying

Posted: Wed Feb 26, 2025 2:59 pm
by Leisher
The bunkers I'm describing use an exploit to hide or lock away a portion of your base. Typically, you build a twig building block and it "opens" this portion of your base. Destroy it at night to "lock" the base. Build it again in the morning to open it again.

Yes, there are many servers that kick or ban people for using such a build.

I, personally, think building continues to be the weakest part of Rust. Not that it outright sucks, but buildings are too easy to raid. Especially true if you have a large clan. I have over 5K hours in Rust. You know how many servers I've seen dead halfway through the month because some large group raided everyone off the server?

The buildings being too easy to raid doesn't work well with a number of their other design decisions.

Rust - A thread for dying

Posted: Wed Feb 26, 2025 3:44 pm
by Cakedaddy
I would argue, there is no fix. People RARELY want a challenge. They will always wait until they have a huge advantage before attacking. Ofline raiding is the obvious top choice for raiders. Make it cost more to raid, they will save up more. Make it so they can only online raid, they will build a bigger clan. And people will ALWAYS join the bigger clan so they can 'win' instead of fighting it out with the smaller. Right Catt! They need to somehow make raiding about the fight, not the free loot.

Rust - A thread for dying

Posted: Wed Feb 26, 2025 3:48 pm
by TheCatt
#winningIsEverything

Rust - A thread for dying

Posted: Wed Feb 26, 2025 4:05 pm
by Cakedaddy
Surrender isn't winning.

When the zombie apocalypses happens, Catt will be first in line to be bitten.

Rust - A thread for dying

Posted: Wed Feb 26, 2025 4:12 pm
by TheCatt
Cakedaddy wrote: Wed Feb 26, 2025 4:05 pm Surrender isn't winning.

When the zombie apocalypses happens, Catt will be first in line to be bitten.
Fuck no. Unless the zombies are winning, of course.

Rust - A thread for dying

Posted: Thu Feb 27, 2025 12:52 pm
by Troy
5k hours? We should be begging Leisher to hard carry us.

Rust - A thread for dying

Posted: Thu Feb 27, 2025 1:05 pm
by Cakedaddy
Right?

Rust - A thread for dying

Posted: Thu Feb 27, 2025 1:12 pm
by Leisher
What's crazy is I have that many hours and the game changes so fast that every time I log in there's a learning curve.

The servers I liked best were "vanilla/solo/nodecay", although I played on everything. Those were my "go to" though and would keep me interested all month.

Last time I played was many moons ago and I got on a PvE server that was crazy populated and highly rated. I was bored within 2 days. You need that element of danger to keep things interesting, but they also need to figure out a way to nerf groups...or protect solos from them. Nothing kills a server faster than a single large group.

True story, to this day I cannot fly those helicopters for shit.

Rust - A thread for dying

Posted: Fri Feb 28, 2025 6:39 pm
by Stranger
ill be around to game tonight, whatever we may wanna play. Gonna have some drinks with my wife for a bit so it could be later. 10 or 11 maybe?