Fallout 3
Point Lookout's done.
Pros:
1) didn't jack my equipment
2) didn't lock me into the DLC geography, I could freely go back and forth between Point Lookout and the Capital Wasteland and explore Point Lookout
3) distinguishable enemies
4) double-barreled shotties, fucking holy good goddamn
Cons:
1) side quests were far more interesting than the main one
2) took forever to find a workshop
3) enemies that were too tough for what they were (see below)
There are these humans that can soak up a nuka grenade plus and seem to do way, way more damage than they ought to with their shitty hunting rifles and combat knives. If you want to throw in tough critters, fine, but they shouldn't be humans that could swarm into D.C. and kick the ass of every last super mutant. I could buy that shit for Anchorage, the mutants in Point Lookout, and the aliens in Mothership Zeta but come the fuck on ... the tribals aren't mutants, simulations, aliens, cyborgs, or even radiated. They're the equivalent of militant hippies. They do not get to eat a nuka grenade and stay standing. They shouldn't be able to stand up to 3-4 double-barrel shotty blasts to the head at point blank range.
Pros:
1) didn't jack my equipment
2) didn't lock me into the DLC geography, I could freely go back and forth between Point Lookout and the Capital Wasteland and explore Point Lookout
3) distinguishable enemies
4) double-barreled shotties, fucking holy good goddamn
Cons:
1) side quests were far more interesting than the main one
2) took forever to find a workshop
3) enemies that were too tough for what they were (see below)
There are these humans that can soak up a nuka grenade plus and seem to do way, way more damage than they ought to with their shitty hunting rifles and combat knives. If you want to throw in tough critters, fine, but they shouldn't be humans that could swarm into D.C. and kick the ass of every last super mutant. I could buy that shit for Anchorage, the mutants in Point Lookout, and the aliens in Mothership Zeta but come the fuck on ... the tribals aren't mutants, simulations, aliens, cyborgs, or even radiated. They're the equivalent of militant hippies. They do not get to eat a nuka grenade and stay standing. They shouldn't be able to stand up to 3-4 double-barrel shotty blasts to the head at point blank range.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
More Fallout coming?
If they do another Fallout, they've got to change something this time. After running through Fallout 3, Fallout: New Vegas, and all the DLCs it was very apparent that there wasn't much variety.
If they do another Fallout, they've got to change something this time. After running through Fallout 3, Fallout: New Vegas, and all the DLCs it was very apparent that there wasn't much variety.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
1) No more humanoid bullet sponges. I don't give a shit how tough a raider might actually be, a shotgun blast point blank to the face will drop any human being, ask Kurt Cobain. If something shrugs off a couple missile to the heads, fuck if it's a Deathclaw or Super Mutant Behemoth, there better be a fucking decent reason. It's not like the ammo and grenades aren't there, but it's boring playing the "shoot something until it drops game."
2) Legit co-op options. Instead of one vault dweller/courier, could be a small group up to four or whatever. NPCs and their AI suck.
3) By the middle of Fallout 3, I could have taken out the entire Enclave (and the rest of the wasteland) on my own. But I had to wait until a stupid fucking plot point before I could go Rambo them. Why?
4) Endless waves of enemies do not make for interesting gameplay. I'm talking to you, Mothership Zeta.
5) Climbing, assholes. Fucking Wasteland had a climbing skill. Thief had mantling back in 1998. I have killed things twenty stories tall. I should be able to overcome obstacles taller than a track and field hurdle. Also, scuba suits to stay underwater. How the fuck hard would that be?
6) Deeper world. Lines of dialogue does not equal a believable atmosphere. What were there, like twenty people in all of Megaton? Four traveling merchants in all the land, are you shitting me? Three Dog has a replacement if you kill him, but the merchants don't.
7) More logic in continuity. You can kill all the slavers in Paradise Falls, and for what? Three Dog mentioning something about it on the radio? How the fuck does someone not drop in and set up shop in that place, especially after what Roy does at Tenpenny Tower? At the end of Mothership Zeta, you've got buddies in the sky in a ship with a fucking death ray. Point it at the Enclave, game over. The Pitt has a working steel factory at the end, but the only benefit you see out of it is the ammo press, no sudden influx of interesting new items to merchants in D.C.
More options during combat. I played my Fallout as a stealthy, Riddick-like dude that planted mines and grenades, favouring lighter (but less stat-killing armour) . My buddy went all-out assault and wears power armour, walking around like one of the gnman during the North Hollywood shootout. There is no situation he can't blast his way through, so there's no reason to do anything except "murder, death, kill." Fallout is not BL.
2) Legit co-op options. Instead of one vault dweller/courier, could be a small group up to four or whatever. NPCs and their AI suck.
3) By the middle of Fallout 3, I could have taken out the entire Enclave (and the rest of the wasteland) on my own. But I had to wait until a stupid fucking plot point before I could go Rambo them. Why?
4) Endless waves of enemies do not make for interesting gameplay. I'm talking to you, Mothership Zeta.
5) Climbing, assholes. Fucking Wasteland had a climbing skill. Thief had mantling back in 1998. I have killed things twenty stories tall. I should be able to overcome obstacles taller than a track and field hurdle. Also, scuba suits to stay underwater. How the fuck hard would that be?
6) Deeper world. Lines of dialogue does not equal a believable atmosphere. What were there, like twenty people in all of Megaton? Four traveling merchants in all the land, are you shitting me? Three Dog has a replacement if you kill him, but the merchants don't.
7) More logic in continuity. You can kill all the slavers in Paradise Falls, and for what? Three Dog mentioning something about it on the radio? How the fuck does someone not drop in and set up shop in that place, especially after what Roy does at Tenpenny Tower? At the end of Mothership Zeta, you've got buddies in the sky in a ship with a fucking death ray. Point it at the Enclave, game over. The Pitt has a working steel factory at the end, but the only benefit you see out of it is the ammo press, no sudden influx of interesting new items to merchants in D.C.

Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
I was going to preorder a pair until I read the disclaimer that says the colours get fucked if they get wet. I guess people who only wear shoes indoors and in the desert will be ecstatic.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
3 has some tech glitches were are ten kinds of pain in the ass but I enjoyed it. Still have to finish Broken Steel. Since 4's out, guess I have to start New Vegas now.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
I didn't care for New Vegas, but 3 was fun. I expect 4 will be pretty good.
I guess the closest modern analog is probably Skyrim. If you liked Skyrim and think it would still be good in a post-apoc setting with guns instead of magic & swords then you'd probably like Fallout.
I guess the closest modern analog is probably Skyrim. If you liked Skyrim and think it would still be good in a post-apoc setting with guns instead of magic & swords then you'd probably like Fallout.
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