French Canadian indy exploration mystery.
You're a detective meeting a client in the great white white north when a fluke accident puts you behind schedule. When you wake up the weather has changed for the worse and you're hurt. Now you need to explore the surrounding community and figure out what the hell is going on.
A town full of missing people, questions, and answers. Explore at your own pace and eventually discover what's been happening.
There's some light combat, but the game can be beaten without fighting at all. Most of your activities will be driving or walking, solving very basic puzzles that just require you to have the right materials/tools.
There's mysticism at play and it's not much of a mystery. There's also a lot of racism/nationalism at play based on history.
It's not a long game. It has some charm and sets a nice tone, but overall not sure I can recommend it unless you're into the walking/exploration horror type of settings. Although, this one is light on horror. Even if you want it, get it cheap as I easily finished it within two evenings of playing it.
Kona
Kona
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell