Page 3 of 3

Posted: Tue Jan 31, 2006 3:13 pm
by Troy
Standard Missiles, and related Damage/Speed/Distance missile skills. . The motion prediction missle skill would be nice as well.

Propulsion Jamming.

Navigation SKills, you'll want to have some speed.




Edited By Troy on 1138738495

Posted: Tue Jan 31, 2006 3:23 pm
by Cakedaddy
Hey, what about my EW skills? Just plain old Electronic Warfare, or are there others that I'll need for the parts you have in mind for me to use?

Posted: Tue Jan 31, 2006 3:27 pm
by Troy
Nope that is one of the things that makes EW so good for us noobs.

All it takes it 1 skill level for you to use all the basic (not tech 2) jammers.

More levels just make each use of the Jammer take 5% less, making you able to jam for a longer period of time, or use more jammers.

Complimentary skills to the role (and really any ship) are the cap booster and cap recharges Engineering skills, which are easy to get to level 3.




Edited By Troy on 1138739311

Posted: Tue Jan 31, 2006 9:23 pm
by TheCatt
So... what time "Saturday Evening"?

I'd prefer as early as possible (4pm? 5pm?)

Posted: Tue Jan 31, 2006 9:28 pm
by TheCatt
TG/Jav - 8/9pm
Gordo - 8pm
SC - pretty much up for whenever

Posted: Tue Jan 31, 2006 11:41 pm
by Cakedaddy
I'm up for whenever with a vote towards earlier the better on Saturday. Perhaps there can be an early crew in a low, but not 0.0 system that's not far from the rally point.



Edited By Cakedaddy on 1138768905

Posted: Wed Feb 01, 2006 12:46 am
by Troy
THe rally point is a .3 system. Should be good ratting, and mayhaps a pk or two, there.

Posted: Wed Feb 01, 2006 1:08 am
by GORDON
I'll have a difficult time getting on early...

Though there is a REMOTE chance that I can, as the mom-in-law is coming to town that day, and if she is with the kid then I'm free.

Posted: Wed Feb 01, 2006 11:02 am
by Malcolm
I should be able to show up early in the evening if need be. Whenever seems good, but I make no promises.