Fallout 3
Since the last time I posted, I haven't returned to Vault 112. I've been doing all sorts of missions all over the map.
However, nothing changed except minor things (all due to missions, like TenPenny tower, which I did NOT like), and now the landscape has more Reavers, Albino Radscorpions, and Deathclaws.
Tonight I'm returning to Vault 112 to finish that. Should I assume the landscape is going to dramatically change after that?
Oh, and I found Dogmeat last night!
However, nothing changed except minor things (all due to missions, like TenPenny tower, which I did NOT like), and now the landscape has more Reavers, Albino Radscorpions, and Deathclaws.
Tonight I'm returning to Vault 112 to finish that. Should I assume the landscape is going to dramatically change after that?
Oh, and I found Dogmeat last night!
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
...TenPenny tower, which I did NOT like...
That one drove me up a fucking wall, too.
...the landscape has more Reavers, Albino Radscorpions, and Deathclaws.
The reavers are easily avoidable if you've got the reward from Roy Phillips for the Tenpenny Tower merger. If you elect to fight them, though, they're absolutely bitches. Dart gun is a must.
Tonight I'm returning to Vault 112 to finish that. Should I assume the landscape is going to dramatically change after that?
You'll need to finish Vault 112 plus a bit, but the atmosphere (and more) will change. New encounters, both unique and random. Power armor and other high-tech gear will be much more readily available...
Oh, and I found Dogmeat last night!
He's about the only NPC that's of any use and that's only because of his item-homing ability. He completely kills any stealth you have going. There's an NPC you can get at the tail end of the Fallout 3 plot that's not that bad, I guess, but it's only because he comes armed with a laser gatling and super sledge.
In general, Fallout NPCs have always been fucking useless to me. Maybe as pack mules, but that's it. Real-time strategy and tactics don't jive with static NPC commands. Then again, maybe if you power armor the fuck out of them, they can stand enough pain to provide support fire. Haven't tried.
Edited By Malcolm on 1304374058
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Did you find the basement of Tenpenny tower? I can't seem to locate it.
The first time I went back, I executed everyone. Reloaded and now I'm just dealing with it. In a game of decisions that have big repercussions, this was the one decision I regret.
I assume you mean the ghoul mask. I do fight them still and you're right, they're tough.
Using the dart gun like you suggested has helped me out a lot, but so has finding the Terrible Shotgun. I've discovered that it hits at 82 damage when fully repaired and holds 12 shots. I don't even need the dart gun for Deathclaws as 4-5 shots finish them off. Albino Radscorpions take 2-3 more shots. (This is, of course, all dependent on where you hit them.) But the fucking Reavers still take a ton of shots to bring down. They're just so damn fast. Ditto for the Mutant Overlords...except the fast part. The Mutant Overlords are like walking tanks.
Played less than an hour last night, but knocked out Vault 112. I went for the terminal instead of playing Betsy's game, which I had done on a previous playthrough that I wiped out by loading an earlier save. Same results, but I didn't feel as dirty about it.
And I assume dad's project will be getting activated soon, thus the changes... (Don't tell me if I'm wrong!)
I'm wearing the Winterized Power Armor from the Chinese Simulation mission. I've been wearing it for days and it doesn't take damage. I can't imagine finding anything better.
I agree on the NPCs. I've typically left them where I found them, although I told Dogmeat to head to Vault 101.
On my way to Rivet City I decided to stop off and knock out the Point Lookout expansion. So that's where I am right now. The new art and items are a nice "break" from the rest of the game.
The first time I went back, I executed everyone. Reloaded and now I'm just dealing with it. In a game of decisions that have big repercussions, this was the one decision I regret.
The reavers are easily avoidable if you've got the reward from Roy Phillips for the Tenpenny Tower merger. If you elect to fight them, though, they're absolutely bitches. Dart gun is a must.
I assume you mean the ghoul mask. I do fight them still and you're right, they're tough.
Using the dart gun like you suggested has helped me out a lot, but so has finding the Terrible Shotgun. I've discovered that it hits at 82 damage when fully repaired and holds 12 shots. I don't even need the dart gun for Deathclaws as 4-5 shots finish them off. Albino Radscorpions take 2-3 more shots. (This is, of course, all dependent on where you hit them.) But the fucking Reavers still take a ton of shots to bring down. They're just so damn fast. Ditto for the Mutant Overlords...except the fast part. The Mutant Overlords are like walking tanks.
You'll need to finish Vault 112 plus a bit, but the atmosphere (and more) will change.
Played less than an hour last night, but knocked out Vault 112. I went for the terminal instead of playing Betsy's game, which I had done on a previous playthrough that I wiped out by loading an earlier save. Same results, but I didn't feel as dirty about it.
And I assume dad's project will be getting activated soon, thus the changes... (Don't tell me if I'm wrong!)
Power armor and other high-tech gear will be much more readily available...
I'm wearing the Winterized Power Armor from the Chinese Simulation mission. I've been wearing it for days and it doesn't take damage. I can't imagine finding anything better.
I agree on the NPCs. I've typically left them where I found them, although I told Dogmeat to head to Vault 101.
On my way to Rivet City I decided to stop off and knock out the Point Lookout expansion. So that's where I am right now. The new art and items are a nice "break" from the rest of the game.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Did you find the basement of Tenpenny tower? I can't seem to locate it.
Try the metro access generator to the left (facing the tower entrance) of the main building or the left (I think) in the main lobby on the ground floor. Bodies are bugged and may or may not be there, but if you go in the room (floor should be slightly blood-stained) and then talk to Roy, the game apparently thinks you've seen them.
Using the dart gun like you suggested has helped me out a lot, but so has finding the Terrible Shotgun.
Terrible Shotty, at close enough range to make all the pellets hit, is the most devastating weapon in the game, next to Vengeance. A critical with one shot is critical damage for all pellets; and crits are devastating if you build them up with the right perks. Combat shotties in general break too quickly for my taste. And I'm more of a long range/stealth type anyhow. I only need shotties when I fuck up and critters get too close while staying undarted. And at level 20, close up combat with guns isn't even an issue anymore as any heavy hitter becomes equivalent to another (due to a perk that becomes available).
As for armor, I still like the Ranger Battle Armor from Reilly. Good enough DR, luck bonus, AP bonus, fairly quiet when sneaking around, easily/cheaply repairable. Power armor is clunky as fuck and I rarely do all-out assaults.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
The bug is probably why I've never seen the bodies.
I'm an assault person. I find the sniper rifles to degrade too quickly and they're too rare.
Plus, most of the fights occur indoors, so that's where my boom stick gets used the most.
I keep up with repairs by having Moira repair all the combat shotguns I get and then I use them to repair my terrible shotgun.
I'm an assault person. I find the sniper rifles to degrade too quickly and they're too rare.
Plus, most of the fights occur indoors, so that's where my boom stick gets used the most.
I keep up with repairs by having Moira repair all the combat shotguns I get and then I use them to repair my terrible shotgun.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Yeah, sniper rifles are fragile as glass for some reason and hard to find on vendors. I only use the Reservist's rifle for ultra-long range killing or scouting. I rarely bust it out, but the scope zoom is helpful. My sniping is generally done with the scoped Blackhawk pistol, Lincoln's Repeater, or Ol' Painless.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Holy shit are the folks at lookout point tough!
Next mission is to go undercover. Interesting change of pace.
Next mission is to go undercover. Interesting change of pace.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Blew up Raven Rock last night and started the Purifier.
Am I through the main story now or is there more to be done? I know there are "other" things to deal with, like the Outcasts, but I'm not sure how much more I left in terms of story, and not just visiting locations for the sake of visiting locations.
Am I through the main story now or is there more to be done? I know there are "other" things to deal with, like the Outcasts, but I'm not sure how much more I left in terms of story, and not just visiting locations for the sake of visiting locations.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Ran into a bug that doesn't let you progress in the mothership zeta expansion. Ended up finding a solution by inputting this into the console(hit `)
prid sallysid(this is the launch order of the DLC for me it was 05000987)
moveto player
disable
enable
If you need more help message me but it is right near the start of the expansion.
Edited By WSGrundy on 1305338109
prid sallysid(this is the launch order of the DLC for me it was 05000987)
moveto player
disable
enable
If you need more help message me but it is right near the start of the expansion.
Edited By WSGrundy on 1305338109
I've had to disable clipping twice in the regular game to get myself unstuck.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
That reminds me. If you're a skill book junkie, DO NOT jack your skills such that they're all 100 and you have another point to spend to finish your level up.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Malcolm wrote:That reminds me. If you're a skill book junkie, DO NOT jack your skills such that they're all 100 and you have another point to spend to finish your level up.
Yeah made that mistake with my repair skill. Went to 100 and then I have found more books since then. An even bigger waste if you pick the perk that gives you 2 pts from books.
Also just went through Vault 112 which I though was pretty cool.
Edited By WSGrundy on 1305488803
I'm about to leave enter the HQ in The Pitt.
Very, very easy DLC at my level. The Trogs touched me once because I had my back turned. Otherwise they usually dropped from a single head shot.
The arena matches last about 5-8 seconds each. I've accidentally gotten into firefights with the guards and mowed most of them down without needing a single stimpack.
I'll enter the HQ tonight and meet the boss there. After that, I guess the only thing left is mopping up the Enclave and reuniting the Outcasts. Everything else is side mission stuff, and unless it affects something in New Vegas, I think I can safely skip it.
Very, very easy DLC at my level. The Trogs touched me once because I had my back turned. Otherwise they usually dropped from a single head shot.
The arena matches last about 5-8 seconds each. I've accidentally gotten into firefights with the guards and mowed most of them down without needing a single stimpack.
I'll enter the HQ tonight and meet the boss there. After that, I guess the only thing left is mopping up the Enclave and reuniting the Outcasts. Everything else is side mission stuff, and unless it affects something in New Vegas, I think I can safely skip it.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
The Pitt took longer than I thought, but never got tougher.
However, it contains probably one of the best moral choices you must make in Fallout. Granted, a compromise wasn't given to you as a choice, but still the two extremes are pretty strong, and either way will make you doubt your choice.
However, it contains probably one of the best moral choices you must make in Fallout. Granted, a compromise wasn't given to you as a choice, but still the two extremes are pretty strong, and either way will make you doubt your choice.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Ok, I'm calling it quits. I've checked and apparently the only quests I haven't finished are the slave quest (not doing it by choice), and the three quests given to you by the scribe at the Jefferson Memorial as part of the Broken Steel expansion.
Since the save games, and thus what you did in game, aren't used in Fallout: New Vegas, I'm deleting the game tonight and moving onto something new.
Well worth the money. I easily got two months of playtime out of this game (GOTY edition) and I didn't even touch all the mods available.
Highly recommended.
Since the save games, and thus what you did in game, aren't used in Fallout: New Vegas, I'm deleting the game tonight and moving onto something new.
Well worth the money. I easily got two months of playtime out of this game (GOTY edition) and I didn't even touch all the mods available.
Highly recommended.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell