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Posted: Mon Feb 04, 2013 2:30 pm
by Malcolm
It began when Mike Stacco, creative developer of Cryptozoic Entertainment – a creator of trading card and iOS games – sent Burch the tweet, “Hey. I really like BL2′s writing, but Tiny Tina’s trope of “white girl talkin’ like them urban folk!!” has got to go.”
Maybe when that dudes graduates to a company that makes things beyond shitty licensed card/board and iOS games, I'll listen to him. Then again, who am I to question the dude whose company put out "Big Bang Theory" trading cards? If he's pissed at Tiny Tina being a caricature of non-black people acting black, what the fuck does he have to say about the non-nerds portraying caricatures of actual nerds?
Posted: Mon Feb 04, 2013 3:00 pm
by GORDON
Geez, I didn't even realize she was white because I don't see the color of a persons skin.
Posted: Mon Feb 04, 2013 5:57 pm
by TheCatt
I don't think people even know what racism is.
Posted: Mon Feb 04, 2013 6:46 pm
by Malcolm
TheCatt wrote:I don't think people even know what racism is.
Discrimination against those who run or drive in races, damnit.
Posted: Tue Feb 05, 2013 9:03 pm
by Malcolm
Back when my Zer0 was level 36, I (like an idiot) took a bunch of missions. I decided to clear them before proceeding with the pirate DLC.
One was to take out the four assassins in the Steam Works. By the time I got there, was midway through level 39, so I figured I'd destroy them all locked in at 36-37. Died about half a dozen times. Saw shit in TVH mode that was insane. One dude straight up resisted my bayoneted sniper rifle going through the back of his head. No damage. WTF? In addition, it appears the game counts you as hit at the beginning of a critter's swing for a melee attack. The following scenario happened quite a few times:
1) Nomad/psycho winds up for a hit
2) I enter stealth
3) I watch the critter follow through and hit my decoy
4) I take damage and die
WTF? It's either that or their melee swing is so wide, it's taking me out as I stand next to the decoy.
Posted: Wed Feb 06, 2013 1:37 am
by Cakedaddy
I'm betting AOE damage.
Posted: Wed Feb 06, 2013 10:08 am
by Malcolm
The Many Must Fall skill is making me way too apt to rush headlong into the fray.
Posted: Thu Feb 07, 2013 9:31 pm
by Malcolm
CB5BB-XF65C-ZKXTT-TBBBT-TRKJZ
Posted: Thu Feb 07, 2013 9:33 pm
by Malcolm
Like a dumb-ass, I take the next story mission right as I finish the one I wanted to get out of the way. Why can't they adjust dynamically as you level? How the fuck hard can that be?
Posted: Fri Feb 08, 2013 12:02 am
by Malcolm
W3CTB-HXR5W-S56B3-TTB33-SXTXF
Posted: Fri Feb 08, 2013 1:59 pm
by Malcolm
Up to level 40 now.
Posted: Fri Feb 08, 2013 6:33 pm
by Malcolm
C3CBT-RC3XW-9WF33-BTJ3T-SB99J
Fiver.
Posted: Sat Feb 09, 2013 2:45 pm
by Malcolm
Getting ready to take on Sandman in pirate DLC. Shit I've noticed in 2nd playthrough/DLC:
1) Due to TVH mode, badasses are a fuckload tougher. I actually have to be careful or they'll kill me.
2) What's with the spawns that slowly bleed out? It's like an old kung fu movie where one or two dudes rush me for a few waves.
3) Found a perfect spot to level up and farm a GODliath. Rather amusing.
Posted: Sat Feb 09, 2013 10:53 pm
by Malcolm
Fuck whoever did the maps for Hayter's Folly. Every other fucking time I die, it's because of some nigh-invisible piece of scenery 100% impeding my progress. I guess stepping over a motherfucking rock is too much of a task.
EDIT: The early going, before getting to Sandman's joint, isn't that bad except for the punk-ass rabid skags. The following killed me at least five times...
1) crystal thing spawns
2) I rush in to melee and kill
3) rabid skags spawn right as I get to the crystal critter
4) I get killed because I can't recloak fast enough after hitting the crystal thing
5) fucking bullshit
Edited By Malcolm on 1360470967
Posted: Sat Feb 09, 2013 11:34 pm
by GORDON
Don't be a Hayter.
Posted: Sun Feb 10, 2013 3:54 pm
by Malcolm
Observations on going solo with a melee Zer0:
1) Your attack style is like jousting. Go invis, stampede through the crowd, take out who you can, get to the other side, wait for cooldown. Lather, rinse, repeat.
2) Out in the open with a bit of distance or against an army of plebes, you're deadly. Multiple badasses and\or enclosed spaces kills you. This seems like the opposite for the zerker, where enclosed space + zerking = death incarnate.
3) Use grenades, sniping, launchers to take out or soften the fuckers that stop your chained cloaking rushes before the main assault.
4) Use Tediore reloads, grenades, shotguns, and launchers to buy time between cooldowns or get second winds.
5) Always go with heavy hitting weapons. Rifles and SMGs just don't cut it. You don't want to have to land a few dead on bursts to do real damage. You get one shot before decloaking. You only get so many shots to get back up and you don't have the elemental buffs to make errant hits worth it. You need one quick kill to get back up, go invis, and back off.
6) Avoid the urge to rush in and destroy groups with melee before proper scouting. There's always one or two motherfuckers that cause trouble because you can't one-hit them or they're one of those suicidal bomber psychos (who are quickly becoming my goddamned pet peeve). I'm dying 10x less following this rule alone.
Edited By Malcolm on 1360529782
Posted: Sun Feb 10, 2013 11:03 pm
by Malcolm
Check that. Most hated enemy is easily the Anchorman -- a tank that can jump at you, hook you and reel you in, chuck projectiles from a distance, and cover up and shield himself from frontal assault. Fuck those things.
Posted: Sun Feb 10, 2013 11:05 pm
by GORDON
Stay classy, Pandora.
Posted: Sun Feb 10, 2013 11:36 pm
by Malcolm
Liking my new mod.
- +40% melee
- boosts resurgence skill +4 so every melee kill = up to 36% health regen (at low health)
- boosts killing blow skill +5 so enemies at 33% or less health take +1000% damage
Posted: Mon Feb 11, 2013 12:45 pm
by TheCatt
Oh yeah, and I think there are 2 levels of Anchormen. Those weren't very fun at first.