Want to play Dungeons and Dragons 5E?

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Leisher
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Post by Leisher »

Only when they're over 18.

How old is Biggus Dickus? I hear he enjoys a good backstabbing.
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Stranger
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Post by Stranger »

Troy wrote: Cleric is mildly tanky, can hold his own and can wear heavier armors. Best in the middle, able to provide healing to both frontline and backline PCs.

If you are on the frontline battling with the cleric, and someone in the back gets knocked out and needs immediate healing - you can try to disengage and move back, but monsters you've already engaged will get to do an opportunity attacks as you turn your back. Basically a free attack roll against you.

Leisher's rogue is pretty dope. He's a rapier wielding, acrobatic, sneaky, 18 Dex rascal
Ok, i'm good with that.. i've now narrowed it down to either a fighter or barbarian, unless Cake really would prefer to roll with one of those then he can take that and i'll go with something else.
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Cakedaddy
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Post by Cakedaddy »

Reading the classes now. Bard is heavy support roll. Lots of advantages. Cleric, what Troy said. But he's suggesting a wizard. Wondering if that's a hint that we need one for this campaign. Will be reading wizard soon. Will be magic based though.
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Post by GORDON »

Wizards are (by far) the most powerful characters... at levels higher than we are going in this mission. But it would be worth the investment.
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Cakedaddy
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Post by Cakedaddy »

I didn't read up on the paladin. Will he be enough healing for the party if I go full damage wizard? Are there healing kits for non-magic healing? You heal through rest as well, right?

I skimmed. . the wizard has to 'find' a spell and then study/learn it? Is that just roleplay for "I pick a spell from the list". Or after I create the character, am I limited to what we find while adventuring to add to my list of spells?

I have it narrowed down to Bard, Wizard, Cleric.
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Troy
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Post by Troy »

Cakedaddy wrote:I didn't read up on the paladin. Will he be enough healing for the party if I go full damage wizard? Are there healing kits for non-magic healing? You heal through rest as well, right?

I skimmed. . the wizard has to 'find' a spell and then study/learn it? Is that just roleplay for "I pick a spell from the list". Or after I create the character, am I limited to what we find while adventuring to add to my list of spells?

I have it narrowed down to Bard, Wizard, Cleric.
Heal through: rests, spells, potions, abilities

A cleric by itself would be enough healing. With just a Paladin, it might be a tight. Most of his spells are touch based. You could safely pair it with a Druid and get enough healing. I don't know much about Bard.

Cleric + Paladin is a safe choice. You can always be a thunder cleric or something so your roles don't overlap too much.

RE: Wizard, when you advance a level you can add two more spells that are of a level that you can cast. Any two as long as they are wizard spells and you can cast them at your level. If you find scrolls/spells you can cast out in the wild you can copy those in too, given a short or long rest.
Leisher
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Post by Leisher »

Apparently at lvl 13 or 17 the rogue can use magic items regardless of class. That's pretty cool.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
TheCatt
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Post by TheCatt »

Cakedaddy wrote: I didn't read up on the paladin. Will he be enough healing for the party if I go full damage wizard? Are there healing kits for non-magic healing? You heal through rest as well, right?

I skimmed. . the wizard has to 'find' a spell and then study/learn it? Is that just roleplay for "I pick a spell from the list". Or after I create the character, am I limited to what we find while adventuring to add to my list of spells?

I have it narrowed down to Bard, Wizard, Cleric.
I can sell you some spells.

Warning: Whatever class you pick, I'll be sold out of.
It's not me, it's someone else.
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Troy
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Post by Troy »

Leisher wrote: Apparently at lvl 13 or 17 the rogue can use magic items regardless of class. That's pretty cool.
It'd take us a looong time to get that high of level, but that is pretty cool.

Your Rogue has a lot options from level 1. You have 16 Intelligence, not shabby at all. At level 3 you can choose to take the Arcane Trickster sub-class and become a mini-magic user.

If we don't have a wizard, you might be the most arcane magicky we got.
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Post by GORDON »

Biggus Dickus, along with every other half-lie he tells, is also secretly dual-class. He's a level 1 Paladin, yeah.

But he just switched from being a level 19 wizard.

So I got this.
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Stranger
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Post by Stranger »

Troy wrote:
Leisher wrote: Apparently at lvl 13 or 17 the rogue can use magic items regardless of class. That's pretty cool.
It'd take us a looong time to get that high of level, but that is pretty cool.

Your Rogue has a lot options from level 1. You have 16 Intelligence, not shabby at all. At level 3 you can choose to take the Arcane Trickster sub-class and become a mini-magic user.

If we don't have a wizard, you might be the most arcane magicky we got.
Yeah every class has 2-3 subclasses to choose from which greatly changes the style and way you will play them. In most cases you will need to choose by level 3 so it's good to have a plan on what direction u might wanna take.

The rouge has arcane trickster, assassin and thief all three will have a very different roll in a group.

It's part of the reason I haven't decided on my class yet, there are so many possibilities within each class and they all seem like so much fun.
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Stranger
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Post by Stranger »

What are we supposed to be able to edit on the roll20 sight? I can't seem to do much more than change my name. I don't see any character sheets or really anything else
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Troy
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Post by Troy »

Stranger wrote:What are we supposed to be able to edit on the roll20 sight? I can't seem to do much more than change my name. I don't see any character sheets or really anything else
You should be able to launch the game and access the journal and edit your sheet. Zelda tested it tonight it worked.
Last edited by Troy on Wed Feb 07, 2018 3:27 am, edited 3 times in total.
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Troy
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Post by Troy »

We've got a druid, and they rolled a stupid good stat line. Newbie player, can give us 1-2 hours on Friday.


ZELDA
human
druid
18, 11, 15, 12, 15, 15
Last edited by Troy on Wed Feb 07, 2018 1:48 am, edited 1 time in total.
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Troy
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Post by Troy »

Image

Movement and Actions explained.

The basics:

Human base move is 30/feet per Turn. That's you ambling along a grassy field without obstructions.

That's six squares Up, Down, Left, Right (5 feet/square)

You can go diagonally up to twice a turn @ 7.5 feet

The example picture shows the max advanced move - Two diagonal moves of 7.5 feet and and 3x standard moves for 30/feet.

Permutations of lower movements are allowed. You could stand still and then do an action.


Actions briefly:

In the above drawing, a character at the "Start" position could:
  • Attack a monster that was in that circle
    Attempt a touch spell on a NPC or a PC in that circle
    Search a cabinet that was in that circle
    Shoot a bow in the direction of the circle
    Steath up to an open doorway and peak inside toward the direction of the circle
    Use a medicine kit on a downed(0 HP) party member in the circle
    Investigate a body at the circle
There are a ton more, this isn't supposed to be limiting.

Politeness:
When someone is figuring out their move, don't draw on the board unless prompted. Let them do their own scribbles.
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Stranger
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Post by Stranger »

Troy wrote: We've got a druid, and they rolled a stupid good stat line. Newbie player, can give us 1-2 hours on Friday.


ZELDA
human
druid
18, 11, 15, 12, 15, 15
Wow, those numbers are ridiculous! But really most classes only have 3 stats that are truly important to them, but to have a 4th that is above average means they can also have good charisma on top of everything else.

Nice rolls by him.
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Stranger
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Post by Stranger »

So after all that talk about what class to take I ended up going with the most generic class one can take, the human fighter.

I've filled out my class card on roll20 but still need to pick weapons and armor
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GORDON
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Post by GORDON »

Being a no-nonsense fighter class is a joy in itself.
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Post by GORDON »

So, uhhhh.... I've probably played more D&D than anyone here, but I don't know the D20 webpage. Is my character sheet on there, or what?
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Troy
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Post by Troy »

GORDON wrote: So, uhhhh.... I've probably played more D&D than anyone here, but I don't know the D20 webpage. Is my character sheet on there, or what?
Launch the game.

Go to the Journal Tab.

There's a folder called "PCs". You can access and edit your guy. If you feel comfortable setting up the weapon and spell macros, go for it.

I duped Zelda and made the character sheet viewable to all. It's a done character if anyone wants to compare.
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