Civ 5 on an alien planet. It seems like it picks off when the Civilization "victory condition" of launching a spaceship leaves off.
Seems pretty cool, just scratched the surface, though. Hostile Alien world, in my first 50 turns I turned loose some crazy NPC siege worm that ran around the map owning things. Tiles have miasma, alien nests, waves of random chittering alien things.
It says you can multi it with up to 8 other people. Somewhere down the road when the price comes down we should totally play this.
Saw Catt has this too. Got a feel for it yet?
Edited By Troy on 1414596182
Sid Meir's Alpha Cent...errr... Beyond Earth!
TPRJones wrote:TheCatt wrote:I got swallowed up by Civilization: Beyond Earth.
This game has me considering paying full price for once instead of waiting for the sales.
I'm guessing you would agree with that sentiment?
GoG had it for sale for $37 or so, which is why I grabbed it. And I had a $2 credit on GoG, so "only" $35.
If you like Civ 5, this is a fancy version of Civ 5.
Honestly, it was so complicated for me that I was losing against the 2nd easiest AI.
I then restarted, and won against the easiest one (too easily).
Last night I beat 3 2nd-easiest AIs pretty handily, so I'm getting the hang of it.
Note: I'm playing the "fast" mode of the game. It still took about 6 hours on a 4-player (small/dwarf) map.
The addition of the orbital layer and the 3 purities things (maybe civ 5 had that?) is kinda fun. And every time you build a new building for the first time, you can customize its benefits.
It's not me, it's someone else.
I'm still not sure of the best path for this game. There are a lot more options for customizing everything. And mixing orbital units with planetary units, etc.
It sure is painful to grow in this game. Grow too fast, your people get unhappy, and that retards growth further.
And unit strength starts out around 8, then slowly climbs to about 16 until about turn 150 (on fast mode), when suddenly you can make 40-50 strength units, and super powerful (but fragile) lasers.
Also, the aliens (barbarians of past) are really strong, and will easily wipe your starter units. If you get the bad luck of being near an alien nest, growth can be super slow.
It sure is painful to grow in this game. Grow too fast, your people get unhappy, and that retards growth further.
And unit strength starts out around 8, then slowly climbs to about 16 until about turn 150 (on fast mode), when suddenly you can make 40-50 strength units, and super powerful (but fragile) lasers.
Also, the aliens (barbarians of past) are really strong, and will easily wipe your starter units. If you get the bad luck of being near an alien nest, growth can be super slow.
It's not me, it's someone else.
Playing an hour or so per night of a game on a Tundra planet the last week or so.
Decent starting location on my continent, my neighbors were screwed over by Alien nests, so I got most of the good spots.
Explored around after my initial expansions and found a big island filled with Xenomass and teaming with aliens.
Built a carrier + some supporting gunships and a tide of marines that eventually took the island from the chittering alien masses, but it was a bloody mess.
The Island ended up being big enough to support three whole cities, and now I've got a big edge on everyone but the African faction who got a perfect spot + expansion.
Edited By Troy on 1415052176
Decent starting location on my continent, my neighbors were screwed over by Alien nests, so I got most of the good spots.
Explored around after my initial expansions and found a big island filled with Xenomass and teaming with aliens.
Built a carrier + some supporting gunships and a tide of marines that eventually took the island from the chittering alien masses, but it was a bloody mess.
The Island ended up being big enough to support three whole cities, and now I've got a big edge on everyone but the African faction who got a perfect spot + expansion.
Edited By Troy on 1415052176