Fallout 3

Mostly PC, but console and mobile too
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

There's not that many quests unfortunately, but I still liked it. Haven't had time to finish any expansions except Operation Anchorage.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

I've gotten a proper mix of skills/item such that I can kill most things completely silently now. I KO'd a super mutant behemoth with my bare hands.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

After a loooooooooooong break, I'm attempting to finish the DLC for Fallout 3 before getting into New Vegas, Borderlands 2, Fallout 2, and Fallout: BoS (these games should set me for at least a year).

Operation: Anchorage is already done, next I decided to do Mothership Zeta. I'd give it a C+.

It's got a few annoying aspects...

1) Tiny variety of enemies (two, three if you're being generous). One kind of resembles the standard grey alien with big eyes everyone's familiar with. They've got energy pistols and rifles that hurt like a bitch. There are alien-human hybrids (referred to as abominations). They're like alien deathclaws, except far creepier looking.

2) Stupid, dumb-ass NPCs that equip melee weapons and walk in front of you when you're busying aiming for the head of the nearest alien (if you aren't headshotting them, you're wasting ammo). There are four of them. You will come to hate at least three. They all CHOOSE to equip melee weapons instead of the energy blasters the aliens drop, and there's not a goddamn thing you can do to change their mind. Not one of them has ever heard of the word "stealth."

3) No worthwhile loot. Grabbed one unique pistol, and it only runs on alien ammo.

4) Shitty map layout. There's a certain point where you're going to a new area, and the game doesn't tell you you're cut off from everything behind you. Hope you didn't leave anything you wanted to bring, because you can't fucking go back to get it.

5) Ambiguity of enemy toughness. Super mutants all kind of look the same, but they've got different names so you can tell how bad-ass they are. "Brute" or "overlord" does a nice job of communicating they're a step up from your average mutant. The aliens, however, all look the same. Sometimes it's the variety that requires a single headshot and they're gone. Sometimes, it's the kind that can stand toe-to-toe with a Super Mutant Overlord and come out on top. It's the difference between one shot and fifty, and they look EXACTLY THE FUCKING SAME. That's lazy artwork and creature design. "Alien soldier" or "alien commando" was asking too much for labeling purposes? Come the fuck on.

I'm already maxed on levels, skills, and (all the useful) attributes, so this DLC wasn't particularly useful in terms of loot. The most entertaining parts are the alien logs of their experimental subjects (a couple are kind of funny) and the fight at the end, during which you must fend off an alien boarding party while blasting an opposing flying saucer with your ship's death ray.

Think I'm down to Broken Steel, Point Lookout, and the Pitt.




Edited By Malcolm on 1347895538
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Leisher
Site Admin
Posts: 70461
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

I played through all of those.

I remember the Mothership was a welcome change of background textures and that's about it.

Operation: Anchorage was cool.

I don't remember much about the other three, but The Pitt is ringing a bell.

The problem with Fallout DLC is that by the time you get around to them, you're unkillable and one shoting everything.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

Leisher wrote:The problem with Fallout DLC is that by the time you get around to them, you're unkillable and one shoting everything.
I had to mine and grenade the fuck out of the tougher aliens. I was decidedly NOT one-hitting them. They had health in excess of Super Mutant Overloards, which are fucking obscene to begin with. Any more than one Abomination at a time required special tactics/weapons.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Leisher
Site Admin
Posts: 70461
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

Weird, I don't remember them being tough at all. I do remember being all about weapons in that Fallout though, so my guy was maxed in just about everything. I was going into VATS and nothing could get near me.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

Leisher wrote:Weird, I don't remember them being tough at all. I do remember being all about weapons in that Fallout though, so my guy was maxed in just about everything. I was going into VATS and nothing could get near me.

I had to be doing something wrong. I had an energy weapon that was doing triple digit damage and it still took a couple dozen headshots to drop some of the aliens, especially the ones that jumped me at the death ray. I mined the fuck out of that room and still had to circle strafe like days of Doom. I am as maxed as maxed gets, and I have every damage perk you can get. I was rolling with plasma grenades/mines, bottlecap mines, and nuka grenades. It was still a difficult fight.

Found out a missed a unique pistol up there, so I'll be replaying that thing AGAIN to get it.

EDIT: How the fuck were you outfitted? What gun did you use?




Edited By Malcolm on 1347910362
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Leisher
Site Admin
Posts: 70461
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

Well over a year ago now, so I have no idea. I know I used a lot of traditional weapons. I didn't use energy weapons in Fallout 3 or Fallout: NV. I also had the power armor from Operation Anchorage.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

One of the things that makes the DLC seem like a mini-TV series is the fucked up ways the game comes up with to make you lose all your equipment at the start each and every fucking time. Fucking, cheating-ass unpickable locks.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

Currently hitting the Pitt, then Point Lookout after that, then Broken Steel.

A) Enemies nowhere near as insanely tough as Mothership Zeta. The troggiest of trogs is still something I can take on unarmed and kill, which seems proper for the uber dude I got.

B) More retarded places where the game should put some sign saying "explore this now or once you past point X, you ain't going back." Map layout in general seems shitty and lazy.

C) Decent loot that I can reuse outside the DLC. Mothership Zeta finally brought some decent energy weapons to the table, but the ammo is limited to the fucking aliens in that ship; it's finite. The Pitt has a whoop-ass homemade chainsaw called the Man Opener. Fucking yeah. Plus, scoped assault rifles. Hell, yeah. Pretty much why I went to the Pitt instead of Point Lookout.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

Fucking artificial game length padding...

There's a long running, optional quest in the Pitt where you need to go into hostile territory and retrieve 100 widgets. Naturally, they only crop up in groups of 2 - 3 (occasionally groups of 4 or more are located). This wouldn't be so bad, except they're coloured like the rest of the scenery (in a fucking abandoned steelyard where everything is post-apocalyptic black/brown/grey), scattered to the four corners of the map, they don't have map markers, they don't look "shiny" compared to other objects.

This is about as bad as GTA making you tag walls with gang symbols. The killer in me despises devs who use these tricks, yet the archivist in me won't let me fucking ignore those quests and rewards.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Leisher
Site Admin
Posts: 70461
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

One thing the Fallout games don't need are time padding missions...
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

Got the 100 ingots and 10 items that come along with it. Unique weapons/armor, most of them. Tribal power armor looks metal, like Dethklok metal. One exceedingly useful gun (I anticipate) will be the silenced, scoped assault rifle. Also got a unique laser rifle that doesn't suck. Down to the last couple sequences in the Pitt, then onward to Point Lookout.



Edited By Malcolm on 1349931341
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
WSGrundy
Posts: 1506
Joined: Sun Jan 16, 2005 4:25 am

Post by WSGrundy »

It is all personal preference but Point Lookout might have been my favorite. Enjoyed them all but Lookout and Zeta had a different look which I liked.
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

WSGrundy wrote:It is all personal preference but Point Lookout might have been my favorite. Enjoyed them all but Lookout and Zeta had a different look which I liked.
I'm kind of annoyed the Pitt has me going undercover when I could realistically just walk in, blast all the fuckers, and take what I want. I have enough gear stashed in my house to supply a small army, but I need to infiltrate this place alone with nothing more than a Spartacus outfit.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

The Pitt pisses me off more and more. I stashed all my gear in a certain spot on the map. The NPCs riot and fucking swipe it, then never give it back. Fucking brilliant AI.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

The Pitt strikes again. Final battle, I lure the Trogs to finish off the last dude and his minions. Then his corpse disappears, and with it, his loot. FUCK.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Leisher
Site Admin
Posts: 70461
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

I think I do remember it being buggy.

Lots of bugs in New Vegas too...




Edited By Leisher on 1350269246
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

The Pitt is done. Lots of loot. Most useful ...

1) Perforator scoped assault rifle
2) steel knuckles (takes less AP than unarmed, for whatever reason) and is fucking brutal up close (I get about eight attacks, any of which may be paralytic)
3) DR and radiation resistance perks

Point Lookout is next.




Edited By Malcolm on 1350270678
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Malcolm
Posts: 32040
Joined: Fri May 21, 2004 1:04 pm
Location: Minneapolis

Post by Malcolm »

On to Point Lookout, the last of the DLC before finishing up the main quest and hitting Broken Steel. First impressions...

Pros
1) It doesn't rob me of my equipment at the beginning.
2) While the enemies are limited, with the exception of the tribals (who seems to have random health), I can tell them fucking apart. They have different graphics, names, etc.
3) Actual free range exploring.

Cons
1) Not a lot of side sidequests.
2) A metric fuckton-load of radiation. Everywhere.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Post Reply