Oh, and I might add, it's hard for hally mages to kill people as well. You can live through pretty much anything by greater healing. You could get off the perfect high damage hits, but if I precasted greater heal, I will live. And that's what I see. People heal through your dump, then chase you with a weapon.
With the new spell timers. . . not sure how that will play out. You can't rapid fire spells now. At first I'm thinking, you can't cast fast enough to kill, and now you cast slower? But, the same applies to them. They won't be able to cast heal as quickly. So, not sure how much will change.
Cakedaddy wrote:Ya, but so many of our tactics depended on being able to hide. Hiding at the bank and waiting for numbers to drop so we can hit. Running and evading and getting a hide off as they all run on by. How many times did we say "Ok, I'm hidden." after being chased by 15 bad guys. I dunno. Our old tactics were, when all else fails, hide. Now, you can't hide. So, do I still hide making them all lock on you? Do I not hide until after you are out? Do I dump hiding as well as it's a waste to only have one person able to hide?
We've always been a hit and run group. Although, most of the time, we just hid instead of running. In fact, more often than not, we were hidden while the enemy talked about what they were gonna do next, on our screen.
Dumping hiding and tracking will drastically affect our playstyle, I think.
Translation: me, me, me.
Looks like Troy has the tank mage covered.
"Be bold, and mighty forces will come to your aid."