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Posted: Wed Jul 18, 2007 9:12 pm
by Leisher
People don't want challenge
Like real life these days.
Posted: Wed Jul 18, 2007 9:14 pm
by GORDON
Which leads to our second invention.... feeding tubes with 180-day nutrient supplies.
Posted: Wed Jul 18, 2007 9:18 pm
by Malcolm
I know that they've proven monkeys will pick crack over food, but even human crackheads eat.
In the same vein, there's some people that won't commit passive suicide by pissing away their lives pressing a button. Quite frankly, it'd feel very strange to me to be happy all the time. I doubt I could handle it. But, quite a few suckers would get addicted to it.
Posted: Wed Jul 18, 2007 9:20 pm
by GORDON
We'd probably have to make a huge underground network to jack people up, on the down-low. The government doesn't like peeps horning in on their "control the population" rackets, unless you have really good* lobbyists.
*free with the cash and hookers
Edited By GORDON on 1184808046
Posted: Wed Jul 18, 2007 9:21 pm
by TPRJones
There's got to be a good middle ground. Some way for PKs to do their thing, but also have to dodge some harsh consequences.
Is there some way to simulate forensics, police, jury trials, and all that? Force the PKs to be smart about how they do the crime or end up being penalized for it. Probably a silly idea, I guess...
Posted: Wed Jul 18, 2007 9:46 pm
by Malcolm
I suppose if you hired people to kill the PKs, then you could get cops. Controlling the behaviour of others is a full-time job. & as such necessarily requires getting to people at weak points. Vulnerability in reality is not vulnerability online. I can't sneak into k3w1d00dZ's four-story tower when he's sleeping at night & slit his throat or arrest him.
Posted: Wed Jul 18, 2007 10:02 pm
by TPRJones
Well, hiring cops isn't hard, that's just a questing system. With good enough rewards, some skilled players will take on the job.
Posted: Wed Jul 18, 2007 11:10 pm
by Malcolm
TPRJones wrote:Well, hiring cops isn't hard, that's just a questing system. With good enough rewards, some skilled players will take on the job.
Ah, so you propose to hire a mercenary army? Such a Carthaginian solution. Hope they never bitch about their pay. If they do, they'll just turn rogue & start killing for items.
Edited By Malcolm on 1184814744
Posted: Thu Jul 19, 2007 7:55 am
by TheCatt
So... when do we hook all the humans up and generate power from them?
Posted: Thu Jul 19, 2007 10:22 am
by Malcolm
When it becomes financially viable. Then we can put all those life w\o parole prisoners to use.
Edited By Malcolm on 1184854955
Posted: Thu Jul 19, 2007 10:48 am
by TPRJones
Malcolm wrote:Ah, so you propose to hire a mercenary army? Such a Carthaginian solution. Hope they never bitch about their pay. If they do, they'll just turn rogue & start killing for items.
You assume they aren't already playing both sides from the beginning. 
Actually, I was thinking more of a bounty hunting system of some sort.
Posted: Thu Jul 19, 2007 12:06 pm
by Malcolm
Bounties? Unless you make the penalty for death severe, it'll go along these lines ...
1) Get your bounty up to an astronomical number
2) Have your buddies kill you
3) Collect cash
4) Goto line 1
Posted: Thu Jul 19, 2007 1:09 pm
by thibodeaux
TheCatt wrote:Give people an arena or battle area where they can "free battle" without consequences, but make the rest of the game vulnerable.
EQ had (has?) that. It was actually called "the Arena."
Posted: Thu Jul 19, 2007 1:20 pm
by Malcolm
thibodeaux wrote:EQ had (has?) that. It was actually called "the Arena."
Precisely. The debate of whether the mass market prefers PvM or PvP was settled long ago. Right around the time EQ overtook UO in volume.
Posted: Thu Jul 19, 2007 1:42 pm
by Cakedaddy
By the time EQ overtook UO, pretty much all PvP had been removed from UO.
Posted: Thu Jul 19, 2007 1:47 pm
by Malcolm
Cakedaddy wrote:By the time EQ overtook UO, pretty much all PvP had been removed from UO.
Partly, I would argue, in response to the growing account volume EQ was boasting.
Posted: Thu Jul 19, 2007 3:24 pm
by Paul
I've got another one for the list:
The game makers should design and produce an anatomically correct body suit that allows the player to feel all the sensations that a player in the game would feel. They can feel the grass under their feet, the wind in their hair, and a slight pangs of pain where they wounded.
Also, um, maybe, uh, the characters should be capable of having sex?
Posted: Thu Jul 19, 2007 3:25 pm
by TPRJones
Malcolm wrote:Unless you make the penalty for death severe...
Well, yeah, the theory is that the bounty collection is to put the character on trial for crimes of theft and whatnot. So the penalty would be restitution; maybe have the system take all their gold from the bank and split it among their known victims on a pro-rated basis. If you want to go all the way, have it return items still in their possession to whomever they were looted from, and maybe even sell off everything else to help with the restitution.
Get caught by the authorities, and your bank gets cleaned out, basically. Would that be severe enough?
Posted: Thu Jul 19, 2007 4:21 pm
by Malcolm
TPRJones wrote:Get caught by the authorities, and your bank gets cleaned out, basically. Would that be severe enough?
Only if you can assure that they gotta keep their shit in a bank & not in some player-owned housing somewhere.
Posted: Thu Jul 19, 2007 6:11 pm
by TheCatt
So... the super rich could grief less rich by just placing bounties for no reason, wiping out their gold whenever they wanted? Say, trading bounties with a few other friends so money just revolves?