Why EQ & WoW suck

Mostly PC, but console and mobile too
Malcolm
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Post by Malcolm »

I still remember summoning critters & using their hides to make bustiers & shit to get houses. & the ever popular fancy shirt-making & sell macro.
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TheCatt
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Post by TheCatt »

I still remember summoning critters & using their hides to make bustiers & shit to get houses. & the ever popular fancy shirt-making & sell macro.
That sure sounds like the best game ever :)
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Leisher
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Post by Leisher »

Actually, Malcolm makes a good point.

UO wasn't all about leveling or PvP. People could spend their time crafting if they wanted to and never pick up a sword.

UO fit any game style you wanted to play and was NEVER about leveling. Find me another one that does the same thing.
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TPRJones
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Post by TPRJones »

I still remember summoning critters & using their hides to make bustiers & shit to get houses. & the ever popular fancy shirt-making & sell macro.
That reminds me of that episode of Buffy, where Willow summond a little baby deer and gently coaxed it to her cooing softly and when it got close enough she snapped it's neck and drained it's blood.

...

Damnit, I've got to stop watching that show. Almost done, only one season left.
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TPRJones
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Post by TPRJones »

Actually, Malcolm makes a good point.

UO wasn't all about leveling or PvP. People could spend their time crafting if they wanted to and never pick up a sword.

UO fit any game style you wanted to play and was NEVER about leveling. Find me another one that does the same thing.
Here's one.
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GORDON
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Post by GORDON »

UO was a game opf chess and a game of basketball that happened on the same court at the same time, and worked elegantly.

I think something else that made UO feel so immersive, which is often overlooked, is the bird's eye point-of-view. After UO wverything went First Person Perspective, because that's how Quake was... and people really seemed to like Quake. So they made every game after a FPS MMORPG, put all communication in a chat window, and took a lot of immersiveness away from the game.

In UO you knew exactly who at the bank was a barker selling ingots for 6 gp/per. In every other game you need to read your IRC/chat window, catch the guy's name, look around to find him, etc etc.

It's the little things like that.
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TPRJones
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Post by TPRJones »

I like FPS better, but with chat ballons. Or a chase camera. Isometric has always bugged me for some reason.
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GORDON
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Post by GORDON »

Well you're wrong.
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Cakedaddy
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Post by Cakedaddy »

The lack of chat in EVE is something I miss as well. You can leave local open and stuff, but for the most part, there's no talk. And, you don't see the person talking to you.

EVE is the closest thing to what I'm looking for in an MMO out there. Full on combat options. Player owned houses that you can even capture/destroy (something UO was missing). However, it's not quite as immersive due to the lack of interaction with other people around you. And, there's no dress up. I was not completely into dressing up, however, seeing other people do it was entertaining in it's own way. There is little to no personalization in EVE. We all fly the same ships, etc.

So, EVE's not perfect, but, it's the closest replacement I can find right now.
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Cakedaddy
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Post by Cakedaddy »

Oh, and yes, TPR is wrong.
Malcolm
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Post by Malcolm »

I still remember summoning critters & using their hides to make bustiers & shit to get houses. & the ever popular fancy shirt-making & sell macro.
That sure sounds like the best game ever :)
Hey, if you wanted a fucking house, crafting was the quickest way to get cash at one point. Aside from duping.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
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