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Posted: Tue Mar 28, 2006 8:27 pm
by Malcolm
And isn't that the problem? People need to wake up and get off the level treadmill kick and move to games with more substance.

...

That depends on your perspective. A few months back PCGamer did a report showing like 77 MMOs in development. That didn't even include games like Urban Dead which is a MMO and more popular than many "corporate" MMOs.
The first one will not happen. Period. As for that second remark, I wonder how many of those will actually get deployed. If one does get released, there's cash behind it. The EQ paradigm makes more cash than the UO paradigm.

Posted: Tue Mar 28, 2006 11:46 pm
by TheCatt
Leisher, your stuff has been sold/moved to corp/etc.

Close acct at will.

Posted: Tue Mar 28, 2006 11:55 pm
by GORDON
And isn't that the problem? People need to wake up and get off the level treadmill kick and move to games with more substance.

...

That depends on your perspective. A few months back PCGamer did a report showing like 77 MMOs in development. That didn't even include games like Urban Dead which is a MMO and more popular than many "corporate" MMOs.
The first one will not happen. Period. As for that second remark, I wonder how many of those will actually get deployed. If one does get released, there's cash behind it. The EQ paradigm makes more cash than the UO paradigm.
But, there's a lot of people willing to pay for the UO paradigm that will not pay for the EQ paradigm.

Not as many, but there's a niche market. Shouldn't ignore people willing to throw money at you.

Posted: Wed Mar 29, 2006 2:19 am
by Malcolm
I don't think anyone's gonna take a chance on the cost of making a MMOG based on it.

Posted: Wed Mar 29, 2006 9:08 am
by Leisher
I don't think anyone's gonna take a chance on the cost of making a MMOG based on it.


Did you not read my earlier comment? Seventy Seven. 77. That's how many MMOs are in development right now.

Some are geared towards EQ style of leveling. Some are geared towards PvPer. Some are based on well known licenses. Some are whole new concepts. Some are the exact mish mash of all the styles that UO had.

The problem doesn't lie in people not wanting to do it, the problem is in their execution.

In related news, BioWare is working on a Sci-Fi MMO. Rumor has it that Sony may be losing the SW license and BioWare may be getting it.




Edited By Leisher on 1143658015

Posted: Thu Mar 30, 2006 8:07 pm
by Malcolm
Just to inform everyone, Wolfpack is dying & Shadowbane's dying with them. Jesus fuck, if you wanna a game designed for PvPing, that was it. & it crashed & burned.

Posted: Thu Mar 30, 2006 8:11 pm
by GORDON
I don't want a game of pure pvp.

I don't want a dress-up fashion show sim-walmart carebear land.

I want UO from 2000.

Posted: Thu Mar 30, 2006 9:30 pm
by Malcolm
I don't want a game of pure pvp.


Good, cos it just got killed & ain't coming back. Ev4r.

I don't want a dress-up fashion show sim-walmart carebear land.


Welcome to the minority. Prepare to be at the mercy of tenth generation EQ clones where people compete to see who can run in a hamster wheel the longest. & after that, they compete to see who can get the shiniest bits of glass.

I want UO from 2000.


See my first comment. No matter how many MMOGs are in development, the initial cost is still huge. They're starting to subscribe to the Hollywood philosophy : why take a chance w\ bombing on something different when you can copy an existing successful formula & get a higher chance of cashing in? Until UO circa 2000 can prove it beats the EQ clones, it will stay dead and buried outside of small, private servers.

Posted: Thu Mar 30, 2006 10:44 pm
by Leisher
See my first comment. No matter how many MMOGs are in development, the initial cost is still huge. They're starting to subscribe to the Hollywood philosophy : why take a chance w\ bombing on something different when you can copy an existing successful formula & get a higher chance of cashing in? Until UO circa 2000 can prove it beats the EQ clones, it will stay dead and buried outside of small, private servers.


It doesn't have to beat it, just be profitable.

Posted: Thu Mar 30, 2006 11:31 pm
by TPRJones
Just to inform everyone, Wolfpack is dying & Shadowbane's dying with them. Jesus fuck, if you wanna a game designed for PvPing, that was it. & it crashed & burned.
Yeah, but they're still trying to sell boxes of the game. That's total bullshit, IMO.

Posted: Fri Mar 31, 2006 10:43 am
by Malcolm
See my first comment. No matter how many MMOGs are in development, the initial cost is still huge. They're starting to subscribe to the Hollywood philosophy : why take a chance w\ bombing on something different when you can copy an existing successful formula & get a higher chance of cashing in? Until UO circa 2000 can prove it beats the EQ clones, it will stay dead and buried outside of small, private servers.
It doesn't have to beat it, just be profitable.
Why be less profitable w\ UO 2000 when I can be more profitable with Hamster Wheel XLIII?

Posted: Fri Mar 31, 2006 12:04 pm
by GORDON
For the art, man.

Posted: Fri Mar 31, 2006 12:40 pm
by Malcolm
For the art, man.
You mean you want it to feature black & white porno?

Posted: Fri Mar 31, 2006 2:41 pm
by Leisher
Yeah, but they're still trying to sell boxes of the game. That's total bullshit, IMO.


EVE is still on store shelves.

Posted: Fri Mar 31, 2006 2:44 pm
by Malcolm
Yeah, but they're still trying to sell boxes of the game. That's total bullshit, IMO.
EVE is still on store shelves.
Yea, but the Icelandic company that makes it ain't going outta biz.

Posted: Fri Mar 31, 2006 4:50 pm
by Cakedaddy
I have yet to see EVE on a store shelf anywhere. Wish they'd market it over here more.